CAN'T RUN, JUST DIE!
This article is exclusive only to the game Project: Playtime. This is not affiliated with the base game itself, so please do not add it with the base game itself. |
Not what you're looking for? See The Player from Poppy Playtime.
“ | You need to collect toy parts to make a giant toy, get that giant toy on the train, then leave. | ” |
— Leith Pierre |
The Resource Extraction Specialists, or simply Specialists, and previously referred to as Survivors prior to Phase 3, are the main protagonists of Project: Playtime. Specialists act as one of two parties to choose from during gameplay. Their role is to collect six toy parts in a round without being eliminated. Out of the 7 players, 6 players will be Specialists, while the other becomes the monster.
Appearance[]
Similarly to The Player's in-game model in Poppy Playtime, the Specialists seen within Project: Playtime appear as blank, humanoid mannequins. Their sophisticated joints can be seen throughout their shoulders, knees, foot joints, and feet.
They are commonly depicted with GrabPacks strapped across their back and arms. Their base color is yellow, which is able to be customized by the player, alongside a vast number of cosmetics and GrabPacks that allow for unique appearances in-game.
Personalities[]
Though they do not speak, they are shown to be intelligent, adept at solving puzzles, and coordinating themselves as a team to complete their objectives. They are also cowardly, choosing not to fight or engage the monsters, instead attempting to hide or get as far away from them as possible when being chased.
History[]
Project: Playtime[]
After Playtime Co. was abandoned on August 8th, 1995, Leith Pierre hires a series of Resource Extraction Specialists to enter the factory and build giant toys seen scattered throughout the maps featured within Project: Playtime to continue the Bigger Bodies Initiative. However, during this process, the Resource Extraction Specialists encounter the monsters Playtime Co. created, resulting in them swiftly attempting to extract Toy Parts while running from Monsters lurking throughout the factory.
Abilities[]
Primarily Ability[]
Roll | ||
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Description | Allows the Specialist to move faster for a brief period of time to evade the Monster. | |
Cooldown | 4.25 Seconds |
Perks[]
The Specialists are equipped with a series of Perks that act as effective passives that Specialists can utilize to act and move more efficiently. Perks can be bought and selected when editing the Specialist via the main menu alongside the pre-game menu. Many Perks can be purchased and equipped at your disposal, with a player having up to three perks active at one time. Purchasing said Perks require Toy Tickets, which can be obtained from simple actions throughout gameplay.
Trivia[]
- When Chapter 2: "Fly in a Web" was released for Poppy Playtime, individually colored Player models were found in the files, alongside a variety of other assets. It was theorized at the time that a multiplayer mode was in development for the game, followed by Project: Playtime being announced and released by the end of the year.
- On the Developer Q&A podcast viewed on the Mob Entertainment YouTube Channel, developer Ben Pavlovits revealed that more movement mechanics similar to the Roll ability are being considered for Project: Playtime.[1]
- Despite their appearance of a customizable (yellow by default) doll/mannequin, the Specialists are human.
[]
Project: Playtime Content Navigation | |
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Specialists • Leith Pierre • Micath Pierciado • Huggy Wuggy • Mommy Long Legs • Boxy Boo • Bunzo Bunny • PJ Pug-a-Pillar • Wuggies • CatNap | |
Pre-Game Lobby • Theater • Playtime Factory • Feeding Pit • Screening Room • Destroy-a-Toy • Misfit Pit | |
Puzzle Pillars • Port-A-Lounge • Crash Doors • Grapple Handles • Dash Handles • Sabotages • Perks • Toy Parts • Toy Machine Deposits | |
Huggy Wuggy • Mommy Long Legs • Boxy Boo • Outfits • Hats • Faces • Shirts • Pants • Shoes • Skins • GrabPack • Hands • Emotes | |
Loading Screen • Sound Packs | |
Toybox • Shoppy • Toy Tickets • Playcoins • Update Patch Log • Unused Content • Soundtrack • Easter Eggs |
Civilians
| |
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Elliot Ludwig • The Player • Harley Sawyer • Leith Pierre • Rich Lovitz • Avery • Interviewer • Stella Greyber • Scientist • Jaren • Sharon • Patty Hall • Marcas Brickley • Sarah Abell • Matteo Lata • Jimmy Roth • Eddie M.N. Ritterman • Dr. Matthew Wayson • Rowan Stoll • Specialists • 1170 Retrieval Team • 1199 Scientist • Micath Pierciado • Claire Harper • Joel Sinclair • Head of Security • Mark Smith • Claire's Scientist • Dr. Bruno White • Ms. Brooks • Stuart • Maria Ashokan • Eduardo Gala • Nate Carpenter • Lisa Botian • Greg Fecteau • P.W. • Nicole Calloway • Carter Stephens • Douglas McKinty • Dakota Geisler • William Kole • Trenton Roebke | |
Marie Payne • Makayla Hyssop • Thomas Clarke • Theodore Grambell • Kevin • Quinn Navidson | |
Molly Ludwig • Jimmy's Interviwer • Gerad Lockehart • WLE-4 Newscaster • Ollie • Joseph • Samuel Lee • Mr. Hartmann • Mrs. Hartmann • Jeremy |
References[]
- ↑ "Yeah, that's been part of our experimental thing we have been doing. We have been playing with lots of moving mechanics and we're all a big fan of movement mechanics. We can't really say which ones are going to be put out yet, don't want to make any promises but we have a lot in the works" -Ben Pavlovits (Timestamp 38:14)