CAN'T RUN, JUST DIE!
This article is exclusive only to the game Project: Playtime. This is not affiliated with the base game itself, so please do not add it with the base game itself. |
The Dash Handles are a now-removed feature in Project: Playtime that pulled Specialists towards them once grabbed by their GrabPack, allowing for a speed boost.
Usage[]
Dash Handles were used to gain a quick, short boost of speed to to allow Specialists to maneuver around a map faster and evade Monsters.
Reliability[]
Once a Dash Handle was used by a Specialist, a 4-second cool-down would be applied to said Dash Handle before it could be used again. A glowing green light signaled that the handle was active, whereas a dim light meant it was experiencing a cool-down.
Countering[]
If you activated the No Escape sabotage as a Monster, it would disable all Dash Handles for a varied period of time, dependent on the sabotage's level. The same technically applies to the No Pack sabotage, which disables the GrabPack, thus preventing use of the Dash Handles.
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Project: Playtime Content Navigation | |
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Specialists • Leith Pierre • Micath Pierciado • Huggy Wuggy • Mommy Long Legs • Boxy Boo • Bunzo Bunny • PJ Pug-a-Pillar • Wuggies • CatNap | |
Pre-Game Lobby • Theater • Playtime Factory • Feeding Pit • Screening Room • Destroy-a-Toy • Misfit Pit | |
Puzzle Pillars • Port-A-Lounge • Crash Doors • Grapple Handles • Dash Handles • Sabotages • Perks • Toy Parts • Toy Machine Deposits | |
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