“ | This is the true heart of the factory. When it was built in 1960, this was the most advanced toy construction machinery in the world—a completely automated system—and it’s still in use today. Invented by Elliot Ludwig, this machine is the pride of Playtime Co., and every visitor is brought here to experience the magic of pulling the three levers and watching their new best friend roll off the production line. | ” |
— Make-a-friend's description in the Orientation Notebook, page 72 |
The Make-A-Friend room, also known as the Factory Floor, is a location within the Playtime Co. toy factory. It made its debut in Chapter 1: "A Tight Squeeze". This area is a major room, as this room includes multiple puzzles alongside being the room prior to the familiar vent chase.
Accessing[]
To access the Make-A-Friend room, The Player must first unlock the vent leading to the Make-A-Friend room, which the vent can be seen within the Storage Room. After opening the ventilation system, one last puzzle must be completed using both GrabPack hands.
Appearance[]
The Make-A-Friend Machines are old mechanisms that were used by Playtime Co. to create the toys seen in-game, possibly including Huggy Wuggy, etc. This machine was used for kids and adopted orphans to leave with a toy, for remembrance of the facility and to create a way for visitors to support and increase trust for the factory. There are three Make-A-Friend machines in the room before the Vent Chase Sequence.
On top of said room, a series of catwalks can be seen. These catwalks lead to a power source that connects to the area's power that must be turned on.
A sign in the middle of the room with the history of the Make-A-Friend machine reads:
“ | Our founder, Elliot Ludwig, was a visionary. He set the stage for all of Playtime Co.'s greatest feats. Yet of all the amazing things that he created, the Make-a-Friend Machine is one of the most creative, impressive, and advanced. It is solely responsible for nearly every Playtime Co. toy sold on the market to this day. All it needs is to be fed the proper parts, and it will then paint, assemble, and do a quality inspection of the toy all on it's own. Gone is the need for complex sorting or back-breaking labor. This machine can do all that- and more! | ” |
— Make-A-Friend Description, 1960 |
Objectives[]
Catwalks[]
In order to obtain the Cat-Bee toy and exit the Make-A-Friend room, the power must be turned on. When The Player clicks the "Power On" button within the middle of the room, the power ends up shortening. To fix the power, The Player navigates upwards towards the catwalks of the Make-A-Friend room. This area can be accessed through the staircase near the two stacked boxes. Once The Player climbs the staircase, a power source alongside a series of slidable pathways can be seen. They navigate through this puzzle, and after doing so, the Make-A-Friend machines will be activated.
Activation[]
After they activate the machinery, they click the button again. This results in all the mechanisms being functional. The Player simply pull the levers on each toy-filled tube and watch as their Cat-Bee toy is created. Once the Cat-Bee toy is completed, they simply scan their item on the scanner next to the "Nobody leaves without a Toy" door.
Gallery[]
Trivia[]
- Make-A-Friend may be a reference to Build-A-Bear.
- The middle machine’s eyes will follow The Player upon being activated, though this does not apply to the other machines.