Poppy Playtime Wiki
Poppy Playtime Wiki
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This article contains information that has been discontinued by Mob Entertainment. Please keep in mind that the content you are about to see is unused or removed.

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This article is exclusive to the spin-off game PROJECT: PLAYTIME. It is not affiliated with the base game itself, so please do not add it with the base game.

The Dash Handles were gameplay mechanics used within PROJECT: PLAYTIME.

They pulled Specialists towards them once grabbed by their GrabPack, allowing for a speed boost. They have since been removed from the game.

Usage[]

Dash Handles were used to gain a quick, short boost of speed to to allow Specialists to maneuver around a map faster and evade Monsters.

Reliability[]

Once a Dash Handle was used by a Specialist, a 4-second cool-down would be applied to said Dash Handle before it could be used again. A glowing green light signaled that the handle was active, whereas a dim light meant it was experiencing a cool-down.

Countering[]

If you activated the No Escape sabotage as a Monster, it would disable all Dash Handles for a varied period of time, dependent on the sabotage's level. The same technically applies to the No Pack sabotage, which disables the GrabPack, thus preventing use of the Dash Handles.

Removal[]

The presumably reason of the removal of the Dash Handle is that some players could use a glitch with it (The Bunny Hop) that allowed them to travel a great distance, sometimes almost all of the maps. Some players found this unfair leading to its removal.

Navigation[]

PROJECT: PLAYTIME
Phases Phase 1Phase 2: IncinerationPhase 3: Forsaken
Characters SpecialistsLeith PierreMicath PierciadoSharonHarley SawyerHuggy WuggyMommy Long LegsBoxy BooWuggiesMonstersMonster NarratorUnknown Entities
Maps StationPuzzle ZonePre-Game LobbyTheaterPlaytime FactoryDestroy-a-ToyMisfit PitScreening RoomFeeding Pit
Gameplay Mechanics TrainPuzzle PillarsPort-A-LoungesCrash DoorsHand ScannersGrapple HandlesDash HandlesToy MachinePull HandlesToy PartsToy Machine DepositsSabotagesPerks
Character Cosmetics Huggy WuggyMommy Long LegsBoxy BooOutfitsHatsFacesShirtsPantsShoesSkinsGrabPackHandsEmotes
Misc. Cosmetics Loading ScreenSound Packs
Miscellaneous ToyboxShoppy (Holiday Events)Toy TicketsPlaycoinsCharacter BackgroundsPassenger CarsSurvivor TutorialMonster TutorialTagUpdate Patch LogUnused ContentSoundtrackEaster Eggs
Gameplay Mechanics
Chapter 1 KeypadsHand ScannersPower PolesPower SocketsPull HandlesControl PanelMake-A-FriendCrates
Chapter 2 Grapple HandlesPower PolesPower SocketsHand ScannersSwitchesCranePull HandlesBarryTrain
Chapter 3 Grapple HandlesPull HandlesHand ScannersPower SocketsSpinning PostsJump PadsRace CarsTurretsPower CordsPower PolesCratesSwitches
Chapter 4 Hand ScannersCratesGrapple HandlesJump PadsPower PolesPower SocketsBreakable BarriersKeypadsMeat HooksPower SwitchesValve HandlesBarrySawsPull HandlesPower CordsSwitchesLiquid Nitrogen Canisters
PROJECT: PLAYTIME TrainPuzzle PillarsPort-A-LoungesCrash DoorsHand ScannersGrapple HandlesDash HandlesToy MachinePull HandlesToy PartsToy Machine DepositsSabotagesPerks
Poppy Playtime Forever Power PolesPower Sockets