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This article may have information that contains spoilers for Poppy Playtime. Please read at your own discretion!
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Poppy Room |
The Poppy Room, otherwise also referred to as Poppy's Room, is a location seen in Poppy Playtime, making its debut in Chapter 1: "A Tight Squeeze".
Location[]
After the Vent Chase, The Player ends up on a series of catwalks. Follow the catwalks towards the Poppy Room until the large flower is reached. Simply open the door and go down the long staircase until the hallway leading to Poppy's residency is entered.
Appearance[]
Storage Bay[]
The Storage Bay[1] is a long catwalk containing multiple pipes and conveyor belts positioned everywhere below and above The Player. The Black VHS Tape can be found laying on the catwalks before entering the room. Putting this VHS tape into the Black VCR plays the tape. At the end of the catwalks, a giant poppy flower is painted on the wall surrounded by multiple bloody, hanging toys. Specifically two Cat-Bees, two Brons, and a Boogie Bot toy are hung and damaged outside the door. In the middle of the flower, there is a door surrounded by drawn messages warning NOT to go through the door. Nonetheless, to continue, the door must be entered.
Interior/Poppy's Room[]
The Interior of the Poppy Room is meant to represent a child's room, with a wooden staircase being seen when first entered. Going down the long staircase and the long hallway will introduce a room with wooden furniture and blue pillows laying down. There is also a secret door hidden by a cabinet that cannot be accessed. Along with all of this, a large dollhouse can be seen in the corner of the room. Nearby is another hall that leads to Poppy's Room.
Events[]
Chapter 1: "A Tight Squeeze"[]
The Poppy Room is first seen at the end of the Vintage Poppy Commercial when it cuts abruptly to a spliced-in footage of the exterior with the graffiti of the Poppy flower while The Player watches the tape at their home. Later, after The Player killed Huggy Wuggy, they would enter the Poppy Room. A soft melody slowly came within earshot as they approached the room's end, where a door awaited them.
Upon opening the doors, The Player discovered a sparsely furnished shrine decorated with colorful pillows and dimly lit by pink lights. After walking through a hallway and opening the final door, The Player unfortunately found no employees, only to discover a Poppy Playtime doll seemingly resting inside a locked case. Without a second thought, The Player opens the case with their GrabPack. Upon opening the case, the lights briefly flicker before shorting out with The Player losing consciousness as well. Before drifting off, they hear Poppy acknowledging her release.
Chapter 2: "Fly in a Web"[]
The Player wakes up in the Poppy Room, they notice that Poppy Playtime fled from her case. However, when trying to exit the Poppy Room, The Player finds it blocked, prompting them to look for another way out. Eventually, they find a white door behind a closet and when they open it, The Player discovers that the factory is much larger than they expected. They then leave the Poppy Room and enter a large hallway to Elliot Ludwig's Office.
Chapter 3: "Deep Sleep"[]
The Storage Bay and the graffiti of the Poppy Flower can be seen again, alongside many dead bodies of the employees in The Hour of Joy (VHS Tape).
Trivia[]
- The walls in Poppy's room say "I'm a real girl. Just like you.", referencing the Vintage Poppy Commercial.
- This area strongly resembles Home Sweet Home, shown in Chapter 3: "Deep Sleep".
- The music that plays within the Poppy Room seems to be what keeps Poppy from opening the case herself.
- This is reminiscent of a mechanic in Five Nights at Freddy's 2, where Jeremy must keep a music box wound up to stop the Marionette from attacking.
Gallery[]
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Locations
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Playtime Co. | |
The Player's Home • Main Entrance • Gift Shop • Security Room • Main Lobby • Power Room • Warehouse • Make-A-Friend • Ventilation Shaft • Poppy Room • Secret Door | |
Elliot Ludwig's Office • Empty Closet • Maintenance Closet • Navigation Room • Senior Staff Access Hall • Power Room • Game Station • Molding Room • Musical Memory • Rejected Room • Wack-a-Wuggy • GrabPack Storage • Cart Corridors • Staircase • Statues • Statues Watchtower • Water Treatment • Incinerating Room • Hidden Labyrinth • Bay 09 • Train Station | |
Trash Compactor • Train Station • Elliot's Express • Playcare • Gas Production Zone • Playground • Home Sweet Home • School • Caverns • Playhouse • Counselor's Office • Toy Store • Duck Pond • Safe Room • Hatch Room | |
Theater • Playtime Factory • Destroy-a-Toy • Misfit Pit • Storage B • Feeding Pit |
- ↑ Orientation Notebook, page 77.