The Rejected Room is a location in Playtime Co., which debuted in Chapter 2: "Fly in a Web" of Poppy Playtime. The room serves as a puzzle room after beating Musical Memory and requires The Player to move Bron off a platform to get to the next destination.
Appearance[]
The Rejected Room is an abandoned, messy warehouse filled with shelves stuffed with rejected toys that were denied being released by Playtime Co.'s Management team, popular Playtime Co. toy parts, and rejection sheets explaining why these toys were rejected. Other features of this room are three conveyors that transport toy parts to store in the room, a large Bron toy seen near these conveyors, a stack of boxes with a Bunzo Bunny trophy on the top, and a crane on the right side of the room's roof.
Gameplay[]
There is a platform seen after navigating towards the messy shelves that includes more rejected toys and parts, although Bron seems to be weighing down a platform that The Player needs to raise in order to leave the area. To move Bron away from the lifting platform, they must push the crane that is seen on the right side of the room (specifically on the roof). The Player must pull the crane through the hallways until it is facing under Bron. Then, they use the green power receiver to obtain power within their Green GrabPack Hand, and power the crane. It would then automatically move Bron away from the platform, allowing The Player to go up to the next room.
If The Player want to obtain the Bunzo Bunny trophy seen on the stacks of boxes, simply they just move the crane on top of the trophy, power it with their hand, and grab the trophy while it's being held. If this doesn't work, they must move the crane while it is holding it to drop the trophy on the floor.
Gallery[]
Trivia[]
- There was a glitch where The Player could've moved an item behind Bron and jump over it to skip the entire task.
- This has been fixed, where you are required to move Bron or else a door with Bunzo Bunny can be seen. Normally, this door should be opened if you completed the puzzle correctly.
- There is another bug where the crane doesn't move.
- The rejection paper with the Tic-Tac-Toe has three rounds. The last round was played unfairly, as O played out of turn, pulling a checkmate where it couldn't be considered so and pretended they won. Ironically, no matter what move X made next, they could've won by filling the other legitimate possible slot instead of cheating.
- In the Cyan VHS Tape, Rich refers to the Rejected Room in his rant as the “Island of Misfit Toys”.
- His comparison is similar to the fictional island in the Rankin Bass classic Rudolph the Red Nosed Reindeer TV special, the area for toys nobody wanted because they were made incorrectly, or no child wanted to play with them.
- The Rejected Room was first teased in the Chapter 2 Trailer.
- On the balcony at the top of the conveyor rollers, there are several boxes and debris lying around. One of these boxes is completely round with the name "sphericus" referencing a music theme in the animated movie Storks.
- Around the room, there is a Huggy Wuggy box with the Huggy toy inside appearing to be looking at a Mommy Long Legs toy laying next to it.
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Locations
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Playtime Co. | |
The Player's Home • Main Entrance • Gift Shop • Security Room • Main Lobby • Power Room • Warehouse • Make-A-Friend • Ventilation Shaft • Poppy Room • Secret Door | |
Elliot Ludwig's Office • Empty Closet • Maintenance Closet • Navigation Room • Senior Staff Access Hall • Power Room • Game Station • Molding Room • Musical Memory • Rejected Room • Wack-a-Wuggy • GrabPack Storage • Cart Corridors • Staircase • Statues • Statues Watchtower • Water Treatment • Incinerating Room • Hidden Labyrinth • Bay 09 • Train Station | |
Trash Compactor • Train Station • Elliot's Express • Playcare • Gas Production Zone • Playground • Home Sweet Home • School • Caverns • Playhouse • Counselor's Office • Toy Store • Duck Pond • Safe Room • Hatch Room | |
Theater • Playtime Factory • Destroy-a-Toy • Misfit Pit • Storage B • Feeding Pit |