“ | The factory is a big place and uses a lot of energy, so another power room is needed. Some staff members have complained that connecting the sockets in this room is a little complicated, but it really isn’t! You just have to remember that every time your GrabPack connects a socket to a power post, this will trigger a part of the walkway to shoot upward, and if the cable is in the way, then it will sever the connection. | ” |
— The location's description in the Orientation Notebook. |
The Secondary Power Room is a location in Playtime Co., which debuted in Chapter 2: "Fly in a Web" of Poppy Playtime. This room is used to turn on the power in order to access the Game Station Hallway.
Appearance[]
The Power Room is first seen after entering the Senior Staff Access Hall through Elliot's tube slide. In order to open the Game Station Hallway, The Player must turn on the power with this power room. The room is a small, compact, hanging room with many wires and cement walls. Unlike any other power room, attempting to connect the GrabPack to the power beams will trigger a wall to block the power source, breaking the connection. The same can be seen with the other side.
Gameplay[]
To complete this puzzle, The Player has to connect one of their GrabPack hands to the power source on the LEFT side, so the wall will not break off the wire. Then, they must go to the right side without having the wire hit the left power beam. Once at the right power beam, they wrap the wire around the beam, then walk to the right beam and they do the same. Then, they go back to the right and shoot their other hand to the inactive power source.
Gallery[]
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