| “ | When active, grapple handles stop working, crash doors slam shut, and Port-A-Lounges swing open. With this, Specialists will have no means to escape your attacks! Upgrading this sabotage will increase the duration of the effect. | ” |
| — No Escape's description, PROJECT: PLAYTIME | ||
No Escape is a sabotage featured in PROJECT: PLAYTIME. This sabotage disables all Grapple Handles and Dash Handles, shuts all Crash Doors, and forces every Port-A-Lounge wide open. This sabotage is beneficial for Monsters, as it will leave Specialists defenceless with the exception of their perks.
Reliability[]
No Escape is by far the most used sabotage by the Monsters as it is an intimidating perk to spark fear into any Specialist still standing within the area. It can be highly beneficial for locating any Specialists attempting to hide after gaining an advantage during a chase, or crossing a pit with a Grapple Handle, as well as shutting every Crash Door right in the face of the Specialist the monster is chasing to easily kill them. This sabotage doesn't affect the progress of any of the Puzzle Pillars around the map or prevent any Specialists from using low-ceiling areas to slow the monster; but even with this, No Escape is by far a must-use sabotage.
Leveling[]
| # | Level | Benefits | Cost |
|---|---|---|---|
| I | Level 1 | 15 Seconds | |
| II | Level 2 | 30 Seconds | |
| III | Level 3 | 45 Seconds |
[]
| Perks & Sabotages | |
|---|---|
| Perks | Roly Poly • Shadow Walker • Leave No Trace • Distant Savior • Leadership • Punching Bag • Master Pianist • ThinkFast • Genius • Pathfinder • Claw Collector • Puzzle Picasso |
| Sabotages | No Pack • Feeding Frenzy • No Escape • Boobytrap • Shutdown • Living Nightmare |
| Power Walker • Directionless • Total Lockdown | |