This article is about the Chapter 2 location. You may have been looking for the Chapter 1 location. |
The Power Room (conjectural title) is a location in Playtime Co., which debuted in Chapter 2: Fly in a Web of Poppy Playtime.
Appearance
The Power Room is first seen after sliding down the Elliot Ludwig Tunnel Hole. In order to open the Game Station Hallway, the Player must turn on the power with this power room. The room is a small, compact, hanging room with many wires and cement walls. Unlike any other power room, attempting to connect your GrabPack to the power beams will trigger a wall to go block the power source, breaking your GrabPack wire off the wire if hit by this wall. The same can be seen with the other side.
To complete this puzzle, you must connect one of your hands to the power source on the LEFT side, so the wall will not break off your wire. Then, go to the right side without having your wire hit the left power beam. Once at the right power beam, wrap your wire around the beam, then walk to the right beam and do the same. Then, go back to the right and shoot your other hand to the inactive power source.
Locations | |
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Playtime Co. | |
Main Entrance • Playtime Area • Security • Gift Shop • Warehouse • Ventilation System • Make-A-Friend • Vent Chase • Poppy Room | |
Elliot Ludwig's Office • Collapsed Hallway • Empty Closet • Backrooms • Power Room • Game Station Hallway • Game Station • Musical Memory • Wack-a-Wuggy • Statues • Molding Room • Rejected Isle • Cart Corridors • Water Treatment • Breaker Room • Incinerating Room • Hide-and-Seek • Bay 09 • Train Station | |
Playcare |