CAN'T RUN, JUST DIE!
This article is exclusive only to the game Project: Playtime. This is not affiliated with the base game itself, so please do not add it with the base game itself. |
Toy Tickets are one of the two different currencies seen within Project: Playtime. The tickets can be obtained after solving puzzles, reviving Survivors, and depositing Toy Parts. Toy Tickets are used to buy Sabotages and Perks for both Monsters and Specialists.
Obtaining Tickets[]
Toy Tickets can be obtained throughout gameplay. You can simply obtain Toy Tickets by solving puzzles, reviving Specialists, and depositing Toy Parts. The more risk the task holds, the more tickets you will obtain. Below is the key to the amount of tickets you obtain every action.
Specialists[] | |
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Amount given | How to complete |
20 Tickets | Complete one of the three puzzles seen on the Puzzle Pillars. |
30 Tickets | Revive any Hostage survivor from the Feeding Pit by pulling them out from the Pit Diposits. |
5 Tickets | Obtain a Toy Parts then deposit the part into any Toy Deposit machines. |
Monster[] | |
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Amount Given | How to Complete |
10 Tickets | Downing a Survivor |
20 Tickets | Depositing a survivor in the Feeding Pit |
You cannot obtain any Toy Tickets at all if you don't do any of these actions, and there isn't a cap to the amount of Tickets you obtain during a match. You will be notified on the top right when you have obtained your tickets in-game at the end of the round. Leaving a round before the match ends forfeits all tickets.
Using Tickets[]
When it comes to using Tickets, you cannot use the Toy Tickets to buy any cosmetics. Buying cosmetics are exclusively for the opposing currency, that being the Playcoins. You can buy passives and abilities that Specialists and Monsters can use throughout gameplay, used to make gameplay easier and more efficiently.
You can buy Perks with Toy Tickets for 600 Ticket's each, each time doubling in price to upgrade the perk again until you upgrade the Perk three times. Upgrading Perks allow for the Perk to shorten the length of a puzzle, increase the efficiency, and more unique features that the Perks have in share. The same can be said for Sabotages, except Sabotages can be upgraded to last longer or work more efficiently. However unlike Perks, Sabotages have a cooldown after usage and the cooldown normally is around 100-150 seconds in length.
Below features all the available perks and sabotages that can be bought. As stated, all Perks and Sabotages cost 600 tickets, and continously ramps up in price until 2,400.
Specialists Perks[]
- Main Article: Perks
Monster Sabotages[]
- Main Article: Sabotages
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Project: Playtime Content Navigation | |
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Specialists • Leith Pierre • Micath Pierciado • Huggy Wuggy • Mommy Long Legs • Boxy Boo • Bunzo Bunny • PJ Pug-a-Pillar • Wuggies • CatNap | |
Pre-Game Lobby • Theater • Playtime Factory • Feeding Pit • Screening Room • Destroy-a-Toy • Misfit Pit | |
Puzzle Pillars • Port-A-Lounge • Crash Doors • Grapple Handles • Dash Handles • Sabotages • Perks • Toy Parts • Toy Machine Deposits | |
Huggy Wuggy • Mommy Long Legs • Boxy Boo • Outfits • Hats • Faces • Shirts • Pants • Shoes • Skins • GrabPack • Hands • Emotes | |
Loading Screen • Sound Packs | |
Toybox • Shoppy • Toy Tickets • Playcoins • Update Patch Log • Unused Content • Soundtrack • Easter Eggs |