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“ | Made for play and imagination, this is the place for fun in Playcare. | ” |
— Description from Playcare’s Map. |
Playhouse is an indoor play area location seen in Chapter 3: "Deep Sleep". It was one of the main buildings within Playcare, where orphans could play. After The Hour of Joy, it has become the home of the Ruined Critters as well as a jailhouse for heretics.
Appearance[]
The Playhouse’s exterior resembles a circus tent. In general, the outside of the Playhouse is painted in yellow and blue, with the main entrance door is a yellow and red door with a sign above it that tells the building name with blue and red stars coming out of the sign.
On one side of the tent is a slide that used as a way to leave Playhouse. In front of the main entrance is a open treasure chest with coins that has the Playtime Co logo on them.
The interior of the Playhouse resembles a playground with maze like elements, which has colorful bricks walls and tunnels. Going further in the Playhouse, there are multiple holes to where the Ruined Critters comes crawling out of, as well as jail cells.
Gameplay[]
After completing some puzzles within the Caverns and passing by CatNap worshipping The Prototype, The Player approaches a door with a sign above it, signifying they're entering the Playhouse. Upon first entering, they find and play a VHS tape where Leith Pierre, standing in for Harley Sawyer, congratulates Theodore Grambell for his fourth year as CatNap, and reprimands him for his belief in The Prototype. Continuing into the Playhouse proper, The Player must navigate a maze of dark rooms and tunnels, with Ruined Critters appearing form holes in the walls, nipping at their heels. To repel them, and to light their way, The Player shoots at them with flares from their new orange hand they had attained after finishing the School and killing Miss Delight. To get to a way out, The Player must go through some tunnels to find 2 boxes and pull them onto giant pressure pads with the Playtime logo on them.
After doing so, The Player must get a platform connected to a beam jutting out from a centre spire and press the button within it. This will make the platform move in a clock-wise direction around the spire to a door. Entering it, and a few more doors, will lead to a pool-like area with two yellow doors at the back of a pool room. Going in, they find a cell block and stumble upon DogDay hanging on the wall inside one. DogDay gives a short soliloquy explaining that The Player is in CatNap's home, The Ruined Critters are ravenous with hunger, and that some or all of the Smiling Critters tried to resist The Prototype's control, with him being the last. After imploring The Player to escape and live, The Ruined Critters enter into the cell and begin pouring into his body, taking control. DogDay flops off the restraints holding him, drags himself out of the cell and chases The Player through the Playhouse. The Player runs through another series of tunnels with DogDay not far behind, with some paths closing and another opening.
The Player then reaches some slides and slides down to a path leading to the exit. As they ready their Purple Hand, DogDay reappears behind them. They jump over a gap with the help of the hand, just as a roller door slams shut behind them, halting DogDay, with his screams being the last heard of him. After that harrowing ordeal, The Player enters an elevator, taking them up to the top of the slide out of the Playhouse. Nearby, a cutout of DogDay with a button sits. After listening to the cutout, The Player exits the Playhouse.
Gallery[]
Trivia[]
- Playhouse has two unused sections, which include a Platform Area along with a Duck Ride. Both can be seen in the tunnels while being chased by DogDay.
- Playhouse is the first area within Playcare to not have an accessible front entrance; Toy Store being the second.
- Ollie mentioned the Playhouse is one of the dangerous places in Playcare.
- It's likely that it was Ollie who was opening and closing some of the doors during the chase.
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Locations
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Playtime Co. | |
The Player's Home • Main Entrance • Gift Shop • Security Room • Main Lobby • Power Room • Warehouse • Make-A-Friend • Ventilation Shaft • Poppy Room • Secret Door | |
Elliot Ludwig's Office • Empty Closet • Maintenance Closet • Navigation Room • Senior Staff Access Hall • Power Room • Game Station • Molding Room • Musical Memory • Rejected Room • Wack-a-Wuggy • GrabPack Storage • Cart Corridors • Staircase • Statues • Statues Watchtower • Water Treatment • Incinerating Room • Hidden Labyrinth • Bay 09 • Train Station | |
Trash Compactor • Train Station • Elliot's Express • Playcare • Gas Production Zone • Playground • Home Sweet Home • School • Caverns • Playhouse • Counselor's Office • Toy Store • Duck Pond • Safe Room • Hatch Room | |
Theater • Playtime Factory • Destroy-a-Toy • Misfit Pit • Storage B • Feeding Pit |