Feeding Frenzy is a sabotage featured in Project: Playtime. This sabotage causes Specialists that are downed to be automatically sent to the Feeding Pit. This sabotage is beneficial for Monsters, as they won't have to carry Specialists and risk them escaping their grasp.
Description[]
“ | While active, all "Downed" Specialists will immediately be deposited into the nearest available Huggy Hatch. Upgrading this sabotage will increase the duration it lasts for. | ” |
— Feeding Frenzy's description in Project: Playtime |
Leveling[]
# | Level | Benefits | Cost |
---|---|---|---|
I | Level 1 | 20 Seconds | 600 tickets |
II | Level 2 | 30 Seconds | 1,200 tickets |
III | Level 3 | 40 Seconds | 2,400 tickets |
Reliability[]
Feeding Frenzy is reliable for aggressive, die-hard Monsters who want to quickly down Specialists while not having to worry about the time to send them down the Feeding Pit. Although previously not rewarding you with Toy Tickets, the Feeding Frenzy sabotage works best when it comes to downing a series of Specialists; especially with Huggy Wuggy's Charge Hug ability.
Trivia[]
- According to the files of Project: Playtime, the former name of the Feeding Frenzy was "Auto Carry".
- This possibly meant that, initially, the sabotage would instantly pick up downed survivors after the Monsters jumpscared them.
[]
Perks & Sabotages | |
---|---|
Roly Poly • Shadow Walker • Leave No Trace • Distant Savior • Leadership • Punching Bag • Master Pianist • ThinkFast • Genius • Pathfinder • Claw Collector • Puzzle Picasso | |
No Pack • Feeding Frenzy • No Escape • Boobytrap • Shutdown • Living Nightmare | |
Power Walker • Directionless • Total Lockdown |