Poppy Playtime Wiki
Poppy Playtime Wiki
Musical Memory

This advanced memory and cognitive recognition test is designed to stimulate several segments of the brain, allowing us to see how quickly and efficiently your brain works.
Game Station Tutorial Narrator, Musical Memory Tutorial
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Musical Memory, otherwise known as the Memory and Cognitive Recognition Test, is a location seen in Chapter 2: Fly in a Web of Poppy Playtime.

This location is one of the minigames The Player must face to obtain the three Train Code fragments. The minigame works on the same principle as Simon Says.

Appearance[]

In front and behind the central plataform are buttons and two screens. In the upper right corner, there is a observation room with a big window, where scientists originally evaluated the orphans as the minigame progressed, as well as other minigames. The screen shows a color and its name, or a symbol, and there are buttons around the bottom platform which increase in number as the rounds progress. Above the central plataform are pipes and wires, with Bunzo Bunny connected to the top plate in the middle.

Purpose[]

Just like the other Game Station minigames, Musical Memory was designed to test and improve the orphans’ abilities as preparation for their eventual transformation into their assigned toy. This specific game was designed to determine the child’s composure, memory, and pattern recognition skills.

As the game progresses, Bunzo Bunny advances towards the challenger. If they correctly inputs the pattern, he moves back upwards. However, if they makes a mistake, he will lower at a faster pace until reaching the challenger, resulting in game over.

Gameplay[]

Once standing on the platform, watching the Musical Memory Tutorial, and listening to Mommy Long Legs' statements, four colored buttons will appear in front. The Player must click on the buttons in the same format of the colors seen flashing on the screen.

The rounds get gradually harder until the second round, where a unique color (that being Violet) appears behind The Player to confuse them. Round three introduces Orange and White and the round slowly starts to get impossible. After the fourth round, buttons will appear on the top and bottom. Colors that flash at an alarming pace start to appear on the screen, being practically impossible to complete. A Cease button will appear spinning around the area; clicking this button will break the entire game and complete the round automatically.

After that, Mommy, disappointed but pretending to be happy for The Player's victory, gives them the first part of the Train Code. With it in hand, The Player tries to return to the entrance of Musical Memory, but the bridge collapses. Seeing an open ventilation duct at the bottom of the minigame, The Player heads toward this gap and walks through the ducts.

Rounds[]

Round # List of Added Buttons Image
#1 (easy)
  • Red
  • Blue
  • Yellow
  • Green
TelevisionPlatformColors
#2 (medium)
  • Violet
TelevisionPlatformPurpleSymbolsWhite
#3 (hard)
  • Orange
  • White
TelevisionPlatformPurpleSymbolsWhite
TelevisionPlatformsOrangeHeart
#4 (difficult)
  • J
  • Heart (♡)
  • Pi (π)
  • Smiley Face [:)] (Sometimes)
  • Question Mark (?) (Sometimes)
TelevisionPlatformPurpleSymbolsWhite
TelevisionPlatformsOrangeHeart
#5 (impossible) NOTE: THE PLAYER ONLY HAS TO HIT THE CEASE BUTTON
  • Cease (⚠)
  • Omega (Ω)
  • Turquoise
  • Theta (θ)
  • 'G'
  • 'Massacre'
  • Tangerine
  • 'Ravenous'
  • Lambda (λ)
  • Burgundy
  • Coquelicot
  • Snowflake (❄)
  • 'E'
  • Smiley Face [:)]
  • Question Mark (?)
TelevisionPlatformTopSymbols
TelevisionPlatformBehindToySymbols
TelevisionPlatformRaisedSymbols

Trivia[]

  • Daisy was originally going to be the antagonist of Musical Memory, instead of Bunzo.
  • Along with Daisy, six other antagonists for Musical Memory were considered:
  • Some of the buttons in Round 5 relate to the overall franchise of Poppy Playtime.
    • Ravenous is an adjective for "extremely hungry", symbolizing the experiments' need for eating.
    • Coquelicot was originally a French vernacular name for the wild corn poppy, symbolizing Poppy's name etymology.
    • Massacre could refer to how all the workers in the factory were killed by their own experiments (such as Huggy Wuggy) during The Hour of Joy.
  • In a concept art for Musical Memory, there are some buttons unused in the final version, these being:
    • Grey
    • Bisque
    • Slight Blue
    • 'Fighter'
    • 'Rebuild'
    • 'Cutoff'
  • Most of these scrapped notes have audio files in the files, which are viewable here or here.
  • The button to end the game, Cease (⚠), used to simply just say 'Reset', and have a purple border around the button, along with a green wirey device on top of it. This is only found in the early dev build.
  • According to the Orientation Notebook, the orphans who played this game later had nightmares about it, with one even screaming if a list of colors is said to him.

Navigation[]

Locations
Main Setting Playtime Co.
Chapter 1 The Player's HomeMain EntranceGift ShopSecurity OfficeLobbyPower RoomStairway to HellStorage and SupplyVent PuzzleMake-A-Friend RoomConveyor Belt SystemStorage BayPoppy Area (The Door Behind The Closet)
Chapter 2 Empty ClosetElliot Ludwig's OfficeMaintenance ClosetCollapsed HallwayNavigation RoomSenior Staff Access HallSecondary Power RoomGame StationMolding RoomMusical MemoryRejected RoomAccess PassagesGrabPack StorageWack-a-WuggyStaircaseCart CorridorsStatuesStatues WatchtowerWater TreatmentHidden Labyrinth (Conveyor OutletPower Routing RoomIncinerating RoomGrinder Room)Bay 09Train Station
Chapter 3 Trash CompactorTrain StationElliot's ExpressPlaycarePlaycare Generator RoomGas Production ZonePlaygroundHome Sweet HomeSchoolCavernsPlayhouseCounselor's OfficeToy StoreDuck PondSafe RoomHatch Room
Chapter 4 Loading Bay 1EForeman's OfficeCaves 1CCheckpoint 1AToy GraveyardThe Shelf (Shelf StationWarden's OfficePrison Utility Zone)Containment ZoneBox StorageServer RoomBattery ShelvingArchives RoomPianosaurus' EnclosureKitchenSafe HavenSafe Haven Generator RoomSewersWaste Water PlantNo Man's LandPower Room 2FCold StorageSecondary LabHolding AreaThe Doctor's HeadquartersSawyer's OfficeCable Car LineFoundationConstruction TunnelsMining PitUnderground GarageShelf Ventilation Block B6Labs Entrance
Chapter 5 The Labs
PROJECT: PLAYTIME StationPuzzle ZonePre-Game LobbyTheaterPlaytime FactoryDestroy-a-ToyMisfit PitScreening RoomFeeding Pit
Additional WarehouseMeeting RoomUnknown AreaUnknown HallwayDoey Production FacilityUnderground StoragePoppy RoomStorage BStorage B Train StationWoodsDelivery AreaScience RoomExperiment StoreroomBlinds RoomPuzzle Pillar RoomToy RoomBoxy HabitatGas ChamberPlaytime's Park
Galleries
Characters
The PlayerElliot LudwigLeith PierreEddie M. N. RittermanWardenRowan StollThomas ClarkeMakayla HyssopTheodore GrambellHarley "The Doctor" SawyerThe Doctor's BodiesA.I.ScientistsOrphansThe PrototypePoppy PlaytimeHuggy Wuggy (PROJECT: PLAYTIME)Mommy Long Legs (PROJECT: PLAYTIME)CatNapBoxy BooKissy MissyBubba BubbaphantBobby BearHugCraftyCornKickinChickenDogDayPickyPiggyHoppy HopscotchRuined CrittersMiss DelightDoey the DoughmanYarnabyPianosaurusBaba ChopsIcky LickyRabie BabyAllister GatorSimon SmokePoeTouilleMaggie MakoOdd EdDaddy Long LegsBaby Long LegsBronBoogie BotCat-BeeBunzo BunnyMini HuggiesPJ Pug-a-PillarDaisyCandy CatSir Poops-A-LotKick-me-PaulOwen the OvenSunni BuddiSurprise HarePet StoneBarrel o' HuggysOrange Robot ToyBaby PartsCassie Cutie-PillarJolly ClownUnused Rabbit PuppetUnused Teddy BearBarrySpecialistsWuggiesLily
Toy Sets & Series'
Smiling CrittersNightmare Critters
Locations
Playtime Co.Main EntranceGift ShopSecurity OfficeLobbyPower RoomStorage and SupplyVent PuzzleMake-A-Friend RoomConveyor Belt SystemStorage BayPoppy AreaSecondary Power RoomGame StationMolding RoomMusical MemoryRejected RoomCart CorridorsWater TreatmentHidden LabyrinthBay 09Trash CompactorTrain StationElliot's ExpressPlaycarePlaycare Generator RoomGas Production ZoneHome Sweet HomeSchoolCaverns PlayhouseCounselor's OfficeSafe RoomHatch RoomLoading Bay 1EToy GraveyardShelf StationThe ShelfContainment ZonePianosaurus' EnclosurePrison Utility ZoneSafe HavenWaste Water PlantNo Man's LandSecondary LabHolding AreaThe Doctor's HeadquartersFoundationLabs EntranceStationPuzzle ZoneTheater (Gallery 1)Theater (Gallery 2)Playtime FactoryDestroy-a-Toy (Gallery 1)Destroy-a-Toy (Gallery 2)Misfit PitScreening RoomFeeding PitPre-Game Lobby
Recordings
Vintage Poppy CommercialGrabPack TrainingMommy Long Legs Commercial VHSElliot Ludwig BiographyGreen Hand TutorialMusical Memory TutorialWack-a-Wuggy TutorialStatues TutorialCatNap RecallSmiling Critters CartoonGrabPack 2.0 PrototypeThe Hour of Joy (VHS tape)Flare Hand Safety VideoPoppy Playtime MaintenancePlaytime Co. Collectable Poster ReleaseRESTRICTED disappearance 06-18-1992.mp4RESTRICTED relocation 08-08-1995.mp4RESTRICTED restoration.mp4The Story So Far: Chapter 1The Story So Far: Chapter 2The Story So Far: Chapter 3Experiment #1354 (Video Footage)The Doctor TakeoverRESTRICTED omnitool.mp4security_0783.AVI
Trailers
Chapter 1 Official TrailerChapter 2 Teaser TrailerChapter 2 Official TrailerChapter 1 Mobile TrailerChapter 3 Teaser TrailerChapter 2 Mobile TrailerProject: Playtime Official Cinematic TrailerProject: Playtime Official Gameplay TrailerPhase 2: Incineration Launch TrailerPhase 3: Forsaken Launch TrailerChapter 3 Teaser Trailer 2Chapter 3 Official Game Trailer 1Chapter 3 Official Game Trailer 2Chapter 4 Teaser TrailerChapter 4 Trailer: YarnabyChapter 4 Trailer: Pianosaurus JingleChapter 4 Cinematic Trailer: The DoctorChapter 4 Gameplay Trailer: Doey the DoughmanChapter 4 Accolades TrailerChapters 1-4 Available Now!Chapter 4 Console TrailersHuggy & Friends Teaser TrailerHuggy & Friends Availability Trailer Poppy Playtime Escape Trials in FortniteChapter 5 Teaser TrailerChapter 5 Trailer: Experiment 1202Chapter 5 Cinematic Trailer: Welcome Home
Games
Chapter 1: A Tight SqueezeChapter 2: Fly in a WebChapter 3: Deep SleepChapter 4: Safe HavenChapter 5Phase 2: IncinerationPhase 3: ForsakenPoppy Playtime Forever
Other
Poppy Playtime x GamejoltYoutooz CollaborationBPNNWLE 4Make-A-FriendTrainOne year.Passenger CarsTheater IncidentThe Hour of JoyFoster and Adoptive Care InitiativeGolden PathYoung Geniuses ProgramPuzzle PillarsPort-A-LoungesToy PartsGrabPackBlue HandRed HandLimónMonsters & Mortals DLC: Poppy PlaytimeGreen HandTrophiesTelephoneGrabPack 2.0Purple HandPower CellsGas MaskRace CarsFlare HandOmni-HandOrientation NotebookTagMaze of MessagesHand ScannersPower SocketsGearsPoppy Playtime x Spark UniversePoppy Playtime x FortniteSecurity Emblems