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Project: Playtime

The Update Patch Log is a log which lists all of the updates, patches, and releases of Project: Playtime.

Patch Log[]

December 12, 2022 (Release)[]

  • Initial release

December 14, 2022 (Hotfix)[]

  • Improved Quickplay
  • Fixed the Settings menu (resolution, graphics quality, etc)
  • Added an FOV slider
  • Improved ToyBox stability / the XP system
  • Improved jumpscares to play more reliably
  • Fixed misc. animation bugs
  • Fixed misc. game breaking bugs
  • Fixed clipping issue with the Boxy Sit Emote preview in the Toybox menu
  • Fixed the "invisible mommy" issue where mommy's character model could sometimes get stuck in a grapple attached state
  • Tweaked the naming convention of some hat cosmetics
  • Added lights to the player POV of monster jumpscares
  • When put into the feeding pit with only one life left, a jumpscare now plays before becoming a spectator
  • Potentially fixed invisible Mini Huggy jumpscare issue
  • Removed delay before monster jumpscares

December 21, 2022 (Christmas 2022)[]

  • Added festivity
  • Blurry Textures due to Texture Streaming for some users fixed
  • General Graphics Performance Improvements
  • Fixed imprisoned players being impossible to kill
  • Fixed Wuggies in feeding pit not disappearing after they kill someone
  • Added Spanish subtitles to tutorial, and subtitles option for tutorial
  • Fixed one cause behind some games having two monsters
  • Fixed whole game time travelling forwards 2 minutes when you pull down the pipe
  • Fixed chat not being visible after moving to a new map
  • Fixed regional price discrepancies
  • Fixed revive HUD not always disappearing
  • Improved audio performance
  • Fixed spamming buttons exploits
  • Improved quickplay reliability
  • Fixed charge hug not connecting
  • Added Mom Spaghetti and Bank Vault Boxy sounds
  • Adjusted the rotating shop to have more of a bias towards skins and outfits opposed to masks
  • Added Welding Mask, Steampunk Goggles, Clown Hat, and Swimsuit Girl outfits to normal shop rotation
  • Added Candy Cane Skin, Black Ice Skin, Candy Cane Hand, Gingerbread Hand, Gingerbread Grabpack, Santa Outfit, Nutcracker Outfit, and Elf Outfit to the limited-time Holiday Special store that goes live on 12/23
  • Swapped the left and right hand options in the customization menu to make it so that the left option changes the left hand for the customization camera POV
  • Revamped cosmetic item thumbnails to fill empty space better
  • Improved player first person camera shake
  • Fixed issue with the first person grabpack wire clipping through the gun model
  • Improved train collision
  • Fixed Boxy's head being too big in the Toybox menu
  • Fixed the roll animation not playing properly when you try to roll while crouched
  • Fixed the light fixture on port-a-lounges not being parented to the model properly
  • Fixed T-Pose Emote causing some outfits to twist weirdly
  • Fixed the issue that caused skins of the wrong character to occur in the monster select menu, resulting in the T-Posing monster look

January 6, 2023 (Hotfix)[]

  • Basic host migration implemented
  • Fixed jumpscare animation while entering locker
  • Added Cardboard boxy sounds
  • Added character turntable on customization screen
  • Toy part deposit nav indicator distance now represented by opacity
  • Fixed mouse going out of viewport
  • Fixed mommy's spotter ability not ending
  • Fixed lobby UI being stuck on players' screens
  • Fixed some soft-locks and exploitable areas in the toy factory and theater maps
  • Fixed bug where wuggies could kill player in tutorial
  • Fixed toy parts being dropped out-of-bounds when a player is jumpscared

February 13, 2023 (Valentines 2023)[]

  • Themed Main Menu, UI, and Music!
  • 6 new cosmetics: Chocolate Boxy, Chocolate Hand,Chocolate Player Skin, Kisses Player Skin, Heart Glasses, Halo Hat
  • New UI for customizing color on select cosmetics
  • 36 color options for Original Hands, Default Player Skin, Kisses Player Skin, Graffiti Hand, Spiky Hand, and Voxel Hand
  • Improved default player skin
  • Improved Huggy's mouth model
  • Replaced Skeleton Outfit with Skeleton Skin (all players who previously owned the Skeleton Outfit should now have the Skeleton Skin instead)
  • Improved cosmetic icons
  • Improved materials on Robot Huggy and Robot Mommy
  • Host Migration - When a host leaves, the state of the game is saved. The new host's game will load that state, and you will be put right back where you were, as if the host never left!
  • Tickets, toy parts, train location, and more are saved
  • There are more updates to this system on their way.
  • Monster Selection - You can now opt out of being monster.
  • Players who have opted in to being monster have a little blue hand by their name in the lobby
  • More fair selection of who is monster
  • Improved spatial audio for monster footsteps
  • Improved ambient music
  • Brightened Factory Map
  • Fixed exploit where people could be pulled out of the feeding pit prematurely
  • Fixed UI scaling on lower resolutions
  • Updated localization files
  • Fixed text boxes in settings menu not properly updating settings
  • Fixed emote menu clickable area
  • Fixed silent mommy exploit
  • Optimized memory usage
  • Fixed overlapping music
  • Removed battle pass countdown timer

February 22, 2023 (Hotfix)[]

  • Made Finger Puppet hands colorable
  • Improved First-Person player animations
  • Reduced durations of host migration
  • Improved user flow for customization
  • Improvements to mission results screen (monster name visible, accurate post game results)
  • Removed unnecessary player UI after death
  • Ticket count now visible in lobby
  • Chat box improvements
  • Fixed issue in the Toy Box menu when swapping between Monster Skins and Player Outfits
  • Fixed several item thumbnails rendered with low-resolution textures
  • Fixed being able to join a game that is migrating hosts, trapping players in the lobby
  • Fixed bug where right hand cosmetics wouldn't appear
  • Fixed outfits not being rewarded properly
  • Fixed boxy's music only tracking hosts
  • Fixed boxy being able to long-jump while holding a survivor
  • Fixed monsters sometimes floating during jumpscares

March 10, 2023 (St Patricks 2023)[]

Gameplay Changes

Puzzles

  • Added indicator on all 3 sides of pillars to display how many puzzles are solved on that pillar
  • Toy part now comes out of the pillar's door
  • Increased number of rounds for the reflex from 10 -> 16

Survivors

  • Reduced auto-revive time from 60s -> 30s
  • Improved first-person animations when using grabpack
  • Added animations for breathing in lockers

Perks and Sabotages

Power Walker has been changed to Roly Poly

  1. Level 1 grants 1.5x roll distance, Level 2 grants 2x roll distance, Level 3 grants 2.5x roll distance.
  2. Roll cooldown reduced from 5s -> 4.25s
  3. Roll cooldown now starts when the roll ends

Distant Savior Number Adjustments

  1. Level 1: 20% faster revive time
  2. Level 2: 30% faster revive time
  3. Level 3: 40% faster revive time

Leave No Trace rework

  1. Players without the perk will leave footsteps always, whether crouching, walking, or sprinting.
  2. Crouching with this perk equipped for 0.25s will make all existing footsteps quickly disappear
  3. Level 1: no footsteps while crouching
  4. Level 2: no footsteps while walking
  5. Level 3: no footsteps ever
  6. This does not change audio cues, only visual footprints.

Developer note: No Trace wasn't very useful before. This should make it viable to run, and the other adjustments should increase the risk associated with not running it.

Shadow Walker number adjustments

  1. Level 1: 50% faster crouch move speed
  2. Level 2: 75% faster crouch move speed
  3. Level 3: 100% faster crouch move speed

Think Fast rework

  1. Now reduces the number of rounds on the Reflex puzzle
  2. Level 1: 2 fewer rounds
  3. Level 2: 4 fewer rounds
  4. Level 3: 6 fewer rounds

Developer note: the Reflex puzzle was very fast to complete, and the old Think Fast perk wasn't very strong. Increasing the required rounds to 16, and reworking a perk to allow players to effectively revert the puzzle to its pre-patch numbers, should increase the difficulty while increasing the viability of running this perk.

No Pack

  1. Grabpacks can be repaired instantly, and survivors get UI showing who needs their grabpack fixed
  2. Level 1: Sabotage lasts 5 seconds
  3. Level 2: Sabotage lasts 10 seconds
  4. Level 3: Sabotage lasts 15 seconds

Developer note: No Pack wasn't very fun to play against, and repairing took way too long to be worth it. This change hopefully reduces some frustration surrounding this sabotage, while increasing the skill required to use it effectively.

Cosmetics

Added

  • Shamrock Survivor Skin
  • Leprechaun Outfit
  • Leprechaun Beard
  • Lady Luck Mommy Skin
  • Lucky Hands
  • Pot of Gold Grabpack
  • Fingers Crossed Gesture

Improved

  • Items in store can now be previewed before purchasing
  • All hair items are now colorable
  • Added equip animations
  • Updated ponytail hair model to match style of other hair cosmetics

UI

Added

  • In-game Scoreboard for Survivors
  • See how your teammates are doing, what perks they have, and more
  • Indicator for players who need their grabpack repaired during the No Pack sabotage
  • Added setting for Grabpack volume

Improved

  • Improved perk selection screen user flow
  • Displays all 3 perk slots clearly
  • Allows for un-equipping perks
  • Improved style of various texts throughout the game
  • Reduced Result Screen time from 30s -> 15s
  • Added more variants for overall result of match

Bug Fixes

  • Fixed camera clipping when carried by monster
  • Fixed floating hands in the lobby
  • Fixed potential crash related to music switching
  • Fixed some clipping with Princess Dress
  • Fixed survivors being able to enter lockers while No Escape sabotage is active
  • Fixed Spanish not appearing as a localization option
  • Fixed invalid sessions sometimes appearing in server browser
  • Fixed wrong character showing up in customize menu
  • Fixed invisible one-way audio walls in Theater and Factory
  • Fixed Genius perk not doing anything
  • Fixed visibility issues with footprints
  • Updated Credits
  • Fixed Limit FPS not working as expected
  • Fixed ticket reward inconsistencies
  • Fixed lobby music playing in tutorial
  • Various fixes for jumpscare reliability
  • Fixed pressing "Enter" as monster locking movement for 5 seconds
  • Fixed "repair puzzles" indicator not showing for monsters
  • Fixed not being able to wear masks with ponytail equipped
  • Fixed lighting and normals on many cosmetics
  • Fixed default survivor skin UVs
  • Booby Trap Sabotage activation now properly notifies monster of location of sabotage
  • Fixed various UI masking issues

April 4, 2023 (Easter 2023)[]

Puzzles

  • Maze Puzzle
  • Claw Puzzle

Cosmetics

  • Marshmallow Huggy
  • Chocolate Bunzo Outfit
  • Easter Bunzo Outfit
  • Easter egg hand
  • Easter Basket Grabpack
  • Easter Egg Player Skin

Special Additions

  • Added Monster Chase Music
  • Added new Dash Handles for increased mobility around the map

Other Additions

  • AFK players are now kicked after a warning
  • French, German, Italian, Portuguese, and Russian localization
  • Presets for cosmetics, so you can save + name outfits
  • In-game change list

Improvements

  • Lockers now alert the monster when a survivor has been in them for more than 45 seconds
  • Changed cooldown on Boxy's grab ability from 5s to 12s
  • Added 10 second timer before games start, so that players can finalize customization before the round starts
  • Puzzle pillars now randomize which puzzles are on each face
  • Removed some exploitable areas in Theater and Factory
  • Tweaked huggy's air control values to bring him in line with other characters
  • Survivor & Monster HUD overhauls to bring more character and better information to players
  • Ability to turn off text chat

Fixes

  • Fixed wrong music in monster tutorial
  • Updated localization files
  • Fixed players being stuck in falling animation when monster leaves game
  • Fixed emotes being displayed twice in inventory
  • Fixed Toy Box level purchase preview showing items the player already owns
  • Fixed perks unequipping themselves
  • Fixed issue where quick play could sometimes disable hosting games
  • Fixed monsters being invisible in shop preview when playing emotes
  • Fixed some colorable cosmetics having white thumbnails

April 24, 2023 (Hotfix)[]

  • Fixed being unable to equip perks in second and third slots
  • Fixed crash related to perk equipping
  • Fixed locker alarm continuing to go off after player inside left game
  • Added lag compensation for Claw Puzzle
  • Improved performance of Claw Puzzle
  • Adjusted difficulty curve of Claw Puzzle
  • Fixed monsters being unaffected by AFK kick
  • Fixed AFK kick not working on truly AFK players
  • Fixed monsters being unable to hit players near dash handles
  • Changed dash handle color to green
  • Fixed Huggy not making jump or land sounds for survivors
  • Adjusted values on Claw Puzzle to make it a little easier
  • Fixed bug where pressing "upgrade" on perks would take tickets but not upgrade the perk

April 25, 2023 (Hotfix)[]

  • Fixed bug where players would die to wuggies outside of feeding pit when the monster uses Feeding Frenzy sabotage [commonly known as "double-tap"]
  • Fixed bug where claw puzzle became incompletable when shutdown sabotage is used at specific time

May 31st, 2023 (Phase 2 Launch)[]

Major Additions

  • Added Destroy-a-Toy Map to the map rotation
  • Phase 2 ToyBox
    • 100 Brand New Items to Unlock
    • Increased diversity of items earned from the ToyBox with the inclusion of Sound Packs, Loading Screens, and Dances. Additionally, players will now be able to earn PlayCoins by completing select ToyBox levels.
  • Phase 2 Shop Cosmetics
    • Over 75 new items available for purchase in the store throughout Phase 2
    • Four New Item Bundles
      • CRT Bundle
      • Pirate Bundle
      • Steampunk Bundle
      • Reject Toy Bundle
  • Updated ToyBox Progression and XP Gain
    • ToyBox will now feature a scaling XP requirement to make leveling a more rewarding process for players
    • XP will now be awarded based on overall match performance
  • Added Daily Login XP Rewards
    • Log-in every day to increase your streak and earn more XP
  • Added Daily First Match XP Bonus
    • Earn a 250xp Bonus for your first match every day
  • Migrated all Tickets, Perks, and Sabotages to backend storage
    • This was done to create a more reliable system for storing player information on different PCs. Every current player who updates to Phase 2 will receive an exclusive Gold Huggy Survivor skin to flaunt and 1350 tickets to jumpstart your Perk/Sabotage progress! (This offer lasts for 1 week after the launch of Phase 2.)
  • Added Collage Puzzle
  • Added Three New Perks
    • Pathfinder
      • Increases the speed of the marble that travels throughout the Maze Puzzle
    • Claw Collector
      • Decreases the speed of the claw in the Claw Puzzle
    • Puzzle Picasso
      • Allows you to fail the Collage Puzzle up to three times per level without triggering the Fail condition
  • Rebuilt Survivor Tutorial
    • This Tutorial will expand upon the original and include a new Arcade where players can practice the Puzzles
  • Expanded Pre-Game Lobby with a new Arcade and Movement Course
  • Adjusted UI in the following locations:
    • Main Menu
      • Added a tracking system for Daily Rewards
      • Moved some buttons to a standalone Options menu
    • Pre-Game Lobby
      • Updated visuals
      • More intuitive Monster Queue system
    • Customization Menu
      • Added sections for Loading Screens and Soundpacks
    • Shop
      • Overhaul of the general layout
    • Improved item previewing system
  • Model updates for new and previous character items
    • New model for Huggy and all skins that use the default model
    • New model for the default hand and all hands that use the default model
    • Updated player skin models for all the pride skins
    • Improved Mommy Long Legs materials
  • Animation updates
    • New Player idle animation
    • New Huggy idle animation
  • Revamped Monster Jumpscares
    • Each jumpscare now has unique animations for the monster POV, player POV, and third person POV
    • Jumpscares should be far more consistent and no longer feel dislocated
  • Added Penalty for Host Players who leave the game mid-match

Minor Additions

  • Added Streamer Mode to obscure player names
  • Added Selectable Loading Screens
  • Customizable Sound Packs
    • Chase Music
    • Lobby Music
    • Ambient Music
    • Survivor Sounds
    • Puzzle Sounds
  • Reworked the Train to be smoother and less erratic

Balance

  • Mommy Long Legs
    • Removed Mommy’s Web ability
    • Increased the duration of Mommy’s Spotter ability from 1.7 seconds to 3 seconds
    • Changed the default mapping for Mommy’s Grapple ability to Right Mouse Button
    • Increased the speed of Mommy’s Grapple by 80%
    • Added a Jump for Mommy mapped to the SPACEBAR
      • These changes are intended to standardize the kits for all Monsters. We are looking for potential ways to reimplement an improved version of Mommy’s Web ability in a future update.
  • Boxy Boo
    • Increase the charge time for Boxy’s Spring Jump ability from 1.5 seconds to 2.75 seconds

Perk Updates

  • Roly Poly
    • Now grants the player 2 Roll Charges, with higher tiers reducing the cool down of each roll charge
  • Shadow Walker
    • Now reduces the volume of player footstep sounds, with higher tiers making player footsteps more quiet
  • Punching Bag
    • Now grants the player a one hit shield from any source of damage, with higher tiers reducing the cool down of the shield
  • Genius
    • Now allows the player to make up to three mistakes when solving a Memory Puzzle code
  • Master Pianist
    • Now removes patterns from the beginning of the Piano Puzzle rather than from the end

Sabotages Updates

  • Sabotages will not begin their cool down until their active effects have ended
    • Boobytrap is the only expectation to this rule as it will begin to cool down after the first trapped pillar is triggered

Bug Fixes

  • Fixed a number of collision issues on all maps
  • Fixed the Bug that allowed Mommy to carry Survivors while grappling
  • Fixed the bug that causes Puzzle Pillars to spawn Toy Parts that have already been deposited
  • Fixed the bug that disabled the Friends Only option after a Host Migration
  • Fixed various minor bugs and exploits

June 1st, 2023 (Hotfix)[]

Improvements

  • Sound pack UI now shows which sound pack you have selected
  • Scoreboard and status now displays perk level [bronze, silver, gold]
  • Improved audio levels and attenuation for monsters

Fixes

  • Settings and perks now save and load properly
  • Fixed player status UI not displaying properly
  • Fixed "50 playcoins" reward from showing every time the game launches
  • Fixed mommy getting stuck in vents when grappling
  • Fixed loading screens not showing in inventory until a game restart
  • Fixed inaccurate pricing on some UI
  • Fixed bug where other players could interfere with collage puzzle
  • Fixed duplicate items showing up in some UI

June 5th, 2023 (Hotfix)[]

  • Fixed issue where items weren't being rewarded from the toybox
  • Fixed issue where XP and tickets wouldn't be awarded after host migration
  • Fixed issue where XP and tickets wouldn't be awarded if a player was in spectate mode at the end of the game
  • Fixed puzzle pillars disappearing after a host migration
  • Fixed collage puzzle being permanently shutdown after a shutdown sabotage
  • Fixed some possible causes of failed steam transactions
  • Optimized meshes in Destroy-A-Toy

June 14th, 2023 (Hotfix)[]

  • Fixed Crash door collision bug
  • Fixed Emote icons not present on emote wheel
  • Fixed Grabpack Audio directionality
  • Fixed Shutdown Sabotage cooldown doesn't start when puzzles are repaired
  • Fixed Pickup of toy parts feeling inconsistent
  • Fixed Survivors being able to cross tracks on Destroy-A-Toy
  • Fixed Boxy entering bugged state when landing with long jump button held
  • Fixed Pipe pulldown only pulls when two hand are on
  • Fixed Lobbies with more than 7 players
  • Fixed Scroll Wheel Jumping and Third Person unbound
  • Fixed Player not receiving more than 250exp
  • Fixed Error card making things unclickable
  • Fixed collage puzzle sometimes not completing
  • Fixed Pitch black objects and characters
  • Fixed Sparks going through lobby
  • Fixed Crouching and dropping survivor at same time softlocks survivor
  • Fixed Sabotages not saving
  • Fixed perk inconsistencies between scoreboard and player list
  • Optimization for Destroy A Toy, including effects and overall performance

July 7th, 2023 (Hotfix)[]

  • Fixes Exploit that allowed instant kills and infinite deposits
  • Minor Bug fixes

July 12th, 2023 (Hotfix)[]

  • Fixed Train call in factory not working
  • Fixed Shooting far off from a puzzle while a hand is attached, cancels the puzzle
  • Fixed Monster not seeing Player HUD
  • Fixed Collage puzzles in Lobby playing slow
  • Fixed Boxy Jump Charge being 1.5 seconds instead of 2.75 to cast
  • Fixed Visual Bug with perks showing wrong level
  • Fixed Popping textures on pallet and missing collisions in Destroy A Toy
  • Fixed Factory pipes having collision and allowing a player exploit
  • Fixed Pallets having physics in Destroy a Toy
  • Fixed Bunzo Decal in Lobby overlapping with player
  • Fixed Wall missing in Theater Left Hallway
  • Fixed Hand sticking sideways to floors and ceilings

July 24th, 2023 (Anti-Cheat)[]

  • Easy Anti Cheat Integration Update
    • Easy Anti Cheat Integration: We've added Easy Anti Cheat, a powerful third-party solution, to maintain a fair gaming environment. It detects and prevents cheating while running seamlessly in the background, ensuring top-notch performance.
    • As we implement Anti Cheat will will monitor it and make adjustments as they come up.
      • Note: If you are having issues with EAC you should try verifying integrity of local files / reinstalling the game.
  • Bug Fixes
    • Fixed sabotage withdrawn screen not allowing player to emote.
    • Potential fix for extendo hands breaking when Sabotage is activated as entering a locker.
    • Fixed camera bobbing bugging when constantly entering and leaving a BP Locker.
    • Fixed dash handles shooting players that weren't the host to the latest dash handle.
    • Fixed sabotage splash text not allowing players to emote.
    • Fixed not being able to emote when getting damaged.
    • Fixed Leave Game menu not closing when pressing Escape in Pause Menu.
    • Fixed visual line on wall in Theater Left Hallway.
    • Fixed Large Pipe LOD popping in DAT.
    • Fixed Dash Handle where Boxy could get stuck in Factory-
    • Fix for Toy Part Indicator duplication if not being host and spamming both clicks.
    • Fixed exploitable area in Destroy a Toy.
    • Player now gets teleported to latest safe location when overlapped with Kill Z Volume.
    • Fixed Toy Part colliding with Monsters when dropped.
    • Fixed steampunk survivor sounds not existing
    • Potential fix for Dash Handles launching the player backwards if No Escape was active and is not host.
    • Fixed Claw Collect Level 3 percentage increase not being correct.
    • Fixed Sabotages cooldown starting immediately after activation instead of waiting for duration to be over.
    • Deleted "Text" appearing when Failing a puzzle and Fail sprite popped up.
    • added sound pack to bundle
    • Fixed hand sticking sideways to floors and ceilings.
    • Added Theater Left Hallway wall missing.
    • Fixed Bunzo Decal overlapping with player in Lobby.
    • Dash handle cooldown duration from 0.6s to 3s

October 25th, 2023 (Phase 3 Launch)[]

Store Overhaul

  • Replacing Daily Offers with total Item Catalogs for Monsters and Specialists
  • Most of the cosmetic items will be available in the store and will be purchasable via Tickets
  • All Items will have descriptions to add more flavor and potentially touch on our lore
  • The store will be modified to offer sales on both PlayCoins Packs and Cosmetic Items themselves

Matchmaking System

  • Players will select their role from the Main Menu and quickly be able to find and join matches as that role
  • Monster Players will always serve as the host player
  • Removed Host Migration
  • Allow Specialist players who die early in the match to be rewarded for their accomplishments and move on to the next game, without having to wait until the end
  • If the Monster ever leaves the game, all players will be returned to the Main Menu and receive their match rewards
  • Party system and Private matches are not going to make it in this update but will be added ASAP

Map Vote

  • When loading into a match, all players will get to vote on the map they want to play
  • Monster Player's votes will have a slightly higher weight than Specialists
  • Once all votes are in, the game will pick a map from the votes at random (More votes for a map equals a higher chance of it getting picked but it is not guaranteed)

Comms System

  • Added a Radio Comms System for Specialists
  • Players can select one of the predetermined prompts to effectively communicate needs and warnings with their squadmates
  • All maps have been segmented into specific named sections and when the comms system is used it will reference this section’s name in the callout
  • The player’s current location will be visible on their HUD and will be used to contextualize callouts

Huggy Hatches Change

  • Removing the Huggy Hole mini-game from Project Playtime
  • Replacing the old system with a less intrusive experience
  • Players will still lose one heart upon being deposited; for every 60 uninterrupted seconds they will lose an additional life
  • Only one Specialist is allowed per hatch

EKG HUD

  • Replacing the current Specialist HUD with a stylized EKG-Centric Display
  • Updated Player State Icons
  • Additional Player State Icon for the new “Carried” State

Misfit Pit

  • Explores a different section of the larger Destroy-a-Toy facility
  • This map is designed to be a fast-paced, action-packed map that will keep Specialists on their toes
  • This map is a cylindrical design with three floors and unique Line-of-sight opportunities for Monsters and Specialists
  • This level was also designed with the flow of chases in mind to make every encounter impactful and memorable

Coming Soon Event Toybox

  • Added a limited-time free toy box for all players that is exclusively tickets
  • Players can earn up to 50,000 tickets!

Sound Rebalance

  • Attenuations on Monsters, Players, and environment sounds have been reigned in to make a more immersive and fun experience.

Pipe Nerf

  • The pull pipe has been nerfed to require two hands per rail to start pulling the pipe down
  • A new texture on the rails has been implemented to reflect this change

Start of Match Changes

  • The monster countdown and train arrival sequence are being removed since they are no longer required
  • Intro Sequence - At the start of the match you will see a sequence a camera sweep of your character and any equipped cosmetics

Balance Changes

  • Specialists will now get a small speed boost upon being hit to try and extend chases and make them more impactful
  • Specialists also get temporary invulnerability upon rescue from the hatch
  • Specialists also get a speed bonus for reviving a teammate
  • Dash handles are being removed from all maps
  • Specialists now have a deeper crouch making hiding easier
  • Monsters' Footsteps volume and attenuation are reduced while crouching
  • Merged Total Lockdown’s effects into No Escape
  • Merged Directionless’ effects into Living Nightmare

QOL Changes

  • Almost all of our assets in-game have been further optimized to help the game run better on low-end specs
  • UI is now more performant for our players

100+Bugs Fixed

October 26th,2023 (Hotfix)[]

  • Added auditory and visual feedback to Purchase buttons
  • Ticket Purchase button is now clear when switching tabs in the store
  • Occupied Hatches no longer have navigation indicators while a Monster is depositing specialists
  • Added Announcement Button to the Main Menu
  • Cleaned up incorrect information on Bundle Card
  • Fixed Feeding Frenzy not Depositing downed players
  • Removed green dev-texture around Huggy Hatch
  • Fixed Underscores in Notification Text
  • Fixed a softlock when Specialist are deposited while attached a Toy Part
  • Specialist can use the 'C' key to activate Radio Comms

References[]

Navigation[]

Project: Playtime
Content Navigation
Characters
SpecialistsLeith PierreMicath PierciadoHuggy WuggyMommy Long LegsBoxy BooBunzo BunnyPJ Pug-a-PillarWuggiesCatNap
Maps
Pre-Game LobbyTheaterPlaytime FactoryFeeding PitScreening RoomDestroy-a-ToyMisfit Pit
Gameplay Mechanics
Puzzle PillarsPort-A-LoungeCrash DoorsGrapple HandlesDash HandlesSabotagesPerksToy PartsToy Machine Deposits
Character Cosmetics
Huggy WuggyMommy Long LegsBoxy BooOutfitsHatsFacesShirtsPantsShoesSkinsGrabPackHandsEmotes
Misc. Cosmetics
Loading ScreenSound Packs
Miscellaneous
ToyboxShoppyToy TicketsPlaycoinsUpdate Patch LogUnused ContentSoundtrackEaster Eggs
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