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SAFETY FIRST!
This article contains information that has been discontinued by Mob Entertainment. Please keep in mind that the content you are about to see is unused or removed. |
| CAN'T RUN, JUST DIE!
This article is exclusive to the spin-off game PROJECT: PLAYTIME. It is not affiliated with the base game itself, so please do not add it with the base game. |
The Dash Handles were gameplay mechanics used within PROJECT: PLAYTIME.
They pulled Specialists towards them once grabbed by their GrabPack, allowing for a speed boost. They have since been removed from the game.
Usage[]
Dash Handles were used to gain a quick, short boost of speed to to allow Specialists to maneuver around a map faster and evade Monsters.
Reliability[]
Once a Dash Handle was used by a Specialist, a 4-second cool-down would be applied to said Dash Handle before it could be used again. A glowing green light signaled that the handle was active, whereas a dim light meant it was experiencing a cool-down.
Countering[]
If you activated the No Escape sabotage as a Monster, it would disable all Dash Handles for a varied period of time, dependent on the sabotage's level. The same technically applies to the No Pack sabotage, which disables the GrabPack, thus preventing use of the Dash Handles.
Removal[]
The presumably reason of the removal of the Dash Handle is that some players could use a glitch with it (The Bunny Hop) that allowed them to travel a great distance, sometimes almost all of the maps. Some players found this unfair leading to its removal.
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| Gameplay Mechanics | |
|---|---|
| Chapter 1 | Keypads • Hand Scanners • Power Poles • Power Sockets • Pull Handles • Control Panel • Make-A-Friend • Crates |
| Chapter 2 | Grapple Handles • Power Poles • Power Sockets • Hand Scanners • Switches • Crane • Pull Handles • Barry • Train |
| Chapter 3 | Grapple Handles • Pull Handles • Hand Scanners • Power Sockets • Spinning Posts • Jump Pads • Race Cars • Turrets • Power Cords • Power Poles • Crates • Switches |
| Chapter 4 | Hand Scanners • Crates • Grapple Handles • Jump Pads • Power Poles • Power Sockets • Breakable Barriers • Keypads • Meat Hooks • Power Switches • Valve Handles • Barry • Saws • Pull Handles • Power Cords • Switches • Liquid Nitrogen Canisters |
| PROJECT: PLAYTIME | Train • Puzzle Pillars • Port-A-Lounges • Crash Doors • Hand Scanners • Grapple Handles • Dash Handles • Toy Machine • Pull Handles • Toy Parts • Toy Machine Deposits • Sabotages • Perks |
| Poppy Playtime Forever | Power Poles • Power Sockets |
