Poppy Playtime Wiki
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Poppy Playtime Wiki


Explore one of Playtime Co.'s most popular locations, the Game Station! This Train Station is more than just a pitstop... there's games, a playground, and much, much more. Even better- the train provides a straight shot right out of the factory.
Steam Location Description


The Game Station is a location seen in Poppy Playtime, making its grand debut in Chapter 2: "Fly in a Web". The area acts as a lobby that The Player patronizes throughout the runtime of the second chapter, connecting all three mini-games that they play to collect the Train Code.

Appearance[]

The Game Station is an underground area with no natural light, which was raised as a concern in a Formal Request Form to add fake windows to ensure that the children maintained good mental health. It contains a series of playground structures for kids to play with while waiting for the next mini-game to start. In one of these playground structures, a Train Trophy can be collected. These structures are incredibly colorful, full of red, yellow, and blue colors. Most of the structures include a playground-like area with slides, circular monkey bars, and spinning wheels. In the far center of the area, a massive train can be seen under the Game Station logo.

Before Playtime Co. closed on August 8th, 1995, the Game Station was packed with children having its own heyday inside the Train Station. The children would be guided by Mommy Long Legs, waiting for the pre-recorded Stella Greyber intercom, which would guide the kids to the next room. It is speculated that these rooms were to test which children had the best playthrough, and would be a good candidate for being experimented with. This is probably why Mommy Long Legs is "Super nice to other experiments" as they were kids who had treated Mommy as an actual mother.

On the Game Station's ceiling is a control room containing innovative technology, security cameras, etc. This room is accessed after killing Mommy Long Legs during a game of Hide and Seek and traveling through Bay 09. When first entering into this room, Poppy Playtime can be seen trapped in webs, and two documents are also found within this room: a Formal Request Form to add windows and Employee Instructions on using the Train. After freeing Poppy from the webs, she instructs The Player to escape with her via the Train seen below the Train Station.

Gameplay[]

Entering[]

(...) Obey the rules, or I’ll tear you apart and eat your insides while you’re still alive. *laughter*
Mommy Long Legs


The Player initially was tasked with simply activating the Game Station and taking the Train seen at the far end of the room. Prior to entering the Game Station, they activate the power via the Power Room seen to the left of the main entrance. As they use the GrabPack to open the door leading to the Game Station, the intimidating antagonist Mommy Long Legs interrupts them; ripping off the red GrabPack hand and revealing herself alongside the captive Poppy Playtime. At the end of her monologue, Mommy instructs The Player to play what remains of the three mini-games in order to collect all three pieces to the Train Code in order to escape.

Entering the Game Station, The Player is then instructed to pull a lever, which results in Stella Greyber's pre-recorded voice instructing to enter Musical Memory game as it slowly opens up for the Player to play in order to obtain their first half of the Train Code. During any time entering this room, the Golden Train Trophy can be obtained by climbing into one of the child playground holes on the left side of the playground.

Post-Musical Memory[]

After obtaining the new GrabPack hand from the Molding Room, beating Musical Memory, and entering the Game Station again, the area remains the same with an exception of Bunzo Bunny's corpse hanging from the cobwebs seen on the ceiling of the Game Station. The Player must continue to pull the lever seen near the Train Station, activating Stella Greyber's second pre-recorded announcement and the opening of the Wack-a-Wuggy game.

Post-Wack-a-Wuggy[]

After defeating the Wack-a-Wuggy mini-game and successfully navigating through the Cart Corridors, returning to the Game Station yet again reveals the Mini Huggies corpses hanging upon the cobwebs alongside Bunzo Bunny. For the last time, the final lever is pulled, opening Statues. However unlike the previous two mini-games, the underground door leading to Statues breaks down and the GrabPack must be used to pull the door open. Nonetheless, The Player enters Statues.

Post-Statues & Hide-and-Seek[]

Unlike the previous two times, The Player doesn't return to the Game Station after defeating Mommy Long Legs. Instead, they enter through catwalks in order to free Poppy from the Game Station Control room. After coming across Poppy, she asks if Mommy is defeated before insisting to get on the train. Once navigating to the front of the Train, the Train Code is entered and the Train starts. However, instead of escaping, Poppy suddenly decided to not let The Player leave yet and sends them deeper into the factory. Before Poppy can finish her monologue, she is caught off guard by an unknown sound sounding distinctly similar to an alarm clock, only having enough time to exclaim her surprise before the audio goes silent completely. The Train then speeds up alarmingly, then derails and crashes, The Player witnessing the sign for Playcare before blacking out.

Gallery[]

Concept[]

The original 2 versions were originally going to be much bigger, however, it was changed due to being unrealistically big.

1st Version[]

2nd Version[]

Trivia[]

  • The Game Station went through many stages of development, with three different versions of the Game Station.
    • One of the versions was a much smaller area, with tight playground areas, no mini-game entrances, and a much smaller Train.
    • Another version of the Game Station is very similar to the version mentioned above, but without the playground equipment.

Navigation[]

Locations
Setting
Playtime Co.
A Tight Squeeze
The Player's HomeMain EntranceGift ShopSecurity RoomMain LobbyPower RoomWarehouseMake-A-FriendVentilation ShaftPoppy RoomSecret Door
Fly in a Web
Elliot Ludwig's OfficeEmpty ClosetMaintenance ClosetNavigation RoomSenior Staff Access HallPower RoomGame StationMolding RoomMusical MemoryRejected RoomWack-a-WuggyGrabPack StorageCart CorridorsStaircaseStatuesStatues WatchtowerWater TreatmentIncinerating RoomHidden LabyrinthBay 09Train Station
Deep Sleep
Trash CompactorTrain StationElliot's ExpressPlaycareGas Production ZonePlaygroundHome Sweet HomeSchoolCavernsPlayhouseCounselor's OfficeToy StoreDuck PondSafe RoomHatch Room
Project: Playtime
TheaterPlaytime FactoryDestroy-a-ToyMisfit PitStorage BFeeding Pit
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