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The Incinerating Room is a location in Playtime Co. It debuted in Chapter 2: Fly in a Web of Poppy Playtime. The room serves as a puzzle room, having you create a Gear in order to open another room to continue Mommy's game of Hide-and-Seek.

Appearance[]

The Incinerating Room is dark and eerie in general. Several vents are seen above, the entire area is made of steel, and a panel for the Green Hand is visible to the right of the furnace. Upon opening doors of said furnace, a crackling fire burns red-hot. The Player cannot go any further than the rim of the burning chamber. The fire also provides a dim crimson glow to the entire room.

Gameplay[]

In order to open the door preventing you from continuing Mommy's game, you must create a gear with the Gear Mold found on the rusty shelf to the left of the room. After obtaining the item, go to the upstairs area of the furnace and place the Gear Mold within the confidently-shaped insert hole.

Continue to activate the furnace by using the Green Power Receiver. After a dramatic scene of the furnace burning the mold, an iron rod will be casted into the mold, allowing it to become a fully-functional gear that can be used to open the door.

Trivia[]

  • Fans initially theorized that The Player would use something similar to kill Mommy upon the release of the Mommy Long Legs Commercial, since it specifically warned to not "expose elastic-plastic to extreme heat or freezing temperatures". This, however, was never implemented into the game.

Navigation[]

Locations
Setting
Playtime Co.
A Tight Squeeze
Main EntranceGift ShopSecurity RoomMain LobbyPower RoomWarehouseMake-A-FriendVentilation ShaftPoppy RoomSecret Door
Fly in a Web
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Deep Sleep
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Project: Playtime
TheaterPlaytime FactoryDestroy-a-ToyMisfit PitStorage B
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