Crash Doors are a gameplay mechanic in Project: Playtime, and are scattered throughout the maps. Crash Doors are large metallic shutters with a GrabPack handle on top of it.
Usage[]
Any of the Specialists can use a Crash Door by firing at the handle. The handle will latch on. Once the Specialist releases the handle, the door will shut after half a second. There is no way for either Specialists or Monsters to go through the door until it reopens. The door remains shut for several seconds. The Specialist ideally will shoot the handle and then run under it as the Monster chases them, which will block the Monster and allow the Specialist to get away.
Counter[]
Several Sabotages can be used to affect the Crash Doors. No Escape will prevent the doors from shutting during the duration, Total Lockdown will shut the doors and make them unable to be opened, preventing Specialists from using the doors until the duration expires, and No Pack prevents the GrabPack from firing to hit the handle.
Huggy Wuggy can charge a Specialist and reach them before they cross under the door if timed properly.
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Project: Playtime Content Navigation | |
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Specialists • Leith Pierre • Micath Pierciado • Huggy Wuggy • Mommy Long Legs • Boxy Boo • Bunzo Bunny • PJ Pug-a-Pillar • Wuggies • CatNap | |
Pre-Game Lobby • Theater • Playtime Factory • Feeding Pit • Screening Room • Destroy-a-Toy • Misfit Pit | |
Puzzle Pillars • Port-A-Lounge • Crash Doors • Grapple Handles • Dash Handles • Sabotages • Perks • Toy Parts • Toy Machine Deposits | |
Huggy Wuggy • Mommy Long Legs • Boxy Boo • Outfits • Hats • Faces • Shirts • Pants • Shoes • Skins • GrabPack • Hands • Emotes | |
Loading Screen • Sound Packs | |
Toybox • Shoppy • Toy Tickets • Playcoins • Update Patch Log • Unused Content • Soundtrack • Easter Eggs |