| “ | Minimizes the circumstances in which you leave visible footprints, enhancing your stealth capabilities. Upgrading this perk removes additional triggers, ensuring that you leave even few traces behind and become exceptionally elusive to persuers. | ” |
| — Leave No Trace's description, PROJECT: PLAYTIME | ||
Leave No Trace is a perk featured within PROJECT: PLAYTIME. This allows a Specialists' foot tracks to appear and fade faster. This perk is beneficial for those who want to make quick escapes while not being followed by Monsters, as they are capable of visually seeing Specialists' footsteps.
Reliability[]
Leave No Trace is a very helpful passive perk in cases where players are aggressively rushing through the round. It can allow Monsters to quickly lose track of Specialists, without having to deal with the hassle of dealing with a large amount of damage. The perk is greatly paired with perks such as Power Walker, Shadow Walker or even Distant Savior, which will enable players to quickly escape once reviving a teammate.
Regardless of rank, the player can crouch in order to remove footsteps immediately. In addition, at Rank 3, it is impossible for the Monster to use footsteps to track, which can be very helpful if the monster approaches.
Leveling[]
| # | Level | Benefits | Cost |
|---|---|---|---|
| I | Level 1 | Footsteps are not left when crouching | |
| II | Level 2 | Footsteps are not left when walking | |
| III | Level 3 | The player never leaves footsteps |
[]
| Perks & Sabotages | |
|---|---|
| Perks | Roly Poly • Shadow Walker • Leave No Trace • Distant Savior • Leadership • Punching Bag • Master Pianist • ThinkFast • Genius • Pathfinder • Claw Collector • Puzzle Picasso |
| Sabotages | No Pack • Feeding Frenzy • No Escape • Boobytrap • Shutdown • Living Nightmare |
| Power Walker • Directionless • Total Lockdown | |