Poppy Playtime Wiki
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Poppy Playtime Wiki
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This article contains information that has been discontinued by Mob Entertainment. Please keep in mind that what you are about to see is content that is unused or removed.

ProjectPlaytimeLogo CAN'T RUN, JUST DIE!

This article is exclusive only to the game Project: Playtime. This is not affiliated with the base game itself, so please do not add it with the base game itself.

The Dash Handles are a now-removed feature in Project: Playtime that pulled Specialists towards them once grabbed by their GrabPack, allowing for a speed boost.

Usage[]

Dash Handles were used to gain a quick, short boost of speed to to allow Specialists to maneuver around a map faster and evade Monsters.

Reliability[]

Once a Dash Handle was used by a Specialist, a 4-second cool-down would be applied to said Dash Handle before it could be used again. A glowing green light signaled that the handle was active, whereas a dim light meant it was experiencing a cool-down.

Countering[]

If you activated the No Escape sabotage as a Monster, it would disable all Dash Handles for a varied period of time, dependent on the sabotage's level. The same technically applies to the No Pack sabotage, which disables the GrabPack, thus preventing use of the Dash Handles.

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Project: Playtime
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