This article is about the game. You may have been looking for the character or movie of the same name.
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Poppy Playtime (also known by the initialism PPT[1][2]) is an indie, episodic, survival, and mascot-horror game produced by Mob Entertainment and formerly directed by Isaac Christopherson.
As of January 30, 2025, the first chapter is free, the second chapter costs $9.99, the third chapter costs $14.99, and the fourth chapter costs $19.99.
Summary[]
The game is set in 2005 in the now-defunct toy-making company named Playtime Co. The game follows an unnamed ex-employee, referred to simply as The Player, of the famous toy-making company, receives a strange unexpected letter and a VHS tape from an unknown person, inviting them back to the abandoned toy factory after the company's staff mysteriously disappeared a decade ago, in the hopes of finding the company’s missing staff in the factory. Within, they discover something has terribly gone wrong at the factory: a horrific nightmare within the factory by monstrous toys who are alive and malicious towards them, thanks to an initiative. Upon discovering this, The Player tries to find a way to escape the horrors of the factory. As they navigate through the factory in a first-person perspective and utilize a special and invaluable gadget named the GrabPack to solve puzzles to progress and travel through the deep underground levels underneath the factory with the help of a doll named Poppy, they discover more dark secrets as the chapters proceed.
History[]
Isaac Christopherson, who was the main director for Mob Entertainment, would take a break from animation for the EnchantedMOB company to become a game director and later create Poppy Playtime. After four months of development with additional help from EnchantedMOB, the first chapter would release and skyrocket in popularity. Following the release of the third chapter, Isaac would step down as game director, and leave the studio, citing "differing opinions of studio direction and management style".
Gameplay[]
Poppy Playtime is a first person survival, episodic, and horror video game where the player controls an unnamed ex-employee, referred to simply as The Player, of a now-defunct famous toy-making company named Playtime Co., who revisits the abandoned factory after its staff mysteriously disappeared a decade ago.
The game features multiple puzzles throughout, which The Player must solve in order to progress further, requiring an invaluable gadget named the GrabPack, a backpack that can be equipped with two extendable hands which can be used to pull and reach objects from a far distance, conduct electricity, and access certain doors.
In Chapter 2, it can also be used to swing across gaps and the Green hand can be obtained to transfer electricity between sources.
In Chapter 3, The Player obtains an improved version of the GrabPack, the GrabPack 2.0, that comes with longer wires, jet boosters to enable falling safely from great heights, and the ability to switch the Green hand with the Purple hand that allows them to jump long distances and the Orange hand that dubs as a flare gun. They also acquire a Gas Mask to help them navigate areas exposed to the dangerous "Red Smoke". Later, they lose the Green Hand fighting against CatNap.
In Chapter 4, The Player can utilize a flashlight to navigate dark areas and re-obtains the Red hand that can be upgraded into the Omni-hand, which grants access to more areas into the factory.
In addition, The Player can find various VHS tapes throughout the factory that give a more in-depth explanation of the story.
Plot[]
A Tight Squeeze[]


The Player receives a package that contains a tampered version of a Vintage Poppy Commercial, and the letter.
In the year 2005, a decade after the shutdown of a famous toy-making company named Playtime Co., an unnamed ex-employee, referred to simply as The Player, receives an unexpected letter and a VHS tape which features a tampered version of the Vintage Poppy Commercial, from the mail one day. Despite the unusual and almost child-like misspelled letter's assurance seen on the written content, it states that the missing employees are somewhere inside the abandoned factory. After watching the VHS Tape and reading the letter, they finally made their decision to return to the factory to search for their friends and the company's missing staff, following the instruction to reach the Poppy Flower to do so.
Upon arriving at the abandoned factory and going through the unattended doors left by the authorities, The Player arrives through the Entrance. There, they obtain and insert a Green VHS Tape into a VCR where it plays Leith Pierre’s recording of warning any intruders about his security's wilder aspect. After listening to Pierre’s final warning, The Player ignores it and unlocks the Security Room. There, with the help of the GrabPack Training tape, they obtain a revolutionary and invaluable GrabPack, though lacking its Red hand, and use it to access the Main Lobby.
Venturing into the lobby, they see a statue of Huggy Wuggy is seen at the center of the lobby. After remembering him, The Player makes an attempt to enter a room before the power cuts out. Mysteriously, a key appears in Huggy Wuggy's hand, where it was not present earlier. This unlocks the Power Room, and the electricity of the factory is successfully restored, however exiting the room reveals, the statue of Huggy Wuggy has disappeared, leading The Player to investigate.
As they make their way towards the Storage Room, they find all the necessary batteries to obtain the Red hand from a glass case, spotting Huggy Wuggy peering at them through a vent when returning to the loading deck after obtaining the batteries. Upon making an eye contact with Huggy for some time, the vents close as Huggy pulls himself back. After successfully connecting the batteries, The Player obtains the Red Hand and unlocks a vent door, leading to a short puzzle that advances them further into the factory. Upon reaching the Make-A-Friend area, they activate the Make-A-Friend machines, ultimately receiving a Cat-Bee toy that must be used as a keycard to open the "Nobody Leaves Without a Toy" gate. However, as they approach the shadowy hallway, a monstrous Huggy Wuggy suddenly appears and chases them down, forcing The Player to flee into the vents.

Huggy Wuggy falls into the abyss.
The Player must crawl through the maze-like ventilation system, whilst avoiding getting caught by Huggy Wuggy, and navigate a series of obstacles before reaching into a dead-end of a set of catwalks. As Huggy attempts to break down the vent door, they spot a large crate above them and they topple it onto Huggy, causing both of them to fall down onto the catwalks. Though The Player landed safely on a catwalk, Huggy struck the railing and fell into the facility's abyss, slamming into several pipelines, leaving behind dark red blood splatters.

Poppy Playtime inside a locked case.
While trying to find an exit on the catwalks, The Player eventually finds and reaches the Poppy Flower. Upon entering, they discovered a child's bedroom-themed shrine. After making their way through a lengthy corridor, they reached and opened the final door of the hallway, hoping to reunite and rescue any employees in there.
Unfortunately, they find no employees, and only discover a locked case containing a Poppy Playtime doll. Without a second thought, The Player decides to open the case with their GrabPack. Upon opening the case, they free Poppy as the lights briefly flicker before shorting out, and The Player loses consciousness. But before drifting off, they hear Poppy's voice acknowledging her release.
Fly in a Web[]

Shortly after waking up and regaining consciousness, The Player discovers that the locked case is now empty. After finding another way out via a white door behind a closet, they move through many rooms until reaching Maintenance Closet, where Poppy Playtime crashes through a box, startling them. After apologizing and explaining the dire situation, Poppy is abruptly interrupted when a pink arm grabs her and is dragged into a giant hole in the floor. Jumping in after her, The Player does a short puzzle and reaches a long hallway in which Mommy Long Legs, a spider-like monster steals the Red Hand and holds Poppy captive. She reveals the only way to escape is by playing three increasingly difficult games, but warns that failure would result in her devouring them alive. As she leaves, the door to the Game Station suddenly opens up.
Upon arriving at the Game Station, The Player notices a flashing red light on a lever, and when pulled, a female voice greets them and explains all three games, while prompting them to make their way to the first game. Prior to engaging in The Player’s first game, they're directed to make a pit-stop at the Molding Room to design yet another innovative addition to their GrabPack, the Green Hand. This exceptional feature permits them to preserve energy within the hand for a prolonged period until it gradually fades away. Upon reaching the first game, Musical Memory, a huge screen plays a tutorial VHS on Musical Memory. The VHS explains how The Player must select the correct buttons in a sequence that gradually accelerates, while adding longer patterns and quicker succession as the difficulty increases. If The Player puts in the incorrect order, Bunzo Bunny, a yellow rabbit holding cymbals, would fall quickly towards them. In opposition, Bunzo will slowly lift back up with every correct pattern. As the VHS ends, Mommy appears once again to explains how Bunzo is very excited to devour The Player. During this challenge, The Player can now operate with two hands. Every round adds new colors, and even higher rounds begin adding letters and numbers. At round five, the pattern speeds up to a unmatchable state and adds a excessive number of buttons, causing the emergency stop to become active. Pressing this, the game shuts down as Mommy seems to be disappointed while vaguely teasing the second challenge.
Hoping to reach the Game Station via a shortcut, The Player ventures into the Rejected Room, maneuvering through the vents. During this journey, the sound of Mommy killing Bunzo Bunny can be heard. Upon arriving in the Rejected Room, The Player must relocate Bron from a lifting pad that is hindering their progress. Once the mascot is moved, they swiftly make their way back to the Game Station through a narrow passageway and staircase, emerging unharmed. Returning to the Game Station, another lever is activated and the female voice prompts them to the second game. After moving through a lengthy, the reach the second game, Wack-a-Wuggy, situated in an area featuring a mural depicting a construction site and a sandy floor. Similar to Musical Memory, a VHS tutorial that explains how the game works is played. Through eighteen small holes, Mini Huggies will crawl their way through each of them, and The Player must hit them all. As the VHS ends, Mommy appears once again and says the Mini Huggies used to have strings attached so they could be pulled back if they got too close. The objective of the game is to use the GrabPack to hit all the Mini Huggies and complete the round. As the round progresses, additional Mini Huggies emerge, increasing the difficulty level. Completing this game takes under a minute, and as promised, upon winning, Mommy becomes more aggressive and reluctantly gives The Player the second Train puzzle piece. To continue their journey, The Player must navigate through a compact storage room while the sound of Mommy killing Mini Huggies resonates in the background.
After pulling themselves up a rundown staircase, they enter the Cart Corridors, a labyrinthine transportation system where an immobile minecart, Barry, awaits. Arriving at the locked entrance, the shadow of Huggy Wuggy looms before gradually approaching The Player, revealing the silhouette to be Kissy Missy, Huggy's feminine counterpart. She pulls a lever that opens up the entrance before fading back into the shadows. Traversing the corridors, The Player comes across a blue VHS tape, where Marcas Brickley, a employee talks to Leith Pierre about seeing something 50 feet long with a thousand feet. After the VHS tape is played, The Player then pushes Barry down a steep ramp to crash through a series of wooden barriers blocking the exit. Once the exit is cleared, they return to the Game Station for the third time. Yet again, the last lever is active and the female voice prompts them to the third game. The Player does a puzzle before arriving to the third game, Statues. Similar to the other two games, another VHS tutorial, explaining that The Player must navigate a maze while being pursued by PJ Pug-a-Pillar. They can only move when the lights go off and freeze when the lights turn on. If PJ reaches The Player or moves when the lights are on, the "test" is over. After the VHS ends, PJ makes climbs down from above The Player, startling them, and Mommy explains how it was sad to see children leave, and that The Player deserved to die alone because they worked there. After The Player forcefully cheats the third game, their victory infuriates Mommy Long Legs, becoming increasingly agitated as they refuse to fall for her manipulation.

Mommy Long Legs gets crushed by the grinder.
The Player proceeds towards the Game Station via the Water Treatment, but as they ascend a flight of stairs, Mommy blocks their path. The Player must bypass her by climbing into a ventilation system, but Mommy catches up with them before they can get away. In an agitated, selfish tone, she accuses them of cheating and declaring that she will play "one last game" called "hide-and-seek." The Player must survive Mommy's pursuit, eventually luring her into a grinder and activating the lever, ensuring her demise. Suddenly, a mysterious claw-like hand emerges from beneath the partially closed door and drags Mommy's severed torso into the darkness. Simultaneously, another door on the right side of the room opens, granting The Player access back into the Game Station.

The Train spiraling out of control.
Navigating through Bay 09, they discover Poppy trapped and proceed to free her. With Poppy safely onboard, The Player inputs the correct Train Code, and the engine of the train starts to move. However, Poppy, in awe of their exceptional agility and intelligence, has a sudden change of heart at the last moment. The train begins to speed up, with Poppy asserting that they are "too perfect to lose." She reveals that she has had time to ponder and reflect and believes that together, they can "set things right." Before she can finish her statement, the audio cuts off, leaving only garbled static. The train accelerates alarmingly, leaving The Player with no option but to pull the emergency stop lever to prevent the train from running out of control. Unfortunately, their efforts prove futile as the train ultimately derails and crashes, plunging into darkness, and causing The Player to hit their head in the process upon impact. However, before blacking out, they catch a glimpse of a sign for Playcare, hinting at what lies ahead for them. Then, The Player loses their consciousness as well, leaving their fate uncertain.
Deep Sleep[]

After the Train crash, The Player wakes up to find that they are thrown down a chute by a cat-like monster named CatNap into a trash compactor. After recovering and escaping, The Player makes their way through a series of maintenance tunnels, hearing a phone ringing in the distance in the process of escaping. Finding and answering the phone, they find themselves communicating with an unknown character who states his name to be Ollie. With this newfound phone, Ollie promises to guide them while explaining the ongoing situation. The Player returns to the train tunnel where they see the Train, now on fire, and proceeds to enter Playcare through Elliot's Express, where they hear a speech by Elliot Ludwig that introduces his ideologies and thoughts during the creation of Playcare.
Upon arriving at Playcare, Ollie gives The Player a key to the Gas Production Zone which is used to power the building but also produces a gas called the "Red Smoke". After obtaining an enhanced and improved version of the GrabPack named the GrabPack 2.0 and activating the console, the power goes out. Ollie tasks The Player with reactivating the power and using backup generators from several locations to power the Gas Production Zone to reach CatNap. Ollie then tells The Player to enter Home Sweet Home first, the abandoned residence for all orphan children. After entering Home Sweet Home, The Player inhales the red smoke, falling into a dream conjured by CatNap. They make their way through a maze of seemingly endless corridors, while also coming upon radios broadcasting a Playtime Co. News Coverage that claims a dead child had been found on Elliot Ludwig's estate. Finally, they reach the end of the corridors, where they watch a tape welcoming employees to the Playtime Co. factory. The tape becomes increasingly disturbing, beginning to call out The Player specifically for returning and telling them of the "incomprehensible horrors" that now inhabit the factory. The Player is forced to look at the screen until a distorted, twisted version of Huggy Wuggy crawls out of the television. In a futile attempt, they try to run away, but are soon caught and eaten. They then wake up in the real Home Sweet Home, discovering a Gas Mask soon after.
After activating Home Sweet Home's generator and leaving, Kissy Missy attempts to kill The Player but is stopped by Poppy, who remorsefully explains that The Player needs to get rid of the monsters who tortured them. She explains that the Prototype will kill The Player if they try to escape and that he needs to be destroyed. Ollie tells the player to go to the School to restore power to it. While trying to turn on the generator, The Player encounters Miss Delight, the only remaining teacher of the School, who was abandoned by her sisters due to their constant need for flesh to feast upon. Miss Delight continuously threatens The Player through the School's PA system, and after they turn the power back on, she damages the generator before chasing The Player through various corridors and classrooms, only moving when they look away (or when the lights turn off). As The Player nears the School's maintenance exit, Miss Delight abandons her movement rule and charges at The Player, who brings a gate down onto her, causing her to die instantly.
The Player obtains the Orange hand and makes their way into the caverns of Playcare. There, after completing several puzzles, they see CatNap worshipping a shrine of the Prototype. CatNap doesn't notice The Player, vanishing after they look away. The Player then enters the Playhouse through the caves, where they fend off a horde of Ruined Critters via the Orange Hand. On their way out, they encounter a dog-like monster named DogDay, who is locked up in a cell. He explains that the entirety of Playcare is CatNap's playground for destruction, murder, and general acts of violence. DogDay also explains that CatNap takes orders from the Prototype, worshipping him and killing anyone who doesn’t listen to his god. Shortly before his monologue ends, the Mini Smiling Critters infest DogDay before hijacking his body and chasing The Player through it. They escape the possessed DogDay, last hearing his screams, before taking a slide out of Playhouse.
Ollie then sends The Player to the Counselor's Office as their final objective, where they find and watch a tape of a warning issued to Playtime Co. employees on August 8, 1995, warning them of a hostile force and to evacuate. The Player briefly returns to the caverns as they make their way through the Counselor's Office. As they enter a Red Smoke-infested area while trying to power the building, The Player is ambushed by CatNap, who knocks the Gas Mask off their face and sends them into a dream state where Poppy asks The Player rhetorical questions with various visions of shadow children in Playcare. After re-routing the Counselor's Office backup power to the statue, Ollie gives The Player the final battery required to power the Gas Production Zone. They return to the zone, but CatNap ambushes them by filling the room with Red Smoke, chasing The Player into an elevator.

CatNap gets burned alive.
The Player enters the Safe Room and is required to fend off CatNap for three minutes as he constantly toys with The Player via hallucinations. A Green GrabPack Hand receiver eventually overcharges and The Player utilizes this to eliminate CatNap at the hand's sacrifice. CatNap is electrocuted and inadvertently lights himself on fire exhaling the Red Smoke. The Prototype's arm emerges from the ceiling, offering to assist CatNap before brutally taking his life. Returning to the Gas Production Zone, The Player uses the battery to power the console, finally diverting the gas and powering the area. They then encounter Poppy, who shows them a tape containing CCTV footage of what happened to The Player’s friends and the company’s staff: an incident the toys call The Hour of Joy.

The Player watching the Hour of Joy VHS.
The tape shows Huggy Wuggy, Mommy Long Legs, Boxy Boo, Miss Delight, CatNap, and other toys, under the Prototype's orders, indiscriminately killing everyone present in the factory at the time a decade prior. Poppy then explains that she had been thrown into the case The Player found her in at the time, but she heard everything that happened and has since been distraught by the needless slaughter of so many lives, including those who were innocent, on that day. Therefore, she has vowed to put an end to the Prototype for what he has done.
Poppy and The Player take an elevator deeper into the factory, while Kissy Missy stays behind to activate it. As the elevator lowers into the ground, Kissy is attacked by an unknown entity, and Poppy turns the elevator around to save her, but the hatch concealing the elevator closes, stranding The Player and Poppy in the deeper levels of the factory and leaving Kissy's fate uncertain.
Safe Haven[]

Seeing no other choice, Poppy drops off The Player at the bottom of the lift while she goes back up for Kissy. The Player navigates the underground until coming across a graveyard filled with dead toys. An alarm blasts as Mini Huggies and Nightmare Critters emerge after The Player, making them use their Flare Hand to deter them. However, after a short period of time, they scatter away and the door to the Prison closes, prompting The Player to find another way in. Ollie contacts The Player again, explaining Poppy is right and warning The Player to stay safe. Climbing aboard the train, a computer program called The Doctor learns of their presence and opts to test them, all while crashing the train into the Prison Cell Blocks, causing The Player to lose consciousness.
After waking up in a cell block, The Player navigates their way through the Prison to the lower floor. The Player reacquires the Red Hand, which was found on a dead employee. Exiting, the gate behind them closes and The Doctor tests The Player, sending out hoards of Nightmare Critters and Mini Huggies that they must evade using the Flare Hand once again. After evading them, The Player makes their way through the Prison, with Ollie trying to contact them, but encounters significant interference, warning The Player of The Doctor, who, appears once again and fills a long hallway with Red Smoke. The Player must find the Valve Handwheel and input a code to turn off the smoke. They then make their way into the Containment Zone and into one of the rooms. The Doctor appears once again and explains how he'd never thought he would see another human, and that every other experiment The Player had faced would be different from Yarnaby, a leonine monster loyal to him. After Yarnaby pounds on the glass, The Player has to evade him with the help of a stretchy-like substance. As Yarnaby takes chase, the substance guides The Player and locks the door to prevent Yarnaby from following them.
The Player traverses through a vent, and makes their way to another cell. However, trying to cross the ledge of the cell, it collapses, sending The Player down into the enclosure. This catches the attention of Pianosaurus, a musical green dinosaur. As Pianosaurus charges at them, however, five arms made of the same substance grab him, and violently bangs him on the walls of his enclosure, dragging him into the darkness only to be heard crunching upon. As Pianosaurus' head slides across the room a clay-like monster called Doey the Doughman emerges from the darkness, greeting The Player in a very creepy manner and prompts The Player to follow him. Following Doey, he helps The Player navigate the Prison Utility Zone, leading them to a safe place. The Player, near the entrance to the safe place, is ambushed by Touille, one of the Nightmare Critters, who is guarding a lever. Along the way, The Player reunites with Poppy and an injured Kissy and narrowly elude the Prototype. Once they are safe, they make their way into the Safe Haven, a repurposed security room. Poppy reveals the orphans are still alive and sleeping in the Prototype's lair. Hoping to kill him and save them simultaneously, Poppy intends to detonate the Red Smoke the employee redirected into the factory's foundation with old mining charges. To facilitate this, the employee works with Doey to stop The Doctor, who Doey reveals used to be Dr. Harley Sawyer, a Playtime Co. scientist aligned with the Prototype who created the company's monsters before his superiors forcibly uploaded his mind into the factory's computer systems. Doey tasks the employee with retrieving The Doctor's Omni-Hand, which allows him to control everything in the factory and Prison except for the Safe Haven. Before they leave, Doey privately confides to them his fear that Poppy will sacrifice their friends to achieve her revenge.
Leaving Safe Haven, The Player traverses through the Sewers and Waste Water Plant before making their way to No Man's Land, Yarnaby's hunting ground. After completing a puzzle using Barry to power up a door, Yarnaby emerges from the darkness and chases The Player. The Player can utilize hiding spots and must avoid using their GrabPack to prevent Yarnaby from finding them, all while powering three machine stations using hand scanners and power switches. After doing so, The Player, after activating two hand scanners, will be chased by Yarnaby one last time through No Man's Land. As The Player swings across a pit of lava, Yarnaby will attempt to jump across, causing the chain to pierce through his mouth. Yarnaby screams in agony and wiggles around before the chain breaks and he falls into the vat of molten lava. Yarnaby burns alive while trying to climb out, but he ultimately succumbs to his fate.
The Player runs into Doey again, who asks if The Doctor is dead. One of the valve pipes burst, however, causing Doey to freeze. Doey is unfrozen after The Player redirects the gas using Valve Handles. Making their way to Cold Storage, The Doctor asks The Player why they had come back after the incident. He predicts that vague letter wasn't the only reason The Player had came, and asked if there was someone they'd loved or lost there. After completing a puzzle and traversing to a different area, The Doctor tells what happened at The Hour of Joy, how the experiements killed everyone including the person The Player had come back for. He tells them that what Poppy is doing is wrong and she'd betray them if it meant getting what she wanted. Reaching the Doctor's Domain, The Player must locate five different failed experiment and write down their number. The Player is given a Gas Mask again and can use Air Filters to increase their oxygen level. After getting the last one, Touille reappears to steal the Gas Mask once again. Climbing up higher, the Purple Hand is disabled by a faulty launch pad The Doctor had rigged. However, the swinging handle is electrocuted, sending The Player down into the Holding Area. Here, The Doctor reveals Yarnaby wasn't his only "pet", and Baba Chops, another Nightmare Critters, emerges behind a locked gate. The Player must find batteries to power the other locked gate, whilst avoiding Baba and Poe, a Nightmare Critter who guards one of the batteries. After doing so, The Player is locked in a room with Simon Smoke in a test tube. The Doctor gives them a choice to either sacrifice Simon or pull themselves on a swinging handle above. After doing either one, The Doctor invites The Player up to his headquarters.

The Doctor's system is overloaded.
Reaching The Doctor's Headquarters, a hall of monitors are seen before briefly flashing to The Doctor's eyes. Opening the door, a robot grabs The Player and tosses them into a trapdoor. The Player must locate four batteries on the lower floor located within three different colored gates, while avoiding The Doctor's reserve bodies. Inside the blue gate, after getting the battery, The Player must get through a crawl-space while a robot body chases them. In the red gate, however, a row of bodies will chase The Player after getting the battery. Lastly, in the green gate, upon grabbing the battery, one of The Doctor's bodies will descend from above before charging at The Player at a high speed. Inputting all batteries, the wires will all power up, leading to the upper floor. Locating Harley Sawyer's main brain, The Player eventually takes out the keycard powering The Doctor. In a last attempt to kill The Player, he traps them in his computer core, sending out a hoard of his reserve bodies. Nonetheless, they overload his systems, causing a wave of electricity to power down every robot. After defeating The Doctor, The Player upgrades their Red Hand into the Omni-Hand, able to access any part in the factory.

Doey the Doughman is crushed by the tunnel boring machine.
The Player makes their way back to Safe Haven, with Poppy surprised they had returned with the Omni-Hand. Poppy and The Player make their way into the Generator Room, with Doey already waiting. Poppy explains her plan to blow up the factory, but Doey argues they shouldn't. Once the generator shuts off temporarily, Ollie calls, and tells them that the Prototype followed them and was outside Safe Haven. Poppy asks Doey to distract him while Ollie and The Player work on fixing the generator necessary for their plans. After "fixing" the generator, Poppy then tasks The Player to head to the Foundation to plant the explosives. The Player reaches the Foundation after doing a short puzzle in the Wastewater Plant and navigates through the mines where Nightmare Critters lurk. After planting the explosives, The Player must redirect the Red Smoke into the storage tank where the explosives are. After doing so, a hoard of Nightmare Critters and Ruined Critters make their way to The Player in which they have to quickly escape. Doey grabs The Player and asks if they'd seen the Prototype, and if he'd led him away. Their plan quickly falls into shambles once a big explosion causes Doey to quickly leave. Making their way into Safe Haven, The Player can hear Doey screams in the distance. The Player soon discovers Safe Haven in ruins, caused by the explosion, killing everyone present. Angered by this, Doey shifts between multiple emotions before emerging in a monstrous form and begins to chase The Player. They flee to an underground construction site, where they use Liquid Nitrogen Canisters, industrial saws, and a tunnel boring machine to kill Doey, who apologizes for his actions before dying.

Huggy Wuggy is revealed to be alive.
While searching for survivors, they reconvene with Poppy and Kissy. Poppy confronts The Player for killing Doey before Ollie contacts the group, revealing himself to be the Prototype. He explains that Ollie has been dead for years; he impersonated him to gain Poppy's trust, and he took the explosives from the foundation and moved them to the Safe Haven. Fearing the Prototype will put her back in her case, Poppy flees, abandoning Kissy and The Player. The Prototype then tells Kissy and The Player to "try and land on their feet" as a hole opens in the ground. Kissy runs over to try to save The Player, but fails to and her arm is ripped. The Player, along with Kissy's arm fall into the rocks below. The Player, alone, traverses a room that grows the poppy flowers used to make the Red Smoke. There, they obtain and insert a White VHS Tape into a VCR where it plays Leith Pierre's recording of warning any intruders that they've wandered where they weren't supposed to go. After listening to Pierre’s final warning, the shadow of Kissy makes their way down the hallway before gradually charging The Player, revealing the silhouette to be Huggy Wuggy.
Spin-Offs[]
PROJECT: PLAYTIME[]

Following the closure of the factory on August 8, 1995, Playtime Co. enlists the help of Resource Extraction Specialists to retrieve toy parts scattered throughout its former attractions and construct a relic from the past. However, the company's experiments have resulted in the emergence of hostile monsters within the facility, making the retrieval process a perilous task. The players are responsible for assembling the relic – comprised of six parts dispersed amongst the Puzzle Pillars – by solving three randomized puzzles successfully. Once all six parts have been obtained, the players must activate the assembly line chute to transport the toy onto the train. Along the way, the specialists must evade the Bigger Bodies Experiments that are tracking them down. Finally, the team must board the train to complete the mission.
Hidden within the Screening Room of PROJECT: PLAYTIME are VHS tapes that shed light on the Bigger Bodies Initiative and the chain of events that led to the creation of the menacing monsters that the specialists must steer clear of. The first two tapes provide a glimpse into the inception of the Bigger Bodies Initiative and the introduction of its first experiment, Boxy Boo. Boxy Boo was fabricated to eliminate any employee who ventured too close to the company's experiments, setting the tone for what was to come.
Poppy Playtime: Forever[]

A non-canon spin-off game for Roblox created by Mob Entertainment and Jazwares was announced on February 26, 2024, and released on February 29. A new character, A.I. and Huggy Wuggy, were added alongside the game's release alongside a new map called "Playtime Co. Superstore". Over time, more monsters were added to the creation suite, such as Boxy Boo, and CatNap.
ARGs[]
Rowan Stoll's Computer Database[]
An interactable ARG made to promote Mob Entertainment's co-op spinoff Project: Playtime and its mascot antagonist Boxy Boo. This involved an employee named Rowan Stoll who tries to expose the company for their "allegedly" sentient mascot toys, but was killed on an unknown date by said Boxy Boo.
Chapter 3 Interactable ARG[]
A promotional ARG made to promote Chapter 3: "Deep Sleep" and its antagonists. This ARG told the story of orphan Theodore Grambell and his eventual transformation into CatNap, while also revealing additional Playtime Co. lore not specifically related to Chapter 3.
Chapter 4 Icepick ARG[]
A promotional ARG made to promote Chapter 4: "Safe Haven" and its antagonists. This ARG told the story of employee Harley Sawyer before his proposal of the Bigger Bodies Initiative, while also revealing additional Playtime Co. lore not specifically related to Chapter 4.
Miscellaneous[]
Monsters & Mortals DLC: Poppy Playtime[]

A crossover DLC with Poppy Playtime for the indie horror game Dark Deception: Monsters & Mortals, created by Glowstick Entertainment, was announced on November 6, 2021, as part of the game's first anniversary. Various teasers would be published until the DLC's eventual release on December 22, 2023. A new monster, Kissy Missy, a new boss, Huggy Wuggy, and a new trap, Cat-Bee, were added to the game alongside a new map featuring locations from Chapter 1. Originally, Boxy Boo, CatNap, and the Specialists were also planned to be added to the game, but were scrapped during development for unknown reasons.
Characters[]
Introduced in PROJECT: PLAYTIME[]
Reception[]
Poppy Playtime has received generally positive reviews from fans. On Steam, Chapter 1 holds an 81% positive rating based on over 67,000 user reviews. Chapter 2 holds a 71% positive rating based on over 8,000 reviews and Chapter 3 holds an 84% positive rating based on around 5,000 reviews. On PlayStation, Chapter 1 has received a 4.65/5 rating based on over 6,000 user reviews.
Critically, Poppy Playtime has received polarizing mixed and positive reviews. Critics who rated the game highly often cite the game's complex and interesting story, horror atmosphere, and fresh mechanics, while those who felt conflicted about the game often discussed poor controls and technical issues. Critics have generally reached the consensus that Chapters 1 and 2 were too short for their price, but offered a unique and engaging horror experience in exchange.
Trivia[]
- On November 6, 2021, it was announced that Poppy Playtime would be having a DLC crossover with the multiplayer horror game Dark Deception: Monsters & Mortals. It released on December 22, 2023.
- Chapter 3 is the first chapter to use Unreal Engine 5 with improvements like the GrabPack, and the Train redesigned, making the previous two outdated with the old models, using Unreal Engine 4.
- Zachary Preciado has revealed that before coming up with the name "Poppy Playtime", they had other names for the game, such as "The Toy Game" and "Toy Story but Evil".[3] Mike said at one point they almost named the game "Tina Toytime".[4]
- Another planned name was "Poppy's Playtime", although this was changed last minute because the name was meant to be based off of the titular character, Poppy Playtime.
- Poppy Playtime may be inspired by a combination of: Bendy and the Ink Machine, Five Nights at Freddy's, Tattletail, Mr. Hopp’s Playhouse, and Toy Story.
- The plot being an ex-employee returning to the children's company they worked at and finding living versions of the characters is similar to Bendy and the Ink Machine.
- The theme of children being turned into mascots is similar to Five Nights at Freddy's, while toys coming to life is similar to Mr. Hopp's Playhouse, Toy Story, and Tattletail.
- Funnily enough, Mommy Long Legs' voice actress (Elsie Lovelock) also played Isaac and Miss Beverly in Mr Hopp's Playhouse 2.
Goofs[]
- It is possible to modify the game and change what video plays ingame by renaming any video to one that the game calls for in its code.[5]
- This works in all chapters.
Links[]
- Linktree (See social media links here)
References[]
- ↑ https://x.com/PoppyPlaytimeJP/status/1859431602549584136
- ↑ https://x.com/PoppyPlaytimeJP/status/1869336956276215980
- ↑ https://discord.com/channels/916031007482851338/916031007482851341/939346739658387477
- ↑ https://discord.com/channels/916031007482851338/916031007482851341/939346955530817587
- ↑ https://poppy-playtime.fandom.com/f/p/4400000000000057506/