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Poppy Playtime Wiki
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This article may have information that contains spoilers for Poppy Playtime. Please read at your own discretion!


Explore one of Playtime Co.'s most popular locations, the Game Station! This Train Station is more than just a pitstop... there's games, a playground, and much, much more. Even better- the train provides a straight shot right out of the factory.
Steam Location Description



The Game Station is a location from Poppy Playtime Chapter 2: "Fly in a Web". It is a location at the Playtime Co. toy factory. It acts as a hub room that the player eventually makes their way back to multiple times for the majority of the chapter.

Appearance

The Game Station is an underground, colorful area with no natural light to be seen, which was complained about in a proposal to add fake windows to result in the children having good mental health. It contains lots of playground structures for kids to play with while waiting for the next mini-game to start. In one of these playground structures, a Train Trophy can be seen inside one of the tunnels. These structures are extremely colorful, full of red, yellow, and blue colors. Most of the structures include a playground-like area with slides, circular monkey bars, and spinning wheels. In the far center of the area, a massive, colorful train can be seen under the Game Station logo. This train is a key part of Chapter 2: Fly in a Web, as it is used to escape the factory at the end of the chapter.

Before Playtime Co. closed, the Game Station was packed with kids, having its own Heyday inside the Train Station. The children would be guided by Mommy Long Legs, waiting for the pre-recorded Stella Greyber intercom would guide the kids to the next room. It is speculated that these rooms were to test which children had the best playthrough, and would be a good candidate for being experimented with. This is probably why Mommy Long Legs is "Super nice to other experiments" as they were kids who had treated Mommy as a actual mother.

On the ceiling of the Game Station, a control area can be seen. This control room is full of buttons, security cameras, etc. We get to access this room after beating Mommy Long Legs and navigating through Bay 09. Poppy Playtime can be seen trapped in the webs, and two documents reviewing the same kid who first played the games sloppy, then later with ease. After freeing Poppy from the webs, we are supposed to go to the Train Station.

Gameplay

The first time we enter this room is during the start of the game. We must pull the first lever seen on the raised platform next to the Train. After pulling the lever, Stella Greyber will encourage us to enter Musical Memory, and we must enter the room after the floor door opens.

The second time we enter this room is after we complete Musical Memory. The only changes within this room includes Bunzo Bunny hanging on cobwebs, presumably being slain by Mommy Long Legs. We must pull the second lever that is heard and seen flashing seen on the raised platform next to the Train. After pulling the lever, Stella Greyber will encourage us to enter Wack-a-Wuggy, and we enter the room after the floor door opens.

The third time we enter this room is after we complete Wack-a-Wuggy. Unlike any other appearances, PJ Pug-a-Pillar cannot be seen hung by Mommy Long Legs, presumably surviving since Mommy Long Legs was busy looking for us. We must pull the third lever that is heard and seen flashing seen on the raised platform next to the Train. After pulling the lever, Stella Greyber will encourage us to enter Statues. Unfortunately, the floor door malfunctions, and we must pull the floor door manually with both of our GrabPack hands with the lever that flips itself up.

During any time we enter this room, the Golden Train Trophy can be obtained by climbing into one of the child playground holes on the left side of the Playgrounds.

Locations

Musical Memory

Musical Memory otherwise known as the Memory and Cognitive Recognition Test is a mini-game in Chapter 2: Fly in a Web, located in the Game Station. It is a game that tests The Player's memory. The game will show sequence of colours and symbols will show on a screen, and you must replicate it with the buttons seen in front you. It is similar to the popular toy, Simon Says.

Wack-a-Wuggy

Wack-a-Wuggy is a mini-game in Chapter 2: Fly in a Web, located in the Game Station. It is a game that tests The Player's reactionary abilities extent. It is similar to the popular game Whack-a-Mole.

Statues

Statues is a mini-game in Chapter 2: Fly in a Web, located in the Game Station. It is a game that test The Player's agility, strength, and endurance.

Gallery

Teasers

Miscellaneous

Trivia

  • The Game Station went through many stages of development, with three different versions of the Game Station.
    • One of the versions was a much smaller area, with tight playground areas, no mini-game entrances, and a much smaller Train.
    • Another version of the Game Station is very similar to the version mentioned above, but without the playground equipment.
  • It is unknown what Musical Memory was themed before Bunzo Bunny was the mascot

Navigation

Locations
Setting
Playtime Co.
Chapter 1 Locations
Gift ShopMain EntranceMake-A-FriendPlaytime AreaPoppy RoomPower RoomSecurityVentilation SystemWarehouse
Chapter 2 Locations
Elliot Ludwig's OfficeCollapsed HallwayEmpty ClosetBackroomsPower RoomGame Station HallwayGame StationMusical MemoryWack-a-WuggyStatuesMolding RoomRejected IsleCart CorridorsWater TreatmentBreaker RoomIncinerating RoomHide-and-SeekBay 09Train Station
Chapter 3 Locations
Playcare
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