“ | Compassion is the discarded gem of the forsaken, a relic of innocence left behind like a misfit toy! Call me a forsaken soul, but I am but a wayward plaything... cast aside and lost in the depths of abandonment, seeking purpose in the shadows. | ” |
— Ollie in Phase 3: Forsaken Launch Trailer |
Phase 3: Forsaken is the third phase of the Toybox in Project: Playtime. The phase was released on October 25, 2023, alongside the Misfit Pit map and numerous changes to the game and its various mechanics.
Update Log[]
Store Overhaul[]
- Replacing Daily Offers with total Item Catalogs for Monsters and Specialists.
- Most of the cosmetic items will be available in the store and will be purchasable via Tickets.
- All Items will have descriptions to add more flavor and potentially touch on our lore.
- The store will be modified to offer sales on both Playcoins Packs and Cosmetic Items themselves.
Matchmaking System[]
- Players will select their role from the Main Menu and quickly be able to find and join matches as that role.
- Monster Players will always serve as the host player.
- Removed Host Migration.
- Allow Specialist players who die early in the match to be rewarded for their accomplishments and move on to the next game, without having to wait until the end.
- If the Monster ever leaves the game, all players will be returned to the Main Menu and receive their match rewards.
- Party system and Private matches are not going to make it in this update but will be added ASAP.
Map Vote[]
- When loading into a match, all players will get to vote on the map they want to play.
- Monster Player's votes will have a slightly higher weight than Specialists.
- Once all votes are in, the game will pick a map from the votes at random (More votes for a map equals a higher chance of it getting picked but it is not guaranteed).
Comms System[]
- Added a Radio Comms System for Specialists.
- Players can select one of the predetermined prompts to effectively communicate needs and warnings with their squadmates.
- All maps have been segmented into specific named sections and when the comms system is used it will reference this section’s name in the callout.
- The player’s current location will be visible on their HUD and will be used to contextualize callouts.
Huggy Hatches Changes[]
- Removing the Huggy Hole mini-game from Project Playtime.
- Replacing the old system with a less intrusive experience.
- Players will still lose one heart upon being deposited; for every 60 uninterrupted seconds they will lose an additional life
- Only one Specialist is allowed per hatch.
EKG HUD[]
- Replacing the current Specialist HUD with a stylized EKG-Centric Display.
- Updated Player State Icons.
- Additional Player State Icon for the new “Carried” State.
Misfit Pit[]
- Explores a different section of the larger Destroy-a-Toy facility.
- This map is designed to be a fast-paced, action-packed map that will keep Specialists on their toes.
- This map is a cylindrical design with three floors and unique Line-of-sight opportunities for Monsters and Specialists.
- This level was also designed with the flow of chases in mind to make every encounter impactful and memorable.
Coming Soon Event Toybox[]
- Added a limited-time free toy box for all players that is exclusively tickets.
- Players can earn up to 50,000 tickets!
Sound Rebalance[]
- Attenuations on Monsters, Players, and environment sounds have been reigned in to make a more immersive and fun experience.
Pipe Nerf[]
- The pull pipe has been nerfed to require two hands per rail to start pulling the pipe down.
- A new texture on the rails has been implemented to reflect this change.
Start of Match Changes[]
- The monster countdown and train arrival sequence are being removed since they are no longer required.
- Intro Sequence - At the start of the match you will see a sequence a camera sweep of your character and any equipped cosmetics.
Balance Changes[]
- Specialists will now get a small speed boost upon being hit to try and extend chases and make them more impactful.
- Specialists also get temporary invulnerability upon rescue from the hatch.
- Specialists also get a speed bonus for reviving a teammate.
- Dash Handles are being removed from all maps.
- Specialists now have a deeper crouch making hiding easier.
- Monsters' Footsteps volume and attenuation are reduced while crouching.
- Merged Total Lockdown’s effects into No Escape.
- Merged Directionless’ effects into Living Nightmare.
QOL Changes[]
- Almost all of our assets in-game have been further optimized to help the game run better on low-end specs.
- UI is now more performant for our players.
100+ Bugs Fixed!
Gallery[]
Reception[]
Upon release, Phase 3 was received negatively by a majority of players, mainly due to the removal of Private Matches, the Train Lobby, Chat, Dash Handles, Host Migration, and the Huggy Pit. Other negatively received additions and changes include the Huggy Pit Timer System and the Specialist HUD. Additionally, the update caused a multitude of bugs.
Some players called Phase 3 the "Dead by Daylight Update" as Phase 3 changed the game to play, feel, and look more like Dead by Daylight; the opposite of what players wanted Project: Playtime to be.
Besides a hotfix, Project: Playtime has not been updated since the release of Phase 3, leading to a player count drop.
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Project: Playtime Content Navigation | |
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Specialists • Leith Pierre • Micath Pierciado • Huggy Wuggy • Mommy Long Legs • Boxy Boo • Bunzo Bunny • PJ Pug-a-Pillar • Wuggies • CatNap | |
Pre-Game Lobby • Theater • Playtime Factory • Feeding Pit • Screening Room • Destroy-a-Toy • Misfit Pit | |
Puzzle Pillars • Port-A-Lounge • Crash Doors • Grapple Handles • Dash Handles • Sabotages • Perks • Toy Parts • Toy Machine Deposits | |
Huggy Wuggy • Mommy Long Legs • Boxy Boo • Outfits • Hats • Faces • Shirts • Pants • Shoes • Skins • GrabPack • Hands • Emotes | |
Loading Screen • Sound Packs | |
Toybox • Shoppy • Toy Tickets • Playcoins • Update Patch Log • Unused Content • Soundtrack • Easter Eggs |