| “ | Provides an extra roll charge, enhancing your maneuverability and ability to escape pursuers.
However, it also extends the cooldown time for each roll. Upgrading this perk reduces the cooldown of each roll charge, allowing for frequent evasive maneuvers and improved survival capabilities. |
” |
| — Roly Poly's description, PROJECT: PLAYTIME | ||
Roly Poly is a perk featured within PROJECT: PLAYTIME. This perk gives Specialists an additional roll but at the cost of their cooldown doubling for usage. It's great for having a lot of maneuverability or getting more distance from the Monsters.
Reliability[]
Roly Poly is a great passive to have equipped as it can allow players to roll twice when running around the map. The base Roll ability equipped alongside the Specialists is already decent; however, the Roly Poly passive makes the base ability more effective. The perk can be used in a lot of cases whether that be in a heated chase with a Monster, or just simply as a speed boost.
It can be either useful or useless depending on the situation. If it's used too much and too fast, players would find it hard to get a speed boost to run away from a Monster during close encounters. But if they time it correctly, it can be beneficial for them in gaining long distances from their foe.
Leveling[]
| # | Level | Benefits | Cost |
|---|---|---|---|
| I | Level 1 | x2 Roll Cooldown | |
| II | Level 2 | x1.75 Roll Cooldown | |
| III | Level 3 | x1.5 Roll Cooldown |
[]
| Perks & Sabotages | |
|---|---|
| Perks | Roly Poly • Shadow Walker • Leave No Trace • Distant Savior • Leadership • Punching Bag • Master Pianist • ThinkFast • Genius • Pathfinder • Claw Collector • Puzzle Picasso |
| Sabotages | No Pack • Feeding Frenzy • No Escape • Boobytrap • Shutdown • Living Nightmare |
| Power Walker • Directionless • Total Lockdown | |