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ProjectPlaytimeLogo CAN'T RUN, JUST DIE!

This article is exclusive only to the game Project: Playtime. This is not affiliated with the base game itself, so please do not add it with the base game itself.

Are you looking for the main game's version, Mommy Long Legs?


Mommy is best described as a spider-like psychotic murderer who kills for fun.


This monster finds and kills her prey before she's even seen. She can climb onto walls and ceilings to stalk the hunted, then when the moment is right- she strikes!

Mommy has several tactical advantages, such as her spider webs which can slow down her prey. Additionally, she also has the ability to see through walls for a short period, allowing her to locate every survivor quickly and quietly.

Mommy was created in 1991 as a way to make use of Playtime Co.'s new elastic plastic. Eventually, she was transferred to The Game Station with the children, where she was so popular that Playtime Co. actually created a toy out of her and took it to market!

ASSESSMENT: Don't stand still.

Mommy Long Legs' Assessment description in Project: Playtime


Mommy Long Legs is a returning character from Poppy Playtime, being one of the three selectable monsters for Project: Playtime. She is described as a spider-like psychotic monster who kills for fun, and she currently has three abilities at her disposal.

Appearance[]

Her appearance remains nearly the same as in the main game. She has baby pink skin with pink rubbery balloon-like hair that's styled and tied in a baby blue hair tie. She has thin yet flexible limbs alongside a stretchable neck. She has pink gloves on her hands, pink shoes, and blue long-sleeve socks on her feet. Her eyes are green with three eyelashes on each one. One difference from her main game design is that now she is wearing a baby blue bead necklace instead of having just a circle around her neck.

Gameplay[]

Out of all three monsters, Mommy Long Legs currently has the most abilities, with three abilities at her disposal alongside a selectable sabotage. She can shoot spider webs which can slow down her opponents. She can also climb walls and hang onto ceilings, allowing her to take control of areas, waiting for any prey. Finally, she can use her last ability, Spotter Lens, to see any Specialists on the map.

Abilities[]

Mobility Ability[]

MommyArmIcon
Grapple
Description Mommy Long Legs grabs onto the ledge she had faced, gripping onto the ledge and using her elastic plastic to pull herself towards that area. Can hang onto that area or jump off.
Strategies

  • You should utilize this ability for both movement and stealth. Both are viable, as you can use both in most situations.
    • You can use this ability as a movement ability to get to places easier, go to failed Puzzle Pillars, or chase Specialists.
    • You can use this ability as a stealth move by using it to secretly guard Survivor Deposits to catch any unsuspecting players attempting to revive other survivors.
  • It is best to only use this ability to hang off walls on large ceiling, excluding invisible barriers or borders.
    • Hanging off invisible ceilings will result in Mommy Long Legs sticking out more.

Tracking Ability[]

SpotterLens
Spotter Lens
Description After using the move, your vision will go gray as any players on the map will be highlighted with yellow for roughly 3 seconds only.
Cooldown 62 seconds
Strategies

  • Spotter Lens should only be used during situations where you cannot find any Survivors, these times can be seen especially during end-game or during slow games.
    • This move is a precious move considering the power it holds, so conserving it is recommended.
  • Survivors hiding in Port-A-Lounges cannot be seen with Spotter Lens, so it isn't recommended to use this move to find a hiding survivor.
  • Using this ability after all survivors have obtained the Toy Parts is not recommended, as Survivors are required to either call the train or come to the train in order to escape.

Tactical Ability[]

Webs
Spider Webs (Revamped for an eventual return)
Description Mommy Long Legs shoots a ball of spider web in front of her, preventing players from sprinting nor jumping.
Cooldown N/A
Strategies

  • It is best to use this move while chasing a Survivor, as landing these webs give you an upper-hand while attempting to down said survivor.
  • Using this ability far away or around corners is not recommended, as using the ability far away leads to less likely successful landings and around corners can result in missing by a survivor simply going around the corner.
  • Try not to shoot an actively-moving survivor, as it'll lead to you missing multiple times.

Trivia[]

  • On the Developer Q&A podcast viewed on the Mob Entertainment YouTube Channel, the developer Addison revealed that Mommy Long Legs was considered one of the hardest Monsters to develop within Project: Playtime.[1]
  • According to her description, it's revealed that her Bigger Bodies form came before the Toy was produced, making it the first time where a Bigger Body monster was created prior to their Toy creation date.

Navigation[]

Project: Playtime
Content Navigation
Characters
SpecialistsLeith PierreMicath PierciadoHuggy WuggyMommy Long LegsBoxy BooBunzo BunnyPJ Pug-a-PillarWuggiesCatNap
Maps
Pre-Game LobbyTheaterPlaytime FactoryFeeding PitScreening RoomDestroy-a-ToyMisfit Pit
Gameplay Mechanics
Puzzle PillarsPort-A-LoungeCrash DoorsGrapple HandlesDash HandlesSabotagesPerksToy PartsToy Machine Deposits
Character Cosmetics
Huggy WuggyMommy Long LegsBoxy BooOutfitsHatsFacesShirtsPantsShoesSkinsGrabPackHandsEmotes
Misc. Cosmetics
Loading ScreenSound Packs
Miscellaneous
ToyboxShoppyToy TicketsPlaycoinsUpdate Patch LogUnused ContentSoundtrackEaster Eggs

References[]

  1. "Yeah, um, I think that Mommy has the hardest... The movement with the Grapple was difficult but it was also done in the course of about four hours. (...) Sabotages wise, I think that the nightmare... Living Nightmare! Where everything goes dark, it was the most difficult. It was a combination between Tech Art, Level Design, Environment Art, and Programming. So it was a lot of communication and a lot of processing. -Addison Wessel (Timestamp 13:34)
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