Distant Savior is a perk featured within Project: Playtime. This perk shortens the time it takes for one of the Specialists to free another Specialist stuck within the Feeding Pit. This perk is beneficial for players who choose to actively revive their teammates from the pit.
Description[]
“ | Reduces the rescue time for lifting Specialists from the feeding pit, enabling you to save your teammates more efficiently. Upgrading this perk further enhances the rescue speed, ensuring even quicker assistance to your allies in dire situations. | ” |
— Distant Savior's description in Project: Playtime |
Leveling[]
# | Level | Benefits | Cost |
---|---|---|---|
I | Level 1 | 15% Faster Saving | 600 tickets |
II | Level 2 | 25% Faster Saving | 1,200 tickets |
III | Level 3 | 35% Faster Saving | 2,400 tickets |
Reliability[]
This perk is well-suited for countering Monsters trying to camp an entrance to the Feeding Pit, especially during the middle or late game. Additionally, this perk can be very helpful for simply getting out of trouble quickly—a great benefit when competing against selfish players alongside gaining Toy Tickets. Although there are some downsides to having this perk, they are generally minor in comparison with its many benefits.
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Perks & Sabotages | |
---|---|
Roly Poly • Shadow Walker • Leave No Trace • Distant Savior • Leadership • Punching Bag • Master Pianist • ThinkFast • Genius • Pathfinder • Claw Collector • Puzzle Picasso | |
No Pack • Feeding Frenzy • No Escape • Boobytrap • Shutdown • Living Nightmare | |
Power Walker • Directionless • Total Lockdown |