Poppy Playtime Wiki
Poppy Playtime Wiki
Sabotages Shutdown V2
When activated, all puzzles will stop working entirely and must be repaired via one-of-two breakers within the environment. Upgrading this Sabotage will increase the time needed to repair the breakers.
Shutdown's description, PROJECT: PLAYTIME


Shutdown is a sabotage featured in PROJECT: PLAYTIME. This sabotage causes Puzzle Pillars to be shut down, requiring the Specialists to reactivate them at a breaker. This sabotage is beneficial for Monsters, as it keeps Specialists from progressing and gives the monster a chance to catch them at a breaker.

Reliability[]

Shutdown is a useful sabotage for interrupting the gameplay flow for the living Specialists around the map. The sabotage can only be stopped by Specialists utilising their GrabPack hands to jump-drive the breaker. There are two breakers around the maps, each far from each other. It is best for Monsters to utilize Huggy's mini counterparts, Mommy's grapple, or Boxy's ability to hide in his box while crouching to catch any Specialists off-guard.

Leveling[]

# Level Benefits Cost
I Level 1 10 Seconds ToyTickets 600 tickets
II Level 2 15 Seconds ToyTickets 1,200 tickets
III Level 3 20 Seconds ToyTickets 2,400 tickets

Navigation[]

Perks & Sabotages
Perks Roly PolyShadow WalkerLeave No TraceDistant SaviorLeadershipPunching BagMaster PianistThinkFastGeniusPathfinderClaw CollectorPuzzle Picasso
Sabotages No PackFeeding FrenzyNo EscapeBoobytrapShutdownLiving Nightmare
Removed/Scrapped
Power WalkerDirectionlessTotal Lockdown