No Pack is a sabotage featured in Project: Playtime. This sabotage causes the GrabPack hands to not fire, forcing the Specialists to wait for the sabotage to end or have someone else repair it. This sabotage is beneficial for Monsters, as the players are rendered defenseless.
Description[]
“ | When activated, all Specialist Grabpacks will temporarily break and will require repair from a teammate. Upgrading this Sabotage will increase its duration. | ” |
— No Pack's description in Project: Playtime |
Leveling[]
# | Level | Benefits | Cost |
---|---|---|---|
I | Level 1 | 15 seconds | 600 tickets |
II | Level 2 | 20 seconds | 1,200 tickets |
III | Level 3 | 25 seconds | 2,400 tickets |
Reliability[]
This sabotage is very effective for easily disrupting the normal flow of the game. The perk jams the wire coming from survivors' GrabPacks wires, but be aware that two Specialist can work together to fix both of their GrabPacks instantly. With this in mind, it is best to use this perk for interrupting any Specialists about solving the puzzle, saving their teammate from the pit, or during a chase when a Specialist is about to close Crash Doors or to use Grapple Handles.
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Perks & Sabotages | |
---|---|
Roly Poly • Shadow Walker • Leave No Trace • Distant Savior • Leadership • Punching Bag • Master Pianist • ThinkFast • Genius • Pathfinder • Claw Collector • Puzzle Picasso | |
No Pack • Feeding Frenzy • No Escape • Boobytrap • Shutdown • Living Nightmare | |
Power Walker • Directionless • Total Lockdown |