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Musical Memory otherwise known as the Memory and Cognitive Recognition Test is a minigame in Chapter 2: Fly in a Web, located in the Game Station. It is a game that tests The Player's memory in a sequence of colours and symbols. It is similar to the popular toy, Simon Says.

Appearance

In front and behind the player are buttons and two screens. Above the platform, there is a viewing platform, in which Mommy Long Legs talks to the player from. The screen shows a color and its name, or a symbol, and there are buttons around the bottom platform which increase in number as the rounds progress.

Above the player are pipes and wires, with Bunzo Bunny connected to the top plate in the middle. As the game progresses, he advances towards the player. If the player correctly inputs the pattern, he moves upwards. However, if the player makes a mistake, he will lower at a faster pace until reaching the player and killing them.

Rounds

Round # List of Added Buttons Image
#1 (easy)
  • Red
  • Blue
  • Yellow
  • Green
TelevisionPlatformColors.png
#2 (medium)
  • Violet
TelevisionPlatformPurpleSymbolsWhite.png
#3 (hard)
  • Orange
  • White
TelevisionPlatformPurpleSymbolsWhite.png
TelevisionPlatformsOrangeHeart.png
#4 (difficult)
  • J
  • Heart (♡)
  • Question Mark (?)
  • Pi (π)
  • Smiley Face (:)) (Sometimes)
TelevisionPlatformPurpleSymbolsWhite.png
TelevisionPlatformsOrangeHeart.png
#5 (impossible) NOTE: YOU ONLY HAVE TO HIT THE CEASE BUTTON
  • Cease (⚠)
  • Omega (Ω)
  • Turquoise
  • Theta (θ)
  • G
  • Massacre
  • Tangerine
  • Ravenous
  • Lambda (λ)
  • Smiley Face ( :) )
  • Burgundy
  • Coquelicot
  • Snowflake (❄)
  • E
TelevisionPlatformTopSymbols.png
TelevisionPlatformBehindToySymbols.png
TelevisionPlatformRaisedSymbols.png


Trivia

  • Some of the buttons in Round 5 relate to the overall franchise of Poppy Playtime.
    • Ravenous is an adjective for "extremely hungry", symbolizing the Toys' need for eating.
    • Coquelicot was originally a French vernacular name for the wild corn poppy, symbolizing Poppy's name etymology.
    • Massacre could refer to how all the workers in the factory were killed by their own experiments (such as Huggy Wuggy). It also refers to the violent nature of the Toys.
  • As the game system's voice announced the orange colour button, the voice would pronounce the word "orange" as "organs" instead. A split second before the word orange is flashed on screen, the word would glitch a little.


Navigation

Locations
Setting
Playtime Co.
Chapter 1 Locations
Main EntrancePlaytime AreaSecurityGift ShopWarehouseVentilation SystemMake-A-FriendVent ChasePoppy Room
Chapter 2 Locations
Elliot Ludwig's OfficeCollapsed HallwayEmpty ClosetBackroomsPower RoomGame Station HallwayGame StationMusical MemoryWack-a-WuggyStatuesMolding RoomRejected IsleCart CorridorsWater TreatmentBreaker RoomIncinerating RoomHide-and-SeekBay 09Train Station
Chapter 3 Locations
Playcare
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