| “ | You can now carry power with you, remotely! That's not all... you can grapple now too! Innovation has done it again. | ” |
| — Chapter 2: Fly in a Web Steam description referring to the Green Hand | ||
The Green Hand is a GrabPack hand which debuted in Chapter 2: Fly in a Web of Poppy Playtime.
This hand can give and receive power from the green transmitter Power Sockets and green receivers, with the charge lasting for 10 seconds.
History[]
Chapter 2: Fly in a Web[]
After The Player loses their Red Hand to Mommy Long Legs, they enter the Molding Room near the Game Station to craft a Green Hand. They utilise this tool to store and use electricity and to later open the Train door to board it and escape.
Chapter 3: Deep Sleep[]
During their venture into Playcare, The Player uses their Green Hand to solve various puzzles within Home Sweet Home, the School and the Counselor's Office by storing and transmitting electricity.
When defending themselves against CatNap, The Player uses Batteries to overcharge a Green Hand outlet with massive amounts of electricity, overcharging the Green Hand itself to shoot it at CatNap and defeat him. However, this also results in the destruction of the hand.
Gallery[]







