Poppy Playtime Wiki
Poppy Playtime Wiki
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This article is exclusive to the spin-off game PROJECT: PLAYTIME. It is not affiliated with the base game itself, so please do not add it with the base game.

ToyTickets


Toy Tickets are one of the two different currencies seen within PROJECT: PLAYTIME. The tickets can be obtained after solving puzzles, reviving Survivors, and depositing Toy Parts. Toy Tickets are used to buy Sabotages and Perks for both Monsters and Specialists.

Obtaining Tickets[]

Toy Tickets can be obtained throughout gameplay. You can simply obtain Toy Tickets by solving puzzles, reviving Specialists, and depositing Toy Parts. The more risk the task holds, the more tickets you will obtain. Below is the key to the amount of tickets you obtain every action.

Specialists[]

Amount given How to complete
20 Tickets Complete one of the three puzzles seen on the Puzzle Pillars.
30 Tickets Revive any Hostage survivor from the Feeding Pit by pulling them out from the Pit Diposits.
5 Tickets Obtain a Toy Parts then deposit the part into any Toy Deposit machines.

Monster[]

Amount Given How to Complete
10 Tickets Downing a Survivor
20 Tickets Depositing a survivor in the Feeding Pit

You cannot obtain any Toy Tickets at all if you don't do any of these actions, and there isn't a cap to the amount of Tickets you obtain during a match. You will be notified on the top right when you have obtained your tickets in-game at the end of the round. Leaving a round before the match ends forfeits all tickets.

Using Tickets[]

When it comes to using Tickets, you cannot use the Toy Tickets to buy any cosmetics. Buying cosmetics are exclusively for the opposing currency, that being the Playcoins. You can buy passives and abilities that Specialists and Monsters can use throughout gameplay, used to make gameplay easier and more efficiently.

You can buy Perks with Toy Tickets for 600 Ticket's each, each time doubling in price to upgrade the perk again until you upgrade the Perk three times. Upgrading Perks allow for the Perk to shorten the length of a puzzle, increase the efficiency, and more unique features that the Perks have in share. The same can be said for Sabotages, except Sabotages can be upgraded to last longer or work more efficiently. However unlike Perks, Sabotages have a cooldown after usage and the cooldown normally is around 100-150 seconds in length.

Below features all the available perks and sabotages that can be bought. As stated, all Perks and Sabotages cost 600 tickets, and continously ramps up in price until 2,400.

Specialists Perks[]

Power Walker

Power Walker

Shadow Walker

Shadow Walker

Leave No Trace

Leave No Trace

ThinkFast

ThinkFast

Leadership

Leadership

Punching Bag

Punching Bag

Distant Savior

Distant Savior

Genius

Genius

Master Pianist

Master Pianist

Monster Sabotages[]

Feeding Frenzy

Feeding Frenzy

Boobytrap

Boobytrap

Directionless

Directionless

Living Nightmare

Living Nightmare

No Pack

No Pack

No Escape

No Escape

Shutdown

Shutdown

Total Lockdown

Total Lockdown

Navigation[]

PROJECT: PLAYTIME
Phases Phase 1Phase 2: IncinerationPhase 3: Forsaken
Characters SpecialistsLeith PierreMicath PierciadoSharonHarley SawyerHuggy WuggyMommy Long LegsBoxy BooWuggiesMonstersMonster NarratorUnknown Entities
Maps StationPuzzle ZonePre-Game LobbyTheaterPlaytime FactoryDestroy-a-ToyMisfit PitScreening RoomFeeding Pit
Gameplay Mechanics TrainPuzzle PillarsPort-A-LoungesCrash DoorsHand ScannersGrapple HandlesDash HandlesToy MachinePull HandlesToy PartsToy Machine DepositsSabotagesPerks
Character Cosmetics Huggy WuggyMommy Long LegsBoxy BooOutfitsHatsFacesShirtsPantsShoesSkinsGrabPackHandsEmotes
Misc. Cosmetics Loading ScreenSound Packs
Miscellaneous ToyboxShoppy (Holiday Events)Toy TicketsPlaycoinsCharacter BackgroundsPassenger CarsSurvivor TutorialMonster TutorialTagUpdate Patch LogUnused ContentSoundtrackEaster Eggs