| CAN'T RUN, JUST DIE!
This article is exclusive to the spin-off game PROJECT: PLAYTIME. It is not affiliated with the base game itself, so please do not add it with the base game. |
| “ | But in order for all that to happen, somebody's got to find the toy parts, and that, my eager and contractually obligated friend, is where you come in. | ” |
| — Micath Pierciado, PROJECT: PLAYTIME | ||
The Toy Parts are gameplay mechanics used within PROJECT: PLAYTIME.
They are small components of Playtime Co. toys which must be found by the Specialists and then deposited.
Appearance[]
Toy Parts are 6 components of one of four Playtime Co. toys: Boogie Bot, Bron, Candy Cat, or Cat-Bee. This is selected by the game randomly without input from the players. This is a purely cosmetic function. Sometimes, a different toy part will be displayed on screen then the one selected. This is a bug and does not affect gameplay.
All six parts are greyed out at the start of the game. One of them will light up based on which piece was spawned once the toy part is dropped in the chute. If a duplicate toy part is put in the chute, a different piece will light up.
Once six parts have been placed into toy chutes, the Puzzle Pillars are deactivated and will not spawn any others. However, toy parts that are already created and not dropped off will still exist on the map. Those toy parts can still be dropped off at chutes. Nothing will change gameplay wise, but the player will still gain Toy Tickets for doing so and the timer will be set to 3 minutes.























