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Sabotages are game-changing events that monsters have at their disposal within the spin-off title Project: Playtime. Bought with Toy Tickets, sabotages are hindrances that affect the Specialists, making their task more difficult for them, Sabotages can also be upgraded, making them last longer or work more efficiently.

Functionality[]

Sabotages may be selected at the customization option on the main menu, or during the initial countdown when the player becomes the monster. Sabotages may not be changed once play starts, nor can they be changed while waiting in the lobby. Contrary to popular belief, sabotages are linked to player account, not which monster is selected. Unlocked and upgraded sabotages are freely interchangeable between any monster.

Many sabotages can be bought and equipped with the Toy Tickets currency, which can be obtained from simple actions throughout gameplay. There are currently 8 different sabotages at your disposal. Unlike Perks, monsters can only equip having only one sabotage a round.

You can only have one sabotage equipped every round, however you can make them last longer as you upgrade them using your earned Toy Tickets. The first, initial purchase costs 600 tickets, the second upgrade costs 1,200 tickets, and the third upgrade costs 2,400 tickets. Sabotages can be activated anytime during the game as long as it's not on cooldown, and can benefit you when downing survivors or by simply distracting or temporarily damaging survivors around the map.

List of Sabotages[]

Sabotage Icon Sabotage Name Effect Overview Sabotage Cooldown Full Description
Sabotages No Pack V2
No Pack
When activated, all Specialist Grabpacks will temporarily break for 15s/20s/25s and will require repair from a teammate.
180s
When activated, all Specialist Grabpacks will temporarily break and will require repair from a teammate. Upgrading this Sabotage will increase its duration.
Sabotages Feeding Frenzy V2
Feeding Frenzy
When activated, all already "Downed" Specialists as well as the ones you will down while the sabotage is active for 20s/30s/40s will immediately be deposited into the nearest available Huggy Hatch.
120s
While active, all "Downed" Specialists will immediately be deposited into the nearest available Huggy Hatch. Upgrading this sabotage will increase the duration it lasts for.
Sabotages No Escape V2
No Escape
When activated, grapple handles stop working, crash doors slam shut and Port-A-Lounges swing open for 15s/30s/45s.
100s
When active, grapple handles stop working, crash doors slam shut, and Port-A-Lounges swing open. With this, Specialists will have no means to escape your attacks! Upgrading this sabotage will increase the duration of the effect.
Sabotages Boobytrap V2
Boobytrap
When activated, the 2/3/4 Puzzle Pillars nearest to you will be booby-trapped, damaging Specialists that attempt to use them.
240s
When activated, Puzzle Pillars nearest to you will be booby-trapped, damaging Specialists that attempt to use them. Upgrading this sabotage will increase the number of booby-trapped pillars per use.
Sabotages Shutdown V2
Shutdown
When activated, all Puzzle Pillars will stop working entirely and must be repaired via one-of-two breakers within the environment in which will take 10s/15s/20s for the Specialists to activate it.
180s
When activated, all puzzles will stop working entirely and must be repaired via one-of-two breakers within the environment. Upgrading this Sabotage will increase the time needed to repair the breakers.
Sabotages Living Nightmare V2
Living Nightmare
When activated, every Specialist's vision will be blinded by a wall of fog as well as having every navigation indicators disabled for 20s/30s/40s.
120s
When active, Specialist visibility becomes hampered by a wall of darkness and fog and all navigation indicators are disabled. Upgrading this Sabotage will increase the duration it lasts for.

Scrapped Sabotages[]

Sabotage Icon Sabotage Name Effect Overview Sabotage Cooldown Full Description
Sabotages Directionless V2
Directionless
When activated, every navigation indicators will be disabled for 20s/30s/40s.
120s
While active, all indicators on the survivors' screens will disappear. Things such as the location of the train, toy parts, and all active puzzles will no longer be visible to survivors, With this, you can disorient survivors and attack while they're dazed and confused! Upgrading this Sabotage will increase the duration it lasts for.
Sabotages Total Lockdown V2
Total Lockdown
All Crash Doors will slam shut for 30s/45s/60s.
120s
When activated, all crash doors will slam shut, closing off several access points throughout the map. What was an open environment has now become a deadly maze. With this, you can trap survivors and knock them down! Upgrading this Sabotage will increase the duration it lasts for.

Trivia[]

  • Sabotage has no effect on Specialists in the Feeding Pit. Any Specialist that is in the pit when a sabotage is unleashed will not be affected while in the pit.
  • Shutdown is the Sabotage used during the tutorial. The player will always use Shutdown when trying to sabotage, even if their player account has a different sabotage active.
  • In the Phase 3 update, two of the sabotages have been removed due to being merged into other sabotages. Directionless is now paired with Living Nightmare and Total Lockdown is now paired with No Escape.

Navigation[]

Project: Playtime
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Gameplay Mechanics
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Misc. Cosmetics
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Miscellaneous
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