| GrabPack 2.0 |
| This article is about the item. You may have been looking for the VHS tape of a similar name. You may have also been looking for the original GrabPack. |
The GrabPack 2.0 is an enhanced version of the original GrabPack from previous chapters. It comes with new features such as air jets and the ability to swap hands with ease. The GrabPack 2.0 replaces the original GrabPack in Chapter 3: Deep Sleep. It was created in the late 1980s.[1]
Appearance[]
The GrabPack 2.0 is a more detailed GrabPack and looks nearly identical to its predecessor but has been modified with many new features, with the most notable apparatus being an air tank on the back, which is connected to air jets to reduce fall damage and comes with a new hand already attached. It also has a built-in slot on the right handle that can open up to reveal a flashlight. It has some new aesthetics on the arms, with a red band just before the hands and some blue plates.
New Hands and Abilities[]
The GrabPack 2.0 is a more advanced GrabPack introduced in Chapter 3, which uses both the old Blue and Green Hands while also being tweaked to be able to switch to other obtained Hands.
The Purple Hand, also called the Rocket Hand, is obtained along with the GrabPack 2.0 in a backroom in the Gas Production Zone. It can be accessed after using a Power Cell to open the room it is contained in and has a more high-tech appearance than the others. Its special ability is to launch its user in the air by activating Purple Jump Pads.
The Flare Hand, also called the Orange Hand, is obtained in the School, specifically after the Miss Delight chase, around the corner and at the end of the hallway next to the Hoppy Hopscotch cutout. It has the appearance of a finger gun, and is the first hand that can be used somewhat offensively, shooting flares that illuminate the surrounding area, can scare off the enemies and burn certain resources. It can hold a maximum of five flares and reloads automatically on a timer.
At the end of Chapter 3, the Green Hand is lost during the final battle against CatNap after being launched at him with an overcharged source of electricity. It can be seen still attached to CatNap's left shoulder when The Prototype kills him and takes him away.
The Red Hand, originally found within Chapter 1 and stolen by Mommy Long Legs in Chapter 2, can be rediscovered in Chapter 4: Safe Haven on the body of a deceased Shelf Keeper in the Shelf East Block. The Red Hand's purpose is to act as a form of higher security clearance.
The Omni-Hand, sometimes referred to as the Omni-Red Hand, is obtained after beating Harley Sawyer and upgrading the Red Hand. This hand features four circuits designed to open specific Red Hand Scanners found throughout the facility. These hands were used by executives with only four implied to exist.
Mechanics[]
| Usage | GIF | Description | Hands accessible |
|---|---|---|---|
| Extended wire | |
The GrabPack 2.0 has a significantly longer cable, allowing the hands to reach further places when fired from their respective hand cannons. | All |
| Swap hands | |
The GrabPack 2.0 has the ability to swap the right hand, switching between the Green, Purple, Flare, and Red/Omni GrabPack Hands. A specific hand can be chosen using the Number Keys/D-Pad or the Hand Wheel in Chapter 4. | Green, Purple, Flare, Red/Omni,Yellow |
| Break long falls | |
The GrabPack 2.0 has the ability to break long falls, thanks to its built-in air jets. | Air Jets |
| Launch The Player upwards | |
The Purple Hand has the ability to launch The Player to heights they cannot normally reach. This only works when they stand directly on a purple bounce pad, which is activated by the Purple Hand. | Purple |
| Shoot flares | |
The Flare Hand can shoot flares to illuminate a dark area or to scare away the Ruined Critters. It can also be used to reveal which CatNap hallucinations are fake in his bossfight. | Flare |
| Activate select Scanning Pads | |
The Omni-Hand has the ability to activate select scanning pads present in the Prison. However, it can only be used four times before breaking, becoming unusable as an Omni-Hand afterwards. | Red/Omni |
Controls[]
| Action | Keyboard | PlayStation | Xbox | Switch |
|---|---|---|---|---|
| Movement | W, A, S, D | Left Stick | Left Stick | Left Stick |
| Run | Shift | L3 | LSB | L3 |
| Crouch | Ctrl | Circle | B | A |
| Pause | Esc | Options | Menu | Plus Button |
| Inventory | Tab | Touch Pad | Veiw | Minus Button |
| Interact | E | Square | X | Y |
| Jump | Space | Cross | A | B |
| Fire Left Hand | Left Click | L2 | LT | ZL |
| Fire Right Hand | Right Click | R2 | RT | ZR |
| (Hold) Drop Left Carriable | Left Click | L2 | LT | ZL |
| (Hold) Drop Right Carriable | Right Click | R2 | RT | ZR |
| Rotate Power Pole Left | Q | L1 | LB | L |
| Rotate Power Pole Right | E | R1 | RB | R |
| Swap Hands | Scroll Wheel | Triangle | Y | X |
| Swap Hands Radial | Q | R1 | RB | R |
| Green Hand / Red Hand / Omni-Hand | 1 | D-Pad Left | D-Pad Left | Left Button |
| Purple Hand | 2 | D-Pad Up | D-Pad Up | Up Button |
| Flare Hand | 3 | D-Pad Right | D-Pad Right | Right Button |
| Gas Mask (Chapter 3) | F | D-Pad Down | D-Pad Down | Down Button |
| Flashlight (Chapter 4) | F | D-Pad Down | D-Pad Down | Down Button |
| Exit Turret | E | Square | X | Y |
Gallery[]
Official Renders[]
Trivia[]
- The Purple Hand's jump sound effect is reminiscent of the Aerial Faith Plate's sound effect from Portal 2, just with a softer bang. However, it may only be a generic mechanical jump sound effect instead.
- The right hand does one spin around the wrist after switching to another hand.
- An earlier unused animation for the switching of hands had a small claw under the hand that would grab the hand, switch it, and then reattach the new hand. It is unknown why this went unused and is noticeably faster.
- The specialized hands used in Chapter 3 and 4 appear to coincide in color and ability with several Smiling Critters characters:
- The Green Hand, first obtained for the old GrabPack, appears to correspond in color with Hoppy Hopscotch and revolves around energy-based abilities, matching up with Hoppy's lightning bolt pendant.
- The Purple Hand appears to correspond in color with CatNap and revolves around vertical movement-based abilities, matching up with cats being able to jump to great heights.
- The Flare Hand appears to correspond in color with DogDay and revolves around illumination flare-based abilities, matching up with DogDay's sun pendant.
- The Red Hand and Omni-Hand appear to correspond in color with Bobby BearHug and revolve around executive access-based abilities, matching up with Bobby's personality accessing other's hearts.
- This can be speculated to imply that other specialized hands matching the other Smiling Critters will be available in later chapters.
- The Flare Hand is a reference to the finger gun hand gesture.
- In the Chapter 3 Official Game Trailer 2, the Flare Hand is found on the locker closer to the room where The Player killed Miss Delight. When Chapter 3 released, the Flare Hand is instead on the locker next to a Hoppy Hopscotch cutout, leaving Note 6 in its place.
- If obtained early using glitches or cheats, the Flare Hand can still be used with the previous GrabPack.[2]
- In the VHS Tape, the air tank is seen clipping through the wire coil.
- The thumbs of the hands do not appear to be opposable.
- There were four people in the Playtime Co. factory with high enough clearance for an Omni-Hand at the time of The Hour of Joy: Leith Pierre, Stella Greyber, Eddie M. N. Ritterman and the Prison's Warden.
References[]
- ↑ Transcript Submission: "He had somehow gotten his hands on one of the new grabpacks and a Green Hand attachment."
- ↑ Shaky: Beating Poppy Chapter 3 Without The Purple Hand




























