Roly Poly is a perk featured within Project: Playtime. This perk gives Specialists an additional roll but at the cost of your cooldown doubling for usage. It's great for having a lot of maneuverability or getting more distance from the Monsters.
Description[]
“ | Provides an extra roll charge, enhancing your maneuverability and ability to escape pursuers.
However, it also extends the cooldown time for each roll. Upgrading this perk reduces the cooldown of each roll charge, allowing for frequent evasive maneuvers and improved survival capabilities. |
” |
— Roly Poly's description in Project: Playtime |
Reliability[]
Roly Poly is a great passive to have equipped as it can allow you to roll twice when running around the map. The base Roll ability equipped alongside the Specialists is already decent; however, the Roly Poly passive makes the base ability more effective. The perk can be used in a lot of cases whether that be in a heated chase with a Monster, or just simply as a speed boost.
It can be either useful or useless depending on the situation. If you use it too much too fast, you'd find it hard for you to get a speed boost to run away from a Monster during close encounters. But if you time it correctly, it can be beneficial for you in gaining long distances from your foe.
Leveling[]
# | Level | Benefits | Cost |
---|---|---|---|
I | Level 1 | x2 Roll Cooldown | 600 tickets |
II | Level 2 | x1.75 Roll Cooldown | 1,200 tickets |
III | Level 3 | x1.5 Roll Cooldown | 2,400 tickets |
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Perks & Sabotages | |
---|---|
Roly Poly • Shadow Walker • Leave No Trace • Distant Savior • Leadership • Punching Bag • Master Pianist • ThinkFast • Genius • Pathfinder • Claw Collector • Puzzle Picasso | |
No Pack • Feeding Frenzy • No Escape • Boobytrap • Shutdown • Living Nightmare | |
Power Walker • Directionless • Total Lockdown |