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Sabotages Shutdown V2

Shutdown is a sabotage featured in Project: Playtime. This sabotage causes Puzzle Pillars to be shut down, requiring the Specialists to reactivate them at a breaker. This sabotage is beneficial for Monsters, as it keeps players from progressing and gives the monster a chance to catch them at a breaker.

Description[]

When activated, all puzzles will stop working entirely and must be repaired via one-of-two breakers within the environment. Upgrading this Sabotage will increase the time needed to repair the breakers.
Total Lockdown's description in Project: Playtime


Leveling[]

# Level Benefits Cost
I Level 1 10 Seconds ToyTickets 600 tickets
II Level 2 15 Seconds ToyTickets 1,200 tickets
III Level 3 20 Seconds ToyTickets 2,400 tickets

Reliability[]

Shutdown is a useful sabotage for interrupting the gameplay flow for the living Specialists around the map. The sabotage can only be stopped by utilizing your GrabPack hand to jump-drive the breaker. There are two breakers around the map, each far from each other. It is best to utilize Huggy's mini counterparts, Mommy's Grapple, or Boxy's ability to hide in his box while crouching to catch any Specialists off-guard.

Navigation[]

Perks & Sabotages
Perks
Roly PolyShadow WalkerLeave No TraceDistant SaviorLeadershipPunching BagMaster PianistThinkFastGeniusPathfinderClaw CollectorPuzzle Picasso
Sabotages
No PackFeeding FrenzyNo EscapeBoobytrapShutdownLiving Nightmare
Removed/Scrapped
Power WalkerDirectionlessTotal Lockdown
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