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This article may have information that contains spoilers for Poppy Playtime. Please read at your own discretion! |
This article is about the character. You may have been looking for the game or film of the same name. |
“ | Listen... I'm not your enemy, but I can't just let you leave. What's happening down here is bigger than all of us. And I need you... so we can get revenge on those monsters who've tortured you... who've tortured us. | ” |
— Poppy Playtime |
Poppy Playtime (better known as Poppy) is the first toy produced by Playtime Co., who debuted in Chapter 1: "A Tight Squeeze". She is the titular character and the main deuteragonist of the game.
Appearance[]
Poppy is a small female pull-string doll with chalk-white skin, bloodshot eyes and blue pupils. She also sports freckles and rosy cheeks. She has red, curly hair tied into double pigtails, held up with a pair of powder blue ribbons. The shiny ting of light glazed across her face suggests that she is possibly made out of porcelain. Following the train crash, there's a crack in her face.
She wears a large, flouncy powder blue gown, with long frilly sleeves adorned with numerous bows, frills, and bustles, and a pair of black Mary Janes. She also wears deep red lipstick. She has a pair of thin, black eyebrows, and a pair of uncannily realistic-looking blue eyes framed by long, black lashes.
Personality[]
In her commercial, Poppy is portrayed as a social, outgoing, dainty, and elegant individual. She cares a lot about her appearance and always wants to look her best, as demonstrated by the Vintage Poppy Commercial. Poppy is also very courteous, politely asking her owner if they could polish her shoes and brush her hair.
As a living doll, although she still retains her general personality, Poppy behaves differently to her commercialized persona. At the start of Chapter 2, Poppy is first introduced with a bubbly, caring personality, thanking The Player for freeing her, patiently waiting for them as they climb up the vents in the Backrooms, and offering help to escape the factory. She continues this behaviour throughout Chapter 2, however towards the end she begins to ask disturbing questions that hint towards a darker personality, for example: "Did you kill her?"
Once Mommy has been dealt with, Poppy joins The Player in boarding the Train. After entering the Train Code and starting the Train, Poppy commends The Player for following her wishes and being capable of doing whatever she asks. The train derails, preventing any escape.
In Chapter 3, it is revealed that Poppy is seeking revenge on The Prototype for the torture that she and others suffered at his hands, fearing that he would kill them if they tried to leave. She seems to have connections with Kissy Missy, as she was able to persuade her to cease attacking The Player, and showing significant distress when Missy was attacked offscreen at the conclusion of the chapter.
In the original teaser material Poppy had an apparently blank personality, but was still willing to help the Player in return for assistance. Her unused train ending also includes an offer to help, despite the disappearance of the majority of employees.
Story[]
Backstory[]
Poppy was originally created by Playtime Co. in 1950 as a doll that was designed to behave and interact with their owner in a realistic human manner. This feature was displayed through an allegedly natural conversation with her owner during the Vintage Poppy Commercial and would have been revolutionary for the era.
In the 1960s[2], an experiment version of Poppy Playtime was created, making her the first and only experiment that predated the Bigger Bodies Initiative. This version of Poppy would be contained in a shrine dedicated to her, with a side door in the room providing a direct route to Elliot Ludwig's Office.[3]
At some point, Poppy encountered the Prototype, though she did not share his goals and beliefs. During The Hour of Joy, she was horrified by the carnage unfolding before her and refused to participate, opting to avert her gaze from the massacre. Ultimately, Poppy was traumatized by this event, and the screams of those who perished were burned into her memory. After witnessing the event's aftermath, the Prototype punished her (presumably) for her inaction, imprisoning her inside a glass case in the Poppy Room. During her imprisonment, she devised a plan to dethrone 1006 upon her release. Poppy would remain imprisoned in her shrine for a decade until the eventual return of The Player in 2005.
Chapter 1: "A Tight Squeeze"[]
Poppy is first seen in the Vintage Poppy Commercial where it proposes an ad for the new Poppy Playtime doll, as The Player watches it at their home. Later, she is first encountered by The Player after they killed Huggy Wuggy, seemingly resting while contained within a glass case in the final room of the Poppy Room. Once The Player opens the case without a second thought, the lights start to flicker rapidly before it cuts out and Poppy's eyes open. As The Player loses consciousness, they hear Poppy's voice acknowledging her release.
Chapter 2: "Fly in a Web"[]
Poppy is first met at the very start of the game following the Mommy Long Legs Commercial in The Player's dream. She begins by whispering to wake up, repeating the command more forcefully and becoming visible after it begins to glitch. The commercial then cuts to black, and The Player wakes up alone from the dream in the Poppy Room until meeting her again in the Backrooms when she accidentally pushes a crate over. Poppy states that she was 'just trying to get the power back on', before allowing The Player to use their GrabPack to solve the electrical puzzle within the room. She reveals that she's been 'stuck in that case for so long', offering to return the favor after 'saving' her from imprisonment.
Poppy agrees to help The Player escape the factory through the Game Station via a Train, as she is in possession of the Train Code needed to unlock access. Poppy then helps The Player navigate the Train Station via the vents, before reuniting in a room with a large hole, surrounded by locked doors. Poppy stands at the edge of the hole, and begins telling The Player that they need to trust her. Poppy is interrupted mid-sentence, as she is abruptly abducted by Mommy Long Legs.
Poppy is next seen in the clutches of Mommy Long Legs in the Game Station Hallway. Mommy mocks a gagged Poppy, puppeteering the doll as she insists that just giving the codes would be no fun. Instead, Mommy then whisks Poppy away and presents her as a reward (alongside the codes) for successfully completing three deadly games, each with their own antagonists. Upon completion of all three mini-games, an irate Mommy chases The Player to her undoing.
After going through Bay 09, Poppy is found in the Game Station Control room trapped in spiderwebs, alongside the final piece of Train Code. Upon release, Poppy's bubbly, fun personality has given way to a darker one, as she coldly asks if Mommy is dead. She congratulates The Player then boards the Train to leave. Once the train begins its journey, Poppy explains how she's "had so much time to think and reflect" whilst trapped inside the case, and how she wants to "set things right" as "terrible things have happened" and she knows The Player is capable of doing whatever she needs. Before Poppy can finish her monologue, she is caught off guard by the sound of an alarm clock, only having enough time to exclaim her surprise before the audio cuts off. The Train then speeds up alarmingly before it eventually derails and crashes, with the sign for Playcare visible before The Player blacks out again.
Chapter 3: "Deep Sleep"[]
The Player meets up with Poppy again in Playcare where she stops Kissy Missy from attacking them, reassuring her that they aren't a threat. Poppy then explains the truth behind the whole ordeal, as she was imprisoned in the case by the Prototype for opposing it. She couldn't let them leave until they help her defeat 1006, who would have killed them for trying to escape.
When The Player enters the Safe Room, Poppy gives them a rundown of the location, with a tutorial of how to survive CatNap. She discloses that placing batteries in a battery slot near the terminal will power up the outlet for the Green GrabPack Hand, allowing them to hold the monster back. She ends the call hoping that The Player doesn't die.
After CatNap is defeated, Poppy plays a video to The Player that reveals the event known as The Hour of Joy where it shows what happened to the company's staff a decade ago. As the duo leave Kissy behind to go down an elevator, they hear banging and screaming. A greatly distressed Poppy tries to move the platform back up as The Player was also distressed too, but the hatch closes before they can make it, stranding Poppy and The Player in the depths of the factory.
Poppy Playtime Maintenance[]
Poppy Playtime Maintenance is a tape that was not intended to be seen by the public eye. It is only accessible through the Poppy Playtime steam page and the official Mob Entertainment YouTube channel. For a tape that simply demonstrates to the viewer how to take care of one's Poppy Playtime doll, it contains more secrets than one would expect.
As the VHS tape plays, it grows increasingly bizarre and twisted. The footage skips the third and fourth steps, and then the camera aims at Poppy laying face-down, eyes closed, apparently unconscious. The footage then cuts to a pair of medical forceps pulling out Poppy's voice box, which is eerily soaked in blood. Poppy screams a roiling torrent of 'LET ME GO' at the unseen perpetrators, hinting that she has become sentient and is desperate to escape this torture.
This footage further supports that, like Huggy Wuggy and other toy experiments, Poppy was once human.
Abilities and Anatomy[]
Poppy, with her tiny stature, can navigate her way through the vents effortlessly to get around the factory. This allows her to follow The Player with relative ease and even get ahead of them. She also seems to have a knack for using machinery (or is at least familiar with their use), as she changed the direction of the train at the last second with ease and was able to easily activate a lift in Playcare.
Similarly to the Bigger Bodies experiments, Poppy contains some organic components as seen in the maintenance tape. The exact nature of these components is unknown, as well as whether she experiences the same hunger as other experiments.
Trivia[]
- During development, Poppy's originial name was Tina Toytime.[4]
- Poppy is modeled after Talking Tina from the Twilight Zone & has the color scheme of Chucky from Child's Play.
- Poppy may be inspired by Annabelle, a doll that is theorized to be possessed by a demon.
- It is theorized the song Poppy hums (The Thousand Year Melody) is a song her mom used to hum to her during bedtime, before she was reanimated as Poppy.
- The Poppy doll is seemingly the original and only prototype and example of its toy type.
- Both Stella Greyber and Poppy Playtime share the same voice actress.
- Whether or not this is intentional as per the developer's decision, or simply due to shortage of voice providers, it is still worth noting.
- Whilst it was theorized that Stella Greyber was Poppy, Chapter 2 disproves this by showing that Stella was still around during 1991 when Mommy was created.
- It is also speculated by many fans that Poppy Playtime is the adopted daughter of Elliot Ludwig.[5]
- While the experiment was a success, Elliot isn't exactly sure what he did, based on the note about Experiment 814 in his office.
- Extracts of poppies in real life are known as opium. The species of flower itself is also sometimes referred to as the Opium Poppy. Interestingly, opium is a drug used to induce death-like sleep and lull, while the flower itself was later worshiped widely as it was believed to have supernatural healing properties.
- It was most probably why Experiment 814 was carried out: to learn and achieve immortality.
- Although Poppy is revealed to be The Player's ally in Chapter 2, at the time it was partially theorized that she has many ulterior motives which could lead to her becoming an anti-hero or an antagonist; however, she might just need The Player's help to defeat the Prototype and end its reign of terror.
- The latter theory was proven correct as in Chapter 3, it is revealed that she wants to extract revenge against the Prototype for torturing her and other innocent victims in the factory, and that she isn't evil. Also, the true reason why she wouldn't let The Player leave is because she was trying to save their life.
- A deleted audio of Poppy features a longer line from her if she hadn't been interrupted from talking to The Player by Mommy Long Legs kidnapping her by dragging her into the large hole. The deleted audio features Poppy instructing The Player on where to go.
- A deleted animation from a Mob Entertainment animator reveals that Poppy used to have a more monotone voice and stoic personality from the start of Chapter 2; she lacks the energetic and joyful persona she ultimately has in the final game. In the animation, Poppy's monologue is longer and consists of information pertaining to the game's plot like foreshadowing Mommy Long Legs potentially being a threat.[6][7]
- A deleted, fully recorded audio of Poppy showed an alternate ending that Poppy was supposed to have. In the audio, Poppy's voice is a lot more monotone and her monologue was longer, revealing various information pertaining to the plot that was ultimately removed from the final game. The full, unedited audio can be found below.
- In the early concept of the game The Player would be chasing Poppy around, first following her to where Huggy Wuggy was killed, than a 10 minute parkour would happen. This was scrapped due to being too funny for the developers chasing Poppy around, and that the parkour would be annoying.
- It is possible to avoid freeing Poppy from the webs of Mommy Long Legs at the end of Chapter 2, because of a glitch. If The Player drops down to the train station tracks and jump into the train, they can get in via a glitch. If they check the web with the train code (also containing Poppy Playtime imprisoned within), or just guess, they'll be able to start the train. This will allow The Player to complete Chapter 2 with Poppy Playtime still captured. Though she'll still talk to the Player at the ending of Chapter 2, and appear in Chapter 3, because avoiding freeing her wasn't intended.
- Poppy has connections to the other characters who also serve as allies to The Player:
- She teamed up with Kissy Missy in Chapter 3.
- She also knows Ollie, who informed her and that other friendly inhabitants of The Player's actions.
- DogDay also knows her, as he knew that The Player and Poppy are the only ones who can stop the Prototype.
- This is further supported when DogDay refers to The Player as, "Poppy's Angel."
- Despite being the mascot of Playtime Co., she is the only character to not have a cardboard cutout.
[]
- ↑ https://discord.com/channels/916031007482851338/916031007482851341/1113313619053129768
- ↑ Though unconfirmed, it's heavily implied that the deceased family member of Elliot Ludwig is the soul inside Poppy.
- ↑ This fact is mentioned in the Orientation Notebook, with P.W. expressing his confusion on why Elliot ensured his office space had a direct route to the Poppy Room. This detail supports the theory that Poppy is Elliot's deceased family member.
- ↑ https://discord.com/channels/916031007482851338/916031007482851341/939346955530817587
- ↑ Game Theory: The Monster in The Shadows
- ↑ Deleted animation by Mob Entertainment animator Alice Smith on Twitter
- ↑ Deleted animation (with music) by Mob Entertainment animator Alice Smith on YouTube