| This article is about the machine. You may have been looking for the room of the same name. |
| “ | Our founder, Elliot Ludwig, was a visionary. He set the stage for all of Playtime Co.'s greatest feats. Yet of all the amazing things that he created, the Make-a-Friend Machine is one of the most creative, impressive, and advanced. It is solely responsible for nearly every Playtime Co. toy sold on the market to this day. All it needs is to be fed the proper parts, and it will then paint, assemble, and do a quality inspection of the toy all on it's own. Gone is the need for complex sorting or back-breaking labor. This machine can do all that- and more! | ” |
| — Information Panel: Make-A-Friend | ||
Make-A-Friend is a machine created by Elliot Ludwig which served to create Playtime Co. toys all by itself.
This machine is used by The Player in Chapter 1: A Tight Squeeze to make a Cat-Bee toy, allowing them to access a new area where they are ambushed by Huggy Wuggy.
Appearance[]
| “ | This is the true heart of the factory. When it was built in 1960, this was the most advanced toy construction machinery in the world—a completely automated system—and it’s still in use today. Invented by Elliot Ludwig, this machine is the pride of Playtime Co., and every visitor is brought here to experience the magic of pulling the three levers and watching their new best friend roll off the production line. | ” |
| — Make-A-Friend's description in the Orientation Notebook, page 72 | ||
The Make-A-Friend Machine consists of old mechanisms that were used by Playtime Co. to create the toys seen in-game, possibly including Huggy Wuggy. This machine was used for visitors to leave with a toy, for remembrance of the facility and to create a way for visitors to support and increase trust for the factory. There are three mechanisms that can be seen.
History[]
Backstory[]
The Make-A-Friend machine was built by Elliot Ludwig in 1960 as a revolutionary machine which aimed to complete the entire process of toy creating independently, eliminating the need for manual labor. It apparently went on to create the vast majority of Playtime Co. toys. The machine was also utilised for the companies tours, as visitors could use the machine to create their own toy, though they would need to buy it at the Gift Shop to take it home.
Chapter 1: A Tight Squeeze[]
The Player enters the Make-A-Friend Room through a ventilation shaft, and after solving a puzzle to turn on the machine's power, they provide the machine with the toy parts it needs and it begins crafting a Cat-Bee toy, taking approximately a minute to do so. Said toy allows The Player to move in to a new area, where they are unexpectedly ambushed by Huggy Wuggy.
Gallery[]
Trivia[]
- Make-A-Friend may be a reference to Build-A-Bear.
- The middle machine’s eyes will follow The Player upon being activated, though this does not apply to the other machines.
[]
| Gameplay Mechanics | |
|---|---|
| Chapter 1 | Keypads • Hand Scanners • Power Poles • Power Sockets • Pull Handles • Control Panel • Make-A-Friend • Crates |
| Chapter 2 | Grapple Handles • Power Poles • Power Sockets • Hand Scanners • Switches • Crane • Pull Handles • Barry • Train |
| Chapter 3 | Pull Handles • Pistons • Power Cell Sockets • Hand Scanners • Power Sockets • Spinning Posts • Jump Pads • Race Cars • Turrets • Power Cords • Power Poles • Crates • Switches • Grapple Handles |
| Chapter 4 | Grapple Handles • Power Cell Sockets • Hand Scanners • Crates • Jump Pads • Power Poles • Power Sockets • Pull Handles • Breakable Barriers • Keypads • Meat Hooks • Power Switches • Valve Handles • Barry • Saws • Power Cords • Switches • Liquid Nitrogen Canisters |
| PROJECT: PLAYTIME | Train • Puzzle Pillars • Port-A-Lounges • Crash Doors • Hand Scanners • Grapple Handles • Dash Handles • Toy Machine • Pull Handles • Toy Parts • Toy Machine Deposits • Sabotages • Perks |
| Poppy Playtime Forever | Power Poles • Power Sockets |



