| This article is about a Chapter 1 location. You may have been looking for a Chapter 2 location. |
| “ | Only maintenance employees should need to use this room. Your basic training should have covered what to do if you need to get the power back on in an emergency. Do not let visitors wander in here! Kids love to flick switches, push buttons, and stick their fingers in things. | ” |
| — Power Room's description, Orientation Notebook | ||
The Power Room, also known simply as Power, is a location seen in Chapter 1: A Tight Squeeze of Poppy Playtime.
This location acts as a puzzle for The Player to solve while also educating themselves on the GrabPack's capabilities.
Appearance[]
The room has a cement and metal architecture, with red and yellow lights flashing with no actual functional lights for the room in specific. Inside is a collection of breakers and computers with wires running along the ground.
Minor features within the Power Room consist a Kissy Missy poster about the do's and don'ts of the factory. Strangely, in the do section it says "NOT hide behind doors to scare Leith Pierre." At the end of the room is a destroyed Boogie Bot surrounded by spattered blood. There also is a drawing of The Prototype's hand above the Boogie Bot, with the word "Wonderful" written below.
Gameplay[]
Accessing[]
The Power Room is the room to the bottom-left of the Lobby. After The Player attempts to interact with the door to the Make-A-Friend hallway, the power goes out. After a few seconds, a yellow key appears in Huggy's hand. The key can be taken with the GrabPack and used to unlock the door to the Power Room.
Progression[]
Upon arriving in the room, The Player finds a transmitter Power Socket stuck in a drawer. They must remove it for the transmitter to appear. Once this is done, The Player must throw the Blue Hand at the transmitter and connect its wire to the Power Poles in order to restore power. Once power is restored, The Player must return to the Lobby to activate a Blue Hand Scanner that opens the gate leading to the Make-A-Friend hallway.






