Total Lockdown was a sabotage featured in Project: Playtime. This sabotage slammed all Crash Doors regardless of the situation, with no way to open back up until the sabotage ended. This sabotage was beneficial for Monsters, as Crash Doors are one of the main ways for Specialists to counter Monsters. As of Phase 3: Forsaken, this sabotage has been merged with No Escape and is no longer available in the list of sabotages in Project: Playtime due to this change.
Description[]
“ | When activated, all crash doors will slam shut, closing off several access points throughout the map. What was an open environment has now become a deadly maze. With this, you can trap survivors and knock them down! Upgrading this Sabotage will increase the duration it lasts for. | ” |
— Total Lockdown's description in Project: Playtime |
Leveling[]
# | Level | Benefits | Cost |
---|---|---|---|
I | Level 1 | 15 Seconds | 600 tickets |
II | Level 2 | 30 Seconds | 1,200 tickets |
III | Level 3 | 45 Seconds | 2,400 tickets |
Reliability[]
Total Lockdown was a fine sabotage that forcefully slammed all Crash Doors down without repercussions. The sabotage, although with being useful, crumbled in comparison with No Escape, which performs the exact same action alongside opening all Port-A-Lounges and disabling all Grapple Handles. This sabotage was still beneficial as it ran longer than No Escape.
[]
Perks & Sabotages | |
---|---|
Roly Poly • Shadow Walker • Leave No Trace • Distant Savior • Leadership • Punching Bag • Master Pianist • ThinkFast • Genius • Pathfinder • Claw Collector • Puzzle Picasso | |
No Pack • Feeding Frenzy • No Escape • Boobytrap • Shutdown • Living Nightmare | |
Power Walker • Directionless • Total Lockdown |