| “ | When activated, all puzzles will stop working entirely and must be repaired via one-of-two breakers within the environment. Upgrading this Sabotage will increase the time needed to repair the breakers. | ” |
| — Shutdown's description, PROJECT: PLAYTIME | ||
Shutdown is a sabotage featured in PROJECT: PLAYTIME. This sabotage causes Puzzle Pillars to be shut down, requiring the Specialists to reactivate them at a breaker. This sabotage is beneficial for Monsters, as it keeps Specialists from progressing and gives the monster a chance to catch them at a breaker.
Reliability[]
Shutdown is a useful sabotage for interrupting the gameplay flow for the living Specialists around the map. The sabotage can only be stopped by Specialists utilising their GrabPack hands to jump-drive the breaker. There are two breakers around the maps, each far from each other. It is best for Monsters to utilize Huggy's mini counterparts, Mommy's grapple, or Boxy's ability to hide in his box while crouching to catch any Specialists off-guard.
Leveling[]
| # | Level | Benefits | Cost |
|---|---|---|---|
| I | Level 1 | 10 Seconds | |
| II | Level 2 | 15 Seconds | |
| III | Level 3 | 20 Seconds |
[]
| Perks & Sabotages | |
|---|---|
| Perks | Roly Poly • Shadow Walker • Leave No Trace • Distant Savior • Leadership • Punching Bag • Master Pianist • ThinkFast • Genius • Pathfinder • Claw Collector • Puzzle Picasso |
| Sabotages | No Pack • Feeding Frenzy • No Escape • Boobytrap • Shutdown • Living Nightmare |
| Power Walker • Directionless • Total Lockdown | |