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Statues is a minigame in Chapter 2: Fly in a Web, located in the Game Station. It is the last of the three minigames the Player must face to obtain the three Train Code fragments. The objective is to get to the end without being caught by PJ Pug-a-Pillar. You can only move in the darkness, and must stop in the light, although you are still allowed to look around. The game is very similar to Red Light, Green Light and Musical Chairs.

Appearance[]

The first section is a mini maze of castle walls. The second section is a giant pit of blue foam cubes with rings above to grapple on to. The player can choose to get across using the rings or walking in the foam. However the rings are hard to grapple onto and you must stay on when the lights come on without moving. The foam is a slower but easier way as PJ crawls on the poles holding the rings. However, you can easily swing to the third section if you are close enough and have built up enough momentum.

The third section is a maze of tunnels to crawl into with three openings: easy, medium, and hard. The easy opening is a shorter route while medium and hard are longer, with the hard one having a PJ Pug-A-Pillar collectible trophy. The fourth and last section is another pit of blue foam but this time it has yellow platforms in the pit to jump from one to another. There is no real way to complete the game as the ending is caved in. The Player must use their GrabPack to grapple onto a nearby handle and escape, using a tunnel underneath the observation room.

Gameplay[]

Before the game starts, Mommy Long Legs, goes on one more monologue in the Statues’ control room. She states that she cares for the kids and is sad that they never come back. (It's speculated that the kids in the Game Station are orphans, since Mommy Long Legs says that she was the closest thing they ever had to a mom.) She also says she didn’t deserve to die alone and The Player deserves it more since they worked at the factory, hinting about her being aggressive to employees according to her Transfer Request. (The fact that Mommy Long Legs knows The Player worked there hints that we were either one of the scientists experimenting on the toys, or one of the higher-up employees since most of the Playtime Co. employees didn't know what was going on at the factory.)[1]

After this monologue, the Player must run through a series of obstacles to prevent them from beating the game. The first area is a maze-like area, where you must zig-zag your way though the puzzle without getting stuck on the walls. The second area includes monkey bars, alongside handles you must grab onto with your GrabPack. Failing to successfully climb the monkey bars will make you fall into a pit of blocks that slow you down, alongside preventing you from jumping. The third area is three tunnels labeled "Easy", "Normal", or "Hard". As said on the labels, you can choose which difficulty you'd rather to pick. The Hard tunnel includes a PJ Pug-a-Pillar Trophy. The last puzzle includes large, yellow blocks standing on the familiar pit of blocks that slow you down. You must jump between blocks without falling into the pit of blocks.

There is no real way to complete the game as the ending is caved in. The Player must use their GrabPack to grapple onto a nearby handle and escape using a tunnel underneath the control room. Mommy Long Legs wonders where the player is to “congratulate” them and give them the third and final part to the train code, possibly hoping that the player is dead as the ending is caved in so PJ could get and eat the player, or eat the player herself as her intended plans of not actually letting the player escape despite winning all 3 games. As Mommy sees the player is nowhere to be seen and possibly sees the broken window that was caused by grappling to the control room, she gets angry as we escaped without completing the game which was breaking her one and only rule, cheating. She eventually catches up to the player to surprise them and is angered by how they cheated and challenges them to one more game of hide and seek.

Trivia[]

  • The Player was intended to die in the game, seemingly as the end of the room was caved in resulting in nowhere else the player could go and eventually be caught and eaten by PJ. The last game was a setup and reveals Mommy Long Legs' true plan as to trick the player and have them die to the toys or herself.
    • This is supported by Mommy’s lines to the player as they escape Statues: “Mommy doesn't like cheaters! The rules are so simple! You die, Mommy gets to watch!
    • This bears some similarity to the ending of the original Portal right down to the antagonist begging for the player to come back.
  • It doesn't matter how fast you go during the game, as PJ Pug-a-Pillar will always be behind you.
    • PJ Pug-a-Pillar's AI is coded to be so that PJ is able to catch up to the player by speeding up the farther the player is. For example, if you go super slow; PJ will go super slow. If you go super fast; PJ will go super fast to attempt to catch up to you.
  • This is the only minigame that the mascot doesn't kill you when you go out of bounds.
  • PJ-Pug a Pillar does not actually follow the player at first, if the player were to stand in the corner to their right, PJ would walk past them.
    • This is not the case anymore as there was a recent patch to fix bugs and glitches. PJ will automatically kill the player if he goes past them.

Navigation[]

Locations
Setting
Playtime Co.
A Tight Squeeze
The Player's HomeMain EntranceGift ShopSecurity RoomMain LobbyPower RoomWarehouseMake-A-FriendVentilation ShaftPoppy RoomSecret Door
Fly in a Web
Elliot Ludwig's OfficeEmpty ClosetBackroomsNavigation RoomHigher-Up TunnelsPower RoomGame StationMolding RoomMusical MemoryRejected RoomWack-a-WuggyGrabPack StorageCart CorridorsStaircaseStatuesStatues WatchtowerWater TreatmentIncinerating RoomHidden LabyrinthBay 09Train Station
Deep Sleep
Trash CompactorTrain StationElliot's ExpressPlaycareGas Production ZonePlaygroundHome Sweet HomeSchoolCavernsPlayhouseCounselor's OfficeToy StoreDuck PondSafe RoomSealed Lift
Project: Playtime
TheaterPlaytime FactoryDestroy-a-ToyMisfit PitStorage BFeeding Pit

References List[]

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