| “ | Hold on. Something's not right. See that door with the big orange handle? You should shut that. Quickly. | ” |
| — Leith Pierre, PROJECT: PLAYTIME | ||
Crash Doors are gameplay mechanics used within PROJECT: PLAYTIME.
They are large metallic shutters with GrabPack handles on top of them, and are used to block off monsters.
Usage[]
Any of the Specialists can use a Crash Door by firing at the handle. The handle will latch on. Once the Specialist releases the handle, the door will shut after half a second. There is no way for either Specialists or Monsters to go through the door until it reopens. The door remains shut for several seconds. The Specialist ideally will shoot the handle and then run under it as the Monster chases them, which will block the Monster and allow the Specialist to get away.
Counter[]
Several Sabotages can be used to affect the Crash Doors. No Escape will prevent the doors from shutting during the duration, Total Lockdown will shut the doors and make them unable to be opened, preventing Specialists from using the doors until the duration expires, and No Pack prevents the GrabPack from firing to hit the handle.
Huggy Wuggy can charge a Specialist and reach them before they cross under the door if timed properly.