Poppy Playtime Wiki
Poppy Playtime Wiki
Wack-a-Wuggy

This advanced test is designed to assess the extent of your reactionary abilities.
Game Tutorial Tape Narrator, Wack-a-Wuggy Tutorial
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Wack-a-Wuggy, also spelled as Whack-A-Wuggy, is a location seen in Chapter 2: Fly in a Web of Poppy Playtime.

This location is one of the minigames The Player must face to obtain the three Train Code fragments. The game is similar to Whack-a-Mole.

Appearance[]

In the Wack-a-Wuggy, the floor is covered in what appears to be sand, along with multiple drawings of colorful buildings on the walls. There are 18 holes in the walls, in which a troop of Mini Huggies come out of. The lighting is dim on the holes. Above the area, there is an observation room with a big window, where scientists originally evaluated the orphans as the minigame progressed, as well as other minigames.

Purpose[]

Just like the other Game Station minigames, Wack-a-Wuggy was designed to test and improve the orphans’ abilities as preparation for their eventual transformation into their assigned toy. This specific game was designed to determine the child’s hand-eye-coordination and reaction time skills.

Gameplay[]

Upon entering the room, The Player is faced with eighteen holes surrounding them. A television mounted on the ceiling automatically turns on and shows a tutorial on how to play Wack-a-Wuggy. At the end of the video, Mommy Long Legs highlights some aspects of the Mini Huggies, and then wishes The Player good luck.

The game lasts an average of two minutes. When it starts, a few Mini Huggies begin to emerge from the holes. The Player must then use one of their GrabPack hands to hit them back into their holes before they attack. As they hit the Mini Huggies, the number of creatures gradually increases, requiring more reaction from The Player. After hitting countless Mini Huggies, the game ends.

As in Musical Memory, Mommy is briefly disappointed, but pretends to be proud of The Player's second victory. She then gives them the second part of the Train Code. Mommy makes her final statements, laughing menacingly afterwards. Since the entrance door to Wack-a-Wuggy is locked, The Player uses the same gap at the bottom where Mommy handed over the code and moves on.

Trivia[]

  • According to Mommy Long Legs, the Mini Huggies all had strings attached to them so that they could be pulled back when they got too close to the children playing the game. She had removed the strings in order for them to attack The Player.
  • Although the game is titled "Wack-a-Wuggy", the correct name would be "Whack-a-Wuggy", as the word whack is a noun that means a hit, and a verb which means to hit, while wack is a slang adjective which means unusual or bad.[1]
  • This is the only Game Station minigame where the Player genuinely wins the game.
    • This is due to the player turning off Musical Memory and escaping from Statues.

References[]

Navigation[]

Locations
Main Setting Playtime Co.
Chapter 1 The Player's HomeMain EntranceGift ShopSecurity OfficeLobbyPower RoomStairway to HellStorage and SupplyVent PuzzleMake-A-Friend RoomConveyor Belt SystemStorage BayPoppy Area (The Door Behind The Closet)
Chapter 2 Empty ClosetElliot Ludwig's OfficeMaintenance ClosetCollapsed HallwayNavigation RoomSenior Staff Access HallSecondary Power RoomGame Station (Musical MemoryWack-a-WuggyStatues)Molding RoomRejected RoomAccess PassagesGrabPack StorageStaircaseCart CorridorsStatues WatchtowerWater Treatment RoomSubsidiary Power RoomHidden Labyrinth (Conveyor OutletPower Routing RoomIncinerating RoomGrinder Room)Bay 09Train Station
Chapter 3 Trash CompactorTrain StationElliot's ExpressPlaycare (Playcare Generator RoomPlaygroundToy StoreDuck Pond)Gas Production ZoneHome Sweet HomeSchoolCavernsPlayhouseCounselor's OfficeSafe RoomHatch Room
Chapter 4 Loading Bay 1EForeman's OfficeCaves 1CCheckpoint 1AToy GraveyardThe Shelf (Shelf StationWarden's OfficePrison Utility Zone)Containment ZoneBox StorageServer RoomBattery ShelvingArchives RoomPianosaurus' EnclosureKitchenSafe Haven (Safe Haven Generator Room)SewersWaste Water PlantNo Man's LandPower Room 2FCold StorageSecondary LabHolding AreaThe Doctor's HeadquartersSawyer's OfficeCable Car LineFoundationConstruction TunnelsMining PitUnderground GarageShelf Ventilation Block B6Labs Entrance
Chapter 5 The Labs
PROJECT: PLAYTIME StationPuzzle ZonePre-Game LobbyTheaterPlaytime FactoryDestroy-a-ToyMisfit PitScreening RoomFeeding Pit
Additional Poppy RoomWarehouseMeeting RoomBlinds RoomToy RoomPuzzle Pillar RoomStorage BBoxy HabitatUnderground StorageDelivery AreaStorage B Train StationScience RoomExperiment StoreroomGas ChamberUnknown AreaUnknown HallwayDoey Production FacilityLily's RoomPlaytime's ParkPlaytime Co. Superstore