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Sabotages Living Nightmare V2

Living Nightmare is a sabotage featured in Project: Playtime. This sabotage causes black mist to fog the entire map, blocking Specialists outer view as well as disabling all of their navigation indicators, giving Monsters the chance to surprise lost Specialists. As of Phase 3, the sabotage Directionless has been merged with this sabotage.

Description[]

When active, Specialist visibility becomes hampered by a wall of darkness and fog and all navigation indicators are disabled. Upgrading this Sabotage will increase the duration it lasts for.
Living Nightmare's description in Project: Playtime


Leveling[]

# Level Benefits Cost
I Level 1 20 Seconds ToyTickets 600 tickets
II Level 2 30 Seconds ToyTickets 1,200 tickets
III Level 3 40 Seconds ToyTickets 2,400 tickets

Reliability[]

Living Nightmare is a mostly unused sabotage that has proven to be not effective against good Players as it is easy to deal with by paying attention to the Monster's footsteps as well as knowing the map layout in general.

Trivia[]

  • On the Developer Q&A podcast viewed on the MOB Entertainment Youtube Channel, the developer Addision revealed that Living Nightmare was one of the hardest sabotages to develop within Project: Playtime.[1]

Navigation[]

Perks & Sabotages
Perks
Roly PolyShadow WalkerLeave No TraceDistant SaviorLeadershipPunching BagMaster PianistThinkFastGeniusPathfinderClaw CollectorPuzzle Picasso
Sabotages
No PackFeeding FrenzyNo EscapeBoobytrapShutdownLiving Nightmare
Removed/Scrapped
Power WalkerDirectionlessTotal Lockdown

References[]

  1. "Yeah, um, I think that Mommy has the hardest... The movement with the Grapple was difficult but it was also done in the course of about four hours. (...) Sabotages wise, I think that the nightmare... Living Nightmare! Where everything goes dark, it was the most difficult. It was a combination between Tech Art, Level Design, Environment Art, and Programming. So it was a lot of communication and a lot of processing. -Addison Wessel (Timestamp 13:34)
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