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Musical Memory

Musical Memory otherwise known as the Memory and Cognitive Recognition Test is a minigame in Chapter 2: "Fly in a Web", located in the Game Station. It is one of the minigames The Player must face to obtain the three Train Code fragments. The game works on the same principle as Simon Says.

Appearance[]

In front and behind The Player are buttons and two screens. Above the platform, there is a viewing platform, in which Mommy Long Legs talks to The Player from. The screen shows a color and its name, or a symbol, and there are buttons around the bottom platform which increase in number as the rounds progress.

Above The Player are pipes and wires, with Bunzo Bunny connected to the top plate in the middle. As the game progresses, he advances towards The Player. If they correctly inputs the pattern, he moves back upwards. However, if they makes a mistake, he will lower at a faster pace until reaching The Player and killing them.

Gameplay[]

Once standing on the platform and watching the Musical Memory Tutorial, four colored buttons will appear in front. Click the buttons in the same format of the colors seen flashing on the screen. The rounds get gradually harder until the second round, where a unique color (that being Violet) appears behind The Player to confuse them. Round three introduces Orange and White and the round slowly starts to get impossible. After the Fourth round, buttons will appear on the top and bottom. Colors that flash at an alarming pace start to appear on the screen, being practically impossible to complete. A Cease button will appear spinning around the area; clicking this button will break the entire game and complete the round automatically. Continue to a locked vent seen on the bottom of the game'ss platform.

Rounds[]

Round # List of Added Buttons Image
#1 (easy)
  • Red
  • Blue
  • Yellow
  • Green
TelevisionPlatformColors
#2 (medium)
  • Violet
TelevisionPlatformPurpleSymbolsWhite
#3 (hard)
  • Orange
  • White
TelevisionPlatformPurpleSymbolsWhite
TelevisionPlatformsOrangeHeart
#4 (difficult)
  • J
  • Heart (♡)
  • Pi (π)
  • Smiley Face [:)] (Sometimes)
  • Question Mark (?) (Sometimes)
TelevisionPlatformPurpleSymbolsWhite
TelevisionPlatformsOrangeHeart
#5 (impossible) NOTE: THE PLAYER ONLY HAS TO HIT THE CEASE BUTTON
  • Cease (⚠)
  • Omega (Ω)
  • Turquoise
  • Theta (θ)
  • 'G'
  • 'Massacre'
  • Tangerine
  • 'Ravenous'
  • Lambda (λ)
  • Burgundy
  • Coquelicot
  • Snowflake (❄)
  • 'E'
  • Smiley Face [:)]
  • Question Mark (?)
TelevisionPlatformTopSymbols
TelevisionPlatformBehindToySymbols
TelevisionPlatformRaisedSymbols

Trivia[]

  • Daisy was originally going to be the antagonist of Musical Memory, instead of Bunzo.
  • Along with Daisy, six other antagonists for Musical Memory were considered:
  • Some of the buttons in Round 5 relate to the overall franchise of Poppy Playtime.
    • Ravenous is an adjective for "extremely hungry", symbolizing the experiments' need for eating.
    • Coquelicot was originally a French vernacular name for the wild corn poppy, symbolizing Poppy's name etymology.
    • Massacre could refer to how all the workers in the factory were killed by their own experiments (such as Huggy Wuggy) during The Hour of Joy.
  • In a concept art for Musical Memory, there are some buttons unused in the final version, these being:
    • Grey
    • Bisque
    • Slight Blue
    • 'Fighter'
    • 'Rebuild'
    • 'Cutoff'
  • Most of these scrapped notes have audio files in the files, which are viewable here or here.
  • The button to end the game, Cease (⚠), used to simply just say 'Reset', and have a purple border around the button, along with a green wirey device on top of it. This is only found in the early dev build.
  • According to the Orientation Notebook, the orphans who played this game later had nightmares' about it, with one even screaming if a list of colors is said to him.

Navigation[]

Locations
Setting
Playtime Co.
A Tight Squeeze
The Player's HomeMain EntranceGift ShopSecurity RoomMain LobbyPower RoomWarehouseMake-A-FriendVentilation ShaftPoppy RoomSecret Door
Fly in a Web
Elliot Ludwig's OfficeEmpty ClosetMaintenance ClosetNavigation RoomSenior Staff Access HallPower RoomGame StationMolding RoomMusical MemoryRejected RoomWack-a-WuggyGrabPack StorageCart CorridorsStaircaseStatuesStatues WatchtowerWater TreatmentIncinerating RoomHidden LabyrinthBay 09Train Station
Deep Sleep
Trash CompactorTrain StationElliot's ExpressPlaycareGas Production ZonePlaygroundHome Sweet HomeSchoolCavernsPlayhouseCounselor's OfficeToy StoreDuck PondSafe RoomHatch Room
Project: Playtime
TheaterPlaytime FactoryDestroy-a-ToyMisfit PitStorage BFeeding Pit
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