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MommyWaving A new playmate! Its been so long..

This article is currently outdated, and there are more info to add. This is most likely because a new chapter released. Please add information regarding the released content.

This article is about the game. You may have been looking for the character or film of the same name.

Poppy Playtime is an indie, mascot-horror franchise directed by Isaac Christopherson and produced by Mob Entertainment.

As of January 30, 2024, the first chapter is free, the second chapter costs $9.99, and the third chapter costs $14.99. It is estimated that when all chapters get released, the full game can be bought with all of the costs in one.

History[]

Isaac Christopherson, who is the main director for Mob Entertainment, would take a break from animation for the EnchantedMOB company to become a game director and later create Poppy Playtime. After four months of development with additional help from EnchantedMOB, the first chapter would release and skyrocket in popularity.

Releases[]

Chapters[]

Chapter 1: A Tight Squeeze[]

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In 2005, an unnamed protagonist, who was presumably a previous or laid off employee for the renowned toy-production company Playtime Co., receives an unusual letter along with a VHS Tape featuring a tampered version of the Vintage Poppy Commercial. Despite the unusual and almost child-like misspelled letter's assurance seen on the written title, the employees are believed to be "still at the factory, and they're not missing" as stated. After watching the VHS Tape, the protagonist decides to return to the factory look for the company's missing staff and is instructed to reach the Poppy Flower, where Poppy is eventually revealed.

Upon driving and arriving at the factory, it turns out that the factory was now abandoned when the protagonist first enters the Main Entrance. The protagonist makes an attempt and is successful with opening the main corridor to the Main Lobby. Prior to entering the Main Lobby, and with the help of Blue VHS Tape, the player can obtain the revolutionary GrabPack before discovering the red hand is missing. Venturing into the lobby where a statue of Huggy Wuggy is seen at the center of the lobby, they make an attempt to enter a room before the power cuts out. Although it appears to be a cutscene, Huggy Wuggy is shown holding a key to the Power Room when trying to enter it, which was not present earlier. This unlocks the Power Room, and the electricity of the factory is successfully restored, however the statue of Huggy Wuggy disappears, leading the protagonist to investigate. As they make their way towards the Warehouse, they find the Yellow VHS Tape and all the necessary batteries but spot Huggy Wuggy peering at them through a vent. Upon making eye contact with Huggy for some time, the vents close as Huggy Wuggy pulls himself back.

After successfully connecting the batteries, the protagonist obtains the red hand and unlocks a vent door, leading to a short puzzle that advances them further into the factory. Upon reaching the Make-A-Friend area, the protagonist activates the Make-A-Friend machines, ultimately receiving a Cat-Bee toy that must be used as a keycard to open the "Nobody Leaves Without a Toy" gate. However, as they approach the shadowy hallway, Huggy Wuggy, now in his monster form, suddenly appears and makes an attempt to catch the player, forcing the protagonist to flee through the vents. While crawling through the maze-like ventilation system, the player is chased by Huggy Wuggy, and must navigate a series of obstacles before reaching a set of catwalks. As Huggy attempts to break down the vent door the player had exited earlier, the protagonist topples a box onto Huggy, causing him to fall down the catwalks, and as we see him fall into the seemingly endless void, his fate is left undetermined.

Upon reaching the Poppy Flower, the player is greeted with a child's bedroom-themed setting. After making their way through a lengthy corridor, they encounter a locked case containing a Poppy Playtime doll. Upon unlocking the case, the protagonist passes out but luckily hears Poppy's voice acknowledging her release, marking the conclusion of the chapter.

Chapter 2: Fly in a Web[]

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Following the intense events of Chapter 1, after the protagonist passes out, they started to dream about the Mommy Long Legs Commercial VHS Tape as Poppy Playtime in the VHS Tape during the dream whispers to the protagonist to wake up. When the protagonist wakes up, they found out that Poppy flees from her case, prompting them to give chase. However, before encountering Poppy, The protagonist must traverse through a labyrinth of rooms, with the ultimate goal of reaching Elliot Ludwig's Office. To gain entry, the Player must locate a key. Upon entering the room, the protagonist must reach Poppy through a loose ventilation vent, which then leads them to an enclosed room. As soon as The protagonist attempts to solve the given puzzle, Poppy suddenly crashes through a box, startling The Player. She offers her apologies and proceeds to explain The protagonist's dire situation. Poppy, determined to help, takes it upon herself to lead The protagonist out of the hazardous Game Station, located deep within the facility.

Despite safely navigating through the labyrinth with Poppy's help, their plans for escape are abruptly halted when Mommy Long Legs makes a sudden appearance. With shocking speed, she assaults Poppy and drags her away, leaving the protagonist to face the challenge alone. Determined to rescue their ally, the protagonist must now enter the treacherous Game Station and face off against Mommy Long Legs. Upon entering the station, The Player is immediately confronted Mommy as she snatches the players Red GrabPack hand and later reveals Poppy captive in her grasp. The illeism spider claims that the only way to escape is by playing three increasingly difficult games after years of inactivity. However, Mommy Long Legs warns that failure would result in her devouring The Player alive.

Prior to engaging in the protagonist's first game, which is Musical Memory, players are directed to make a pit-stop at the Molding Room to design yet another innovative addition to their GrabPack, the Green GrabPack hand. This exceptional feature permits players to preserve energy within their hands for a prolonged period until it gradually fades away. Operating with two hands, they can then commence the Musical Memory game. During this challenge, players are required to select the correct buttons in a sequence that gradually accelerates. The level of difficulty increases until a multitude of unnecessary colors and symbols appear, all with the intention of derailing the player's progress. All while this goes on, Bunzo Bunny is slowly falling towards the player, slowly lifting back up with every correct pattern. With the excessive number of buttons, the emergency stop becomes imperative. As the game comes to a halt, Mommy appears to be disappointed while vaguely teasing the second challenge. Hoping to reach the Game Station via a shortcut, the protagonist ventures into the Rejected Room, maneuvering through the vents. During this journey, the sound of Mommy killing Bunzo Bunny can be heard. Upon arriving in the Rejected Room, the player is tasked with relocating the Bron mascot from a lifting pad that is hindering their progress. Once the mascot is moved, they can swiftly make their way back to the Game Station through a narrow passageway and staircase, emerging unharmed.

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Mommy Long Legs' observing the player play through each challenge.

The second game, Wack-a-Wuggy, is accessed through a lengthy hallway, and the game itself is situated in an area featuring a mural depicting a construction site and a sandy floor. The objective of the game is to use the GrabPack to hit all the Mini Huggies and complete the round. This game assesses the player's reaction time, and as the round progresses, additional Mini Huggies emerge, increasing the difficulty level. Completing this game takes under a minute, and as promised, upon winning, Mommy becomes more aggressive and gives the player the second Train puzzle piece. To continue their journey, the player must navigate through a compact storage room while the sound of Mommy killing Mini Huggies resonates in the background.

Pulling the protagonist up a rundown staircase leads them into the Cart Corridors, a labyrinthine transportation system where an immobile minecart, Barry, awaits. The entrance is initially locked, and as the player approaches it, the shadow of Huggy Wuggy looms before gradually approaching the player. As the silhouette appears through the vintage yellow light manner, the silhouette is revealed to be Huggy's feminine counterpart Kissy Missy. In an effort to assist the player, she pulls a lever before fading back into the shadows. With Kissy's help, the player unlocks the entrance to the Cart Corridors. They then proceed with pushing Barry down a steep ramp to crash through a series of wooden barriers blocking the exit. Once the exit is cleared, the player can return to the Game Station for the second time.

In the third game, called Statues, The Player must navigate a maze while being pursued by PJ Pug-a-Pillar. They can only move when the lights go off and freeze when the lights turn on, mimicking the classic game of "Red Light, Green Light." Having successfully completed the grueling third game despite its rigged nature, The Player's victory infuriates Mommy Long Legs. Mommy becomes increasingly agitated as the player refuses to fall for her manipulation. The player decides to proceed towards the Game Station via the Water Treatment, but as they ascend a flight of stairs, Mommy blocks their path. The player attempts to bypass her by climbing into a ventilation system, but Mommy catches up with them before they can get away. In an agitated, selfish tone, she accuses the player of cheating and declaring that she will play "one last game" called "hide-and-seek." The Player must now survive Mommy's pursuit, eventually luring her into a grinder and activating the lever, ensuring her demise. Suddenly, a mysterious claw-like hand emerges from beneath the partially closed door and drags Mommy's severed torso into the darkness. Simultaneously, another door on the right side of the room opens, granting The Player access back into the Game Station. Navigating through Bay 09, The Player discovers Poppy trapped and proceeds to free her. With Poppy safely onboard, The Player skillfully inputs the correct Train Code, causing the train to start moving.

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The Train spiraling out of control.

However, Poppy, in awe of The Player's exceptional agility and intelligence, has a sudden change of heart at the last moment. She alters the train's direction, asserting that The Player is "too perfect to lose." Poppy reveals that she has had time to ponder and reflect and believes that together, they can "set things right." Before she can finish her statement, the audio cuts off, leaving only garbled static. Poppy manages to utter a perplexed "what-?" before the sound completely disappears. The train accelerates alarmingly, leaving The Player with no option but to attempt an emergency stop. Unfortunately, their efforts prove futile as the train ultimately derails and crashes, plunging The Player into darkness. However, before losing consciousness, they catch a glimpse of a sign for the Playcare, hinting at what lies ahead for them. The chapter comes to an end, leaving The Player's fate uncertain.

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Chapter 3: Deep Sleep[]

After the train crash from Chapter 2: Fly in a Web, The Player started to dream again about the CatNap Recall VHS Tape as the sounds from ominous children begin to cry at the end of the VHS Tape during the dream. When they woke up after the dream, they were thrown down a chute by CatNap into a trash compactor. After escaping, The Player makes their way through a series of maintenance tunnels, hearing a phone ringing in the distance in the process of escaping. Finding and answering the phone, The Player finds themselves communicating with an unknown character who states his name to be Ollie. With this newfound phone, Ollie promises to guide the player while explaining the ongoing situation. The Player returns to the Train and proceeds to enter Playcare through Elliot's Express, where they hear a speech by Elliot Ludwig that introduces his ideologies and thoughts during the creation of Playcare.

Upon arriving at Playcare, Ollie gives The Player a key to the Gas Production Zone which is used to power the building but also produces a gas called "The Red Smoke". After activating the console, the power goes out. Ollie tasks The Player with reactivating the power and using backup generators from several locations to power the Gas Production Zone to reach CatNap. Ollie then tells The Player to enter Home Sweet Home first, the abandoned residence for all orphan children. After entering Home Sweet Home, The Player inhales the red smoke, resulting in CatNap manipulating them into believing that they are still conscious while they can be seen unconscious in the real world. They make their way through a maze of seemingly endless corridors, while also coming upon audio recordings that claim that a dead child had been found on Elliot Ludwig's estate. The Player reaches the end of the corridors, where they watch a tape welcoming employees to the Playtime Co. factory. The tape becomes more and more disturbing, beginning to call out The Player specifically for returning and telling them of the "incomprehensible horrors" that now inhabit the factory. The Player is forced to look at the screen until a distorted, twisted version of Huggy Wuggy crawls out of the television. The Player in a futile attempt tries to run away, but they are soon caught and eaten. They then wake up in the real Home Sweet Home, discovering a Gas Mask soon after.

After activating Home Sweet Home's generator and leaving, Kissy Missy attempts to kill The Player until she is stopped by Poppy. A remorseful Poppy explains that The Player needs to get rid of the monsters who tortured them. She explains that The Prototype will kill The Player if they try to escape and that he needs to be killed. Ollie tells the player to go to the School to restore power to it. While trying to turn on the generator, The Player encounters Miss Delight, the only remaining teacher of the School, who was abandoned by her coworkers due to their constant need for flesh to feast upon. Miss Delight continuously threatens The Player through the School's PA system, and after they turn the power back on, she damages the generator before chasing The Player through various corridors and classrooms, only moving when they look away (or when the lights turn off). As The Player nears the School's maintenance exit, Miss Delight abandons her movement rule and charges at The Player, who brings a gate down onto her, causing her to instantly die.

The Player obtains the Orange Hand and makes their way into the caverns of Playcare. There, after completing several puzzles, they see CatNap worshipping a shrine of The Prototype. CatNap doesn't notice The Player, vanishing after they look away. The Player then enters the Playhouse through the caves, where they fend off a horde of Ruined Critters via the Orange Hand. On their way out, they encounter a locked-up DogDay, who explains that the entirety of Playcare is CatNap's playground for destruction, murder, and general acts of violence. DogDay also explains that CatNap takes orders from The Prototype, worshipping him and killing anyone who doesn’t listen to his god. Shortly before his monologue ends, the Mini Smiling Critters infest DogDay before hijacking his body and chasing the player through it. The Player escapes the possessed DogDay, last hearing his screams, before taking a slide out of Playhouse.

Ollie then sends The Player to the Counselor's Office as their final objective, where they find and watch a tape of a warning issued to Playtime Co. employees on August 8, 1995, warning them of a hostile force and to evacuate. The Player briefly returns to the caverns as they make their way through the Counselor's Office. As they enter a Red Smoke-infested area while trying to power the building, The Player is attacked by CatNap, who knocks the Gas Mask off their face and sends them into a dream state where Poppy asks The Player rhetorical questions with various visions of shadow children in Playcare. After rerouting the Counselor's Office backup power to the statue, Ollie gives The Player the final battery required to power the Gas Production Zone. They return to the zone, but CatNap ambushes them by filling the room with Red Smoke, chasing The Player into an elevator.

The Player enters the Safe Room and is required to fend off CatNap for three minutes as he constantly toys with The Player via hallucinations. A Green GrabPack Hand receiver eventually overcharges and The Player utilizes this to eliminate CatNap at the hand's sacrifice. CatNap is electrocuted and inadvertently lights himself on fire exhaling the Red Smoke. The Prototype's arm emerges from the ceiling, offering to assist CatNap before brutally taking his life. Returning to the Gas Production Zone, The Player uses the battery to power the console, finally diverting the gas and powering the area. They then encounter Poppy, who shows them a tape containing CCTV footage of what happened to The Player's coworkers, an incident the toys call "The Hour of Joy." The tape shows Huggy Wuggy, Mommy Long Legs, Boxy Boo, Miss Delight, CatNap, and other toys, under The Prototype's orders, indiscriminately killing everyone present in the factory at the time. Poppy then explains that she had been thrown into the case The Player found her in at the time, but she heard everything that happened and has since been distraught by the needless slaughter of so many lives, including those who were innocent, on that day. Therefore, she has vowed to put an end to The Prototype for what he has done.

Poppy and The Player take an elevator deeper into the factory, while Kissy Missy stays behind to activate it. As the elevator lowers into the ground, Kissy is attacked by an unknown entity, and Poppy turns the elevator around to save her, but the door concealing the elevator closes, stranding The Player and Poppy in the deeper levels of the factory and leaving Kissy's fate uncertain.

Spin-Offs[]

Project: Playtime[]

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Following the closure of the factory on August 8th, 1995, Playtime Co. enlists the help of Resource Extraction Specialists to retrieve toy parts scattered throughout its former attractions and construct a relic from the past. However, the company's experiments have resulted in the emergence of hostile monsters within the facility, making the retrieval process a perilous task. The player is responsible for assembling the relic – comprised of six parts dispersed amongst the Puzzle Pillars – by solving three randomized puzzles successfully. Once all six parts have been obtained, the players must activate the assembly line chute to transport the toy onto the train. Along the way, the specialists must evade the Bigger Bodies Experiments that are tracking them down. Finally, the team must board the train to complete the mission.

Hidden within the Screening Room of Project: Playtime are VHS tapes that shed light on the Biggers Bodies Initiative and the chain of events that led to the creation of the menacing monsters that the specialists must steer clear of. The first two tapes provide a glimpse into the inception of the Biggers Bodies Initiative and the introduction of its first experiment, Boxy Boo. Boxy Boo was fabricated to eliminate any employee who ventured too close to the company's experiments, setting the tone for what was to come.

Miscellaneous[]

Monsters & Mortals DLC: Poppy Playtime[]

A crossover DLC with Poppy Playtime for the indie horror game Monsters and Mortals, created by Glowstick Entertainment, was announced on November 6, 2021 as part of the game's first anniversary. Various teasers would be published until the DLC's eventual release on December 22, 2023. A new monster, Kissy Missy, a new boss, Huggy Wuggy, and a new trap, Cat-Bee, were added to the game alongside a new map featuring locations from Chapter 1. Originally, Boxy Boo, The Player, and CatNap were also planned to be added to the game, but were scrapped during development for unknown reasons.

Poppy Playtime: Forever[]

A non-canon Spin-off game for Roblox created by Mob Entertainment and Jazwares was announced on February 26, 2024 and released on February 29th 2024. A new character, AI, and Huggy Wuggy, were added alongside the game’s release alongside a new map called “Playtime Co. Superstore”. This Game will probably not get another chapter due to it only being a non-canon spin-off. More Monsters for The Creation Suite, the build mode for the game, are planned to be added to the game, such as Mommy Long Legs and CatNap

Rowen Stoll Computer Database[]

Chapter 3 Interactable ARG[]

Reception[]

Poppy Playtime has received generally positive reviews from fans. On Steam, Chapter 1 holds an 81% positive rating based on over 67,000 user reviews. Chapter 2 holds a 71% positive rating based on over 8,000 reviews and Chapter 3 holds an 84% positive rating based on around 5,000 reviews. On Playstation, Chapter 1 has received a 4.65/5 rating based on over 6,000 user reviews.

Critically, Poppy Playtime has received polarizing mixed and positive reviews. Critics who rated the game highly often cite the game's complex and interesting story, horror atmosphere, and fresh mechanics, while those who felt conflicted about the game often discussed poor controls and technical issues. Critics have generally reached the consensus that Chapters 1 and 2 were too short for their price, but offered a unique and engaging horror experience in exchange.

Gallery[]

Capsule Art[]

General[]

Chapter 1: A Tight Squeeze[]

Chapter 2: Fly in a Web[]

Chapter 3: Deep Sleep[]

Trivia[]

  • On November 6, 2021, it was announced that Poppy Playtime would be having a DLC crossover with the multiplayer horror game Dark Deception: Monsters & Mortals. It released on December 22, 2023.
  • Prior to the announcement, when asked if a crossover could happen, the official Monsters & Mortals Twitter account said that it was possible, but that they wanted to "see how long that one lasts".
  • Zachary Preciado has revealed that before coming up with the name "Poppy Playtime", they had other names for the game, such as "The Toy Game" and "Toy Story but Evil".[1] Mike said at one point they almost named the game "Tina Toytime".[2]
    • Another planned name was "Poppy's Playtime", although this was changed last minute because the name was meant to be based off of the titular character, Poppy Playtime.
    • The came is presumably inspired of Bendy and the Ink Machine

Links[]

References[]

Navigation[]

Media
The Game
Chapter 1: "A Tight Squeeze"Chapter 2: "Fly in a Web"Chapter 3: "Deep Sleep"
Spinoffs
Project: PlaytimePoppy Playtime: Forever
Soundtracks
Poppy Playtime Ch. 1Poppy Playtime Ch. 2Poppy Playtime: Secret SoundtrackProject: PlaytimePoppy Playtime Ch. 3Collaboration Soundtracks
Collaborations
Monsters & Mortals CollaborationGamejolt CollaborationYoutooz CollaborationCG5 Collaboration Music
Trailers
Chapter 1 TrailerChapter 2 TrailerChapter 3 Teaser TrailerChapter 3 Teaser Trailer 2Chapter 3 Game Trailer 1Chapter 3 Game Trailer 2Poppy Playtime Forever Trailer
ARGs
Rowan Stoll's Computer DatabaseChapter 3 Interactable ARG
Miscellaneous
Film AdaptationOrientation NotebookPlaytime Co. Virtual Security SystemMerchandiseUpdate Patch LogUnused Content
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