Poppy Playtime Wiki
Poppy Playtime Wiki

Explore one of Playtime Co.'s most popular locations, the Game Station! This Train Station is more than just a pitstop... there's games, a playground, and much, much more. Even better- the train provides a straight shot right out of the factory.
Steam's Game Station description


The Game Station is a major location seen in Chapter 2: Fly in a Web of Poppy Playtime.

This area was built by Warrenbach Construction and was where the orphans of Playtime Co. would play through minigames which would test their abilities, as preparation for their eventual toy conversions. The Game Station acts as a lobby that The Player patronizes throughout the runtime of the second chapter, connecting all three minigames that they play to collect the Train Code.

Appearance[]

The Game Station is an underground area with no natural light, which was raised as a concern in a Formal Request Form which requested the company to add fake windows to ensure that the children maintained good mental health. It contains a series of playground structures for kids to play with while waiting for the next mini-game to start. In one of these playground structures, a Train Trophy can be collected. These structures are incredibly colorful, full of red, yellow, and blue colors. Most of the structures include a playground-like area with slides, circular monkey bars, and spinning wheels. In the far center of the area, a massive train can be seen under the Game Station logo.

On the Game Station's ceiling is a control room containing innovative technology, security cameras, etc. This room is accessed after killing Mommy Long Legs during a game of Hide and Seek and traveling through Bay 09. When first entering into this room, Poppy Playtime can be seen trapped in webs, and two documents are also found within this room: a Formal Request Form to add windows and Employee Instructions on how to control the Game Station. After freeing Poppy from the webs, she instructs The Player to escape with her via the train seen below the Train Station.

History[]

Backstory[]

This is a very special part of the Playtime factory, built specifically for the orphans adopted by the company as part of our commitment to poor, unfortunate children. It contains several attractions and offers enough fun to forget the outside world. Mommy Long Legs is their guide here, making sure everyone is safe and having a great time!
Game Station's main description, Orientation Notebook


Following the proposal of the Bigger Bodies Initiative, Playtime Co. had Warrenbach Construction build the Game Station, though the latter wasn’t aware of its true intentions. The facility’s supposedly innocent minigames were secretly designed to test specific abilities of the orphan players, so they could later be turned into their assigned toys with the necessary physical abilities for their job roles. Countless orphans were tested over a few years, such as Makayla Hyssop, Quinn Navidson, Kevin Barnes and many more. However, many of the children felt "rowdy" which led to the installation of big artificial windows in the walls of the Game Station after a request from Dr. Matthew Wayson. In late 1990, experiments 1174 and 1176 were created for the Musical Memory and Statues games. Mini Huggies were also created at some point for Wack-a-Wuggy.

In 1991, a Bigger Body form of Mommy Long Legs was created and it was later decided that she could run the Game Station. She got very popular with the kids there, even though they didn’t quite know what she was - this popularity led to the release of the Mommy Long Legs toy. Her experiment form was very protective of the children, probably because she was once an orphan herself before being turned into Mommy, so she knew the true reason as to why these kids were playing these minigames and didn't want them to suffer the same fate. Regardless, she still performed her assigned duties, though she was very aggressive toward employees. This led to intercom recordings being added to the facility to introduce the games, so that staff didn't have to go near her. The Game Station was packed with orphans on the daily, with a heyday occurring on May 5th of 1992. The children would be guided by Mommy Long Legs, waiting for the pre-recorded Stella Greyber intercom, which would guide the kids to the next minigame. During The Hour of Joy, all of the Game Station’s staff were killed by Mommy,

Chapter 2: Fly in a Web[]

The Player initially was tasked with simply activating the Game Station and taking the train seen at the far end of the room. Prior to entering the Game Station, they activate the power via the Power Room seen to the left of the main entrance. As they use the GrabPack to open the door leading to the Game Station, the intimidating antagonist Mommy Long Legs interrupts them; ripping off the red GrabPack hand and revealing herself alongside the captive Poppy Playtime. At the end of her monologue, Mommy instructs The Player to play what remains of the three mini-games in order to collect all three pieces to the Train Code in order to escape. Entering the Game Station, The Player is then instructed to pull a lever, which results in Stella Greyber's pre-recorded voice.

Hi kids! Welcome to the Game Station! I'm Stella and we've got three super, duper fun games to play! These little tests show us just how crazy, strong and smart you are! Follow Mommy Long Legs down the stairs and we'll start by playing Musical Memory! See you in a bit!
Stella Greyber
noicon
, Intercom Recording 1


Following these instructions, the Musical Memory game slowly opens up allowing the Player to walk in and play in order to obtain their first half of the Train Code. During any time entering this room, the Golden Train Trophy can be obtained by climbing into one of the child playground holes on the left side of the playground.

Post-Musical Memory[]

After obtaining the new GrabPack hand from the Molding Room, beating Musical Memory, and entering the Game Station again, the area remains the same with an exception of Bunzo Bunny's corpse hanging from the cobwebs seen on the ceiling of the Game Station. The Player must continue to pull the lever seen near the train Station, activating Stella Greyber's second pre-recorded announcement and the opening of the Wack-a-Wuggy game.

Post-Wack-a-Wuggy[]

After defeating the Wack-a-Wuggy mini-game and successfully navigating through the Cart Corridors, returning to the Game Station yet again reveals the Mini Huggies corpses hanging upon the cobwebs alongside Bunzo Bunny. For the last time, the final lever is pulled, opening Statues. However unlike the previous two mini-games, the underground door leading to Statues breaks down and the GrabPack must be used to pull the door open. Nonetheless, The Player enters Statues.

Post-Statues & Hide-and-Seek[]

Unlike the previous two times, The Player doesn't return to the Game Station after defeating Mommy Long Legs. Instead, they enter through catwalks in order to free Poppy from the Game Station Control room. After coming across Poppy, she asks if Mommy is defeated before insisting to get on the train. Once navigating to the front of the train, the Train Code is entered and the Train starts. However, instead of escaping, Poppy suddenly decided to not let The Player leave yet and sends them deeper into the factory. Before Poppy can finish her monologue, she is caught off guard by an unknown sound sounding distinctly similar to an alarm clock, only having enough time to exclaim her surprise before the audio goes silent completely. The train then speeds up alarmingly, then derails and crashes, The Player witnessing the sign for Playcare before blacking out.

Gallery[]

Poppy Playtime[]

Concept[]

The original 2 versions were originally going to be much bigger, however, it was changed due to being unrealistically big.

1st Version[]

2nd Version[]

Trivia[]

  • The Game Station went through many stages of development, with three different versions of the Game Station.
    • One of the versions was a much smaller area, with tight playground areas, no mini-game entrances, and a much smaller Train.
    • Another version of the Game Station is very similar to the version mentioned above, but without the playground equipment.
  • The Claw Trophy is supposed to be grabbed by the end of the game when The Player is walking on the catwalks. However, the trophy can be obtained at any time while in the Game Station.

Navigation[]

Locations
Main Setting Playtime Co.
Chapter 1 The Player's HomeMain EntranceGift ShopSecurity OfficeLobbyPower RoomStairway to HellStorage and SupplyVent PuzzleMake-A-Friend RoomConveyor Belt SystemStorage BayPoppy Area (The Door Behind The Closet)
Chapter 2 Empty ClosetElliot Ludwig's OfficeMaintenance ClosetCollapsed HallwayNavigation RoomSenior Staff Access HallSecondary Power RoomGame StationMolding RoomMusical MemoryRejected RoomAccess PassagesGrabPack StorageWack-a-WuggyStaircaseCart CorridorsStatuesStatues WatchtowerWater TreatmentHidden Labyrinth (Conveyor OutletPower Routing RoomIncinerating RoomGrinder Room)Bay 09Train Station
Chapter 3 Trash CompactorTrain StationElliot's ExpressPlaycarePlaycare Generator RoomGas Production ZonePlaygroundHome Sweet HomeSchoolCavernsPlayhouseCounselor's OfficeToy StoreDuck PondSafe RoomHatch Room
Chapter 4 Loading Bay 1EForeman's OfficeCaves 1CCheckpoint 1AToy GraveyardThe Shelf (Shelf StationWarden's OfficePrison Utility Zone)Containment ZoneBox StorageServer RoomBattery ShelvingArchives RoomPianosaurus' EnclosureKitchenSafe HavenSafe Haven Generator RoomSewersWaste Water PlantNo Man's LandPower Room 2FCold StorageSecondary LabHolding AreaThe Doctor's HeadquartersSawyer's OfficeCable Car LineFoundationConstruction TunnelsMining PitUnderground GarageShelf Ventilation Block B6Labs Entrance
Chapter 5 The Labs
PROJECT: PLAYTIME StationPuzzle ZonePre-Game LobbyTheaterPlaytime FactoryDestroy-a-ToyMisfit PitScreening RoomFeeding Pit
Additional WarehouseMeeting RoomUnknown AreaUnknown HallwayDoey Production FacilityUnderground StoragePoppy RoomStorage BStorage B Train StationWoodsDelivery AreaScience RoomExperiment StoreroomBlinds RoomPuzzle Pillar RoomToy RoomBoxy HabitatGas ChamberPlaytime's Park
Galleries
Characters
The PlayerElliot LudwigLeith PierreEddie M. N. RittermanWardenRowan StollThomas ClarkeMakayla HyssopTheodore GrambellHarley "The Doctor" SawyerThe Doctor's BodiesA.I.ScientistsOrphansThe PrototypePoppy PlaytimeHuggy Wuggy (PROJECT: PLAYTIME)Mommy Long Legs (PROJECT: PLAYTIME)CatNapBoxy BooKissy MissyBubba BubbaphantBobby BearHugCraftyCornKickinChickenDogDayPickyPiggyHoppy HopscotchRuined CrittersMiss DelightDoey the DoughmanYarnabyPianosaurusBaba ChopsIcky LickyRabie BabyAllister GatorSimon SmokePoeTouilleMaggie MakoOdd EdDaddy Long LegsBaby Long LegsBronBoogie BotCat-BeeBunzo BunnyMini HuggiesPJ Pug-a-PillarDaisyCandy CatSir Poops-A-LotKick-me-PaulOwen the OvenSunni BuddiSurprise HarePet StoneBarrel o' HuggysOrange Robot ToyBaby PartsCassie Cutie-PillarJolly ClownUnused Rabbit PuppetUnused Teddy BearBarrySpecialistsWuggiesLily
Toy Sets & Series'
Smiling CrittersNightmare Critters
Locations
Playtime Co.Main EntranceGift ShopSecurity OfficeLobbyPower RoomStorage and SupplyVent PuzzleMake-A-Friend RoomConveyor Belt SystemStorage BayPoppy AreaSecondary Power RoomGame StationMolding RoomMusical MemoryRejected RoomCart CorridorsWater TreatmentHidden LabyrinthBay 09Trash CompactorTrain StationElliot's ExpressPlaycarePlaycare Generator RoomGas Production ZoneHome Sweet HomeSchoolCaverns PlayhouseCounselor's OfficeSafe RoomHatch RoomLoading Bay 1EToy GraveyardShelf StationThe ShelfContainment ZonePianosaurus' EnclosurePrison Utility ZoneSafe HavenWaste Water PlantNo Man's LandSecondary LabHolding AreaThe Doctor's HeadquartersFoundationLabs EntranceStationPuzzle ZoneTheater (Gallery 1)Theater (Gallery 2)Playtime FactoryDestroy-a-Toy (Gallery 1)Destroy-a-Toy (Gallery 2)Misfit PitScreening RoomFeeding PitPre-Game Lobby
Recordings
Vintage Poppy CommercialGrabPack TrainingMommy Long Legs Commercial VHSElliot Ludwig BiographyGreen Hand TutorialMusical Memory TutorialWack-a-Wuggy TutorialStatues TutorialCatNap RecallSmiling Critters CartoonGrabPack 2.0 PrototypeThe Hour of Joy (VHS tape)Flare Hand Safety VideoPoppy Playtime MaintenancePlaytime Co. Collectable Poster ReleaseRESTRICTED disappearance 06-18-1992.mp4RESTRICTED relocation 08-08-1995.mp4RESTRICTED restoration.mp4The Story So Far: Chapter 1The Story So Far: Chapter 2The Story So Far: Chapter 3Experiment #1354 (Video Footage)The Doctor TakeoverRESTRICTED omnitool.mp4security_0783.AVI
Trailers
Chapter 1 Official TrailerChapter 2 Teaser TrailerChapter 2 Official TrailerChapter 1 Mobile TrailerChapter 3 Teaser TrailerChapter 2 Mobile TrailerProject: Playtime Official Cinematic TrailerProject: Playtime Official Gameplay TrailerPhase 2: Incineration Launch TrailerPhase 3: Forsaken Launch TrailerChapter 3 Teaser Trailer 2Chapter 3 Official Game Trailer 1Chapter 3 Official Game Trailer 2Chapter 4 Teaser TrailerChapter 4 Trailer: YarnabyChapter 4 Trailer: Pianosaurus JingleChapter 4 Cinematic Trailer: The DoctorChapter 4 Gameplay Trailer: Doey the DoughmanChapter 4 Accolades TrailerChapters 1-4 Available Now!Chapter 4 Console TrailersHuggy & Friends Teaser TrailerHuggy & Friends Availability Trailer Poppy Playtime Escape Trials in FortniteChapter 5 Teaser TrailerChapter 5 Trailer: Experiment 1202Chapter 5 Cinematic Trailer: Welcome Home
Games
Chapter 1: A Tight SqueezeChapter 2: Fly in a WebChapter 3: Deep SleepChapter 4: Safe HavenChapter 5Phase 2: IncinerationPhase 3: ForsakenPoppy Playtime Forever
Other
Poppy Playtime x GamejoltYoutooz CollaborationBPNNWLE 4Make-A-FriendTrainOne year.Passenger CarsTheater IncidentThe Hour of JoyFoster and Adoptive Care InitiativeGolden PathYoung Geniuses ProgramPuzzle PillarsPort-A-LoungesToy PartsGrabPackBlue HandRed HandLimónMonsters & Mortals DLC: Poppy PlaytimeGreen HandTrophiesTelephoneGrabPack 2.0Purple HandPower CellsGas MaskRace CarsFlare HandOmni-HandOrientation NotebookTagMaze of MessagesHand ScannersPower SocketsGearsPoppy Playtime x Spark UniversePoppy Playtime x FortniteSecurity Emblems


References[]