| “ | This advanced memory and cognitive recognition test is designed to stimulate several segments of the brain, allowing us to see how quickly and efficiently your brain works. | ” |
| — Game Station Tutorial Narrator, Musical Memory Tutorial | ||
Musical Memory, otherwise known as the Memory and Cognitive Recognition Test, is a location seen in Chapter 2: Fly in a Web of Poppy Playtime.
This location is one of the minigames The Player must face to obtain the three Train Code fragments. The minigame works on the same principle as Simon Says.
Appearance[]
In front and behind the central plataform are buttons and two screens. In the upper right corner, there is a observation room with a big window, where scientists originally evaluated the orphans as the minigame progressed, as well as other minigames. The screen shows a color and its name, or a symbol, and there are buttons around the bottom platform which increase in number as the rounds progress. Above the central plataform are pipes and wires, with Bunzo Bunny connected to the top plate in the middle.
Purpose[]
Just like the other Game Station minigames, Musical Memory was designed to test and improve the orphans’ abilities as preparation for their eventual transformation into their assigned toy. This specific game was designed to determine the child’s composure, memory, and pattern recognition skills.
As the game progresses, Bunzo Bunny advances towards the challenger. If they correctly inputs the pattern, he moves back upwards. However, if they makes a mistake, he will lower at a faster pace until reaching the challenger, resulting in game over.
Gameplay[]
Once standing on the platform, watching the Musical Memory Tutorial, and listening to Mommy Long Legs' statements, four colored buttons will appear in front. The Player must click on the buttons in the same format of the colors seen flashing on the screen.
The rounds get gradually harder until the second round, where a unique color (that being Violet) appears behind The Player to confuse them. Round three introduces Orange and White and the round slowly starts to get impossible. After the fourth round, buttons will appear on the top and bottom. Colors that flash at an alarming pace start to appear on the screen, being practically impossible to complete. A Cease button will appear spinning around the area; clicking this button will break the entire game and complete the round automatically.
After that, Mommy, disappointed but pretending to be happy for The Player's victory, gives them the first part of the Train Code. With it in hand, The Player tries to return to the entrance of Musical Memory, but the bridge collapses. Seeing an open ventilation duct at the bottom of the minigame, The Player heads toward this gap and walks through the ducts.
Rounds[]
Trivia[]
- Daisy was originally going to be the antagonist of Musical Memory, instead of Bunzo.
- Along with Daisy, six other antagonists for Musical Memory were considered:
- (Better documented on the Unused Content page or in the lost content video.)
- Some of the buttons in Round 5 relate to the overall franchise of Poppy Playtime.
- Ravenous is an adjective for "extremely hungry", symbolizing the experiments' need for eating.
- Coquelicot was originally a French vernacular name for the wild corn poppy, symbolizing Poppy's name etymology.
- Massacre could refer to how all the workers in the factory were killed by their own experiments (such as Huggy Wuggy) during The Hour of Joy.
- In a concept art for Musical Memory, there are some buttons unused in the final version, these being:
- Grey
- Bisque
- Slight Blue
- 'Fighter'
- 'Rebuild'
- 'Cutoff'
- Most of these scrapped notes have audio files in the files, which are viewable here or here.
- The button to end the game, Cease (⚠), used to simply just say 'Reset', and have a purple border around the button, along with a green wirey device on top of it. This is only found in the early dev build.
- According to the Orientation Notebook, the orphans who played this game later had nightmares about it, with one even screaming if a list of colors is said to him.















