Poppy Playtime Wiki
Poppy Playtime Wiki

The Containment Zone is a location seen in Chapter 4: Safe Haven of Poppy Playtime.

This location is where some experiments were kept isolated, being analyzed and likely interrogated by scientists. It is also where The Player first encounters Yarnaby.

Appearance[]

The Containment Zone entrance has two monitoring rooms, which contain work tables, computers, distribution boards, panels, and several surveillance televisions. It also has yellow gates and Blue and Red Hand Scanners. Between these two rooms, there is a large space with a gate that accesses the Containment Zone connected to two wires coming from the Hand Scanners. In front of this gate, there is a wire fence covered with countless debris. Between the entrance and the site itself, there is a small corridor with several pipes and some blue valves, containing a siren in the left corner.

The Containment Zone's interior has a large, open room with a pillar in its center, which holds various CCTV cameras. Surrounding the room are multiple observation areas numbered from 1 to 7 at their entrance, with glass walls to separate cells where experiments were kept. Inside these cells are colorful, padded walls like the ones seen in the Playhouse, and in one of them there was the Prisoner Profile, Experiment 1163 document.

Gameplay[]

Accessing[]

Upon descending from the vent shaft, The Player enters a narrow monitoring room containing a Blue Hand Scanner and a gate. Upon passing through it, they see a vast space, another monitoring room containing a Red Hand Scanner opposite the one they just passed, and a closed gate that provides access to the Containment Zone. To open it, The Player must scan both the Blue Hand and the Red Hand in the opposite rooms to gain access.

However, when one hand is inserted into a scanner in one monitoring room, the gate in the other room closes. To avoid this, The Player uses their GrabPack hands on the two boxes scattered around the place and takes them under the gate so as not to close them. Once this is done, they go to the two rooms sequentially and use both the Blue and Red Hands on the scanner and finally activate the gate, entering it immediately afterwards.

Progression[]

The Player enters a small corridor and immediately the entrance gate closes, with the siren sounding shortly after and steam coming out of one of the pipes, presumably for decontamination purposes. At the end of this, the gate to the Containment Zone opens and The Player enters.

Upon arriving in the area, The Player observes that of the seven cells, only three are open, numbered "3", "6", and "7". They then enter cell 3, where the door will close behind them and The Doctor will introduce Yarnaby. Although displaying a desire to kill, Yarnaby currently serves no threat to The Player since he is trapped behind glass. To move on, The Player opens a distribution board containing various Power Cell Sockets, one of which is holding a Power Cell. They move the battery into a different socket which activates a Blue Hand Scanner, allowing them to leave the room. However, they find themselves trapped, until Doey reaches his arm from the ceiling to unlock a gate allowing The Player to move on, with their new goal being to avoid detection from Yarnaby.

Gallery[]

Trivia[]

At the Containment Zone entrance, there is a bug where The Player can climb over the rubble using the crates as a ladder, and by crossing them, it is possible to cross the game map.

Navigation[]

Locations
Main Setting Playtime Co.
Chapter 1 The Player's HomeMain EntranceGift ShopSecurity OfficeLobbyPower RoomStairway to HellStorage and SupplyVent PuzzleMake-A-Friend RoomConveyor Belt SystemStorage BayPoppy Area (The Door Behind The Closet)
Chapter 2 Empty ClosetElliot Ludwig's OfficeMaintenance ClosetCollapsed HallwayNavigation RoomSenior Staff Access HallSecondary Power RoomGame Station (Musical MemoryWack-a-WuggyStatues)Molding RoomRejected RoomAccess PassagesGrabPack StorageStaircaseCart CorridorsStatues WatchtowerWater Treatment RoomSubsidiary Power RoomHidden Labyrinth (Conveyor OutletPower Routing RoomIncinerating RoomGrinder Room)Bay 09Train Station
Chapter 3 Trash CompactorTrain StationElliot's ExpressPlaycare (Playcare Generator RoomPlaygroundToy StoreDuck Pond)Gas Production ZoneHome Sweet HomeSchoolCavernsPlayhouseCounselor's OfficeSafe RoomHatch Room
Chapter 4 Loading Bay 1EForeman's OfficeCaves 1CCheckpoint 1AToy GraveyardThe Shelf (Shelf StationWarden's OfficePrison Utility Zone)Containment ZoneBox StorageServer RoomBattery ShelvingArchives RoomPianosaurus' EnclosureKitchenSafe Haven (Safe Haven Generator Room)SewersWaste Water PlantNo Man's LandPower Room 2FCold StorageSecondary LabHolding AreaThe Doctor's HeadquartersSawyer's OfficeCable Car LineFoundationConstruction TunnelsMining PitUnderground GarageShelf Ventilation Block B6Labs Entrance
Chapter 5 The Labs
PROJECT: PLAYTIME StationPuzzle ZonePre-Game LobbyTheaterPlaytime FactoryDestroy-a-ToyMisfit PitScreening RoomFeeding Pit
Additional Poppy RoomWarehouseMeeting RoomBlinds RoomToy RoomPuzzle Pillar RoomStorage BBoxy HabitatUnderground StorageDelivery AreaStorage B Train StationScience RoomExperiment StoreroomGas ChamberUnknown AreaUnknown HallwayDoey Production FacilityLily's RoomPlaytime's ParkPlaytime Co. Superstore
Galleries
Mascots & Experiments
Poppy PlaytimeBaby PartsHuggy Wuggy (PROJECT: PLAYTIME)BronCat-BeeBoogie BotCandy CatKissy MissyThe PrototypeMommy Long Legs (PROJECT: PLAYTIME)Cassie Cutie-PillarBunzo BunnyDaisySir Poops-A-LotKick-me-PaulOwen the OvenSunni BuddiSurprise HarePet StoneBarrel o' HuggysMini HuggiesBarryPJ Pug-a-PillarDaddy Long LegsBaby Long LegsBoxy BooWuggiesHarley "The Doctor" SawyerThomas ClarkeJolly ClownCatNapBubba BubbaphantBobby BearHugCraftyCornKickinChickenDogDayPickyPiggyHoppy HopscotchMiss DelightRuined CrittersA.I.Baba ChopsIcky LickyRabie BabyAllister GatorSimon SmokePoeTouilleMaggie MakoUnused Rabbit PuppetPianosaurusYarnabyThe Doctor's BodiesDoey DoughDoey the DoughmanOdd EdUnused Teddy BearLilyUnnamed Plush Experiment
Toy Sets & Series'
Smiling CrittersNightmare Critters
Humans
The PlayerLeith PierreElliot LudwigScientistsEddie M. N. RittermanOrphansPatty HallMakayla HyssopRowan StollSpecialistsTheodore GrambellWarden
Locations
Playtime Co.Main EntranceGift ShopSecurity OfficeLobbyPower RoomStorage and SupplyVent PuzzleMake-A-Friend RoomConveyor Belt SystemStorage BayPoppy AreaSecondary Power RoomGame StationMolding RoomRejected RoomCart CorridorsWater Treatment RoomHidden LabyrinthBay 09Trash CompactorStationFeeding PitPuzzle ZoneScreening RoomTheater (Gallery 1)Theater (Gallery 2)Playtime FactoryPre-Game LobbyDestroy-a-ToyMisfit PitTrain StationElliot's ExpressPlaycarePlaycare Generator RoomGas Production ZoneHome Sweet HomeSchoolCaverns PlayhouseCounselor's OfficeSafe RoomHatch RoomLoading Bay 1EToy GraveyardShelf StationThe ShelfContainment ZonePianosaurus' EnclosurePrison Utility ZoneSafe HavenSewersWaste Water PlantNo Man's LandCold StorageSecondary LabHolding AreaThe Doctor's HeadquartersFoundationMining PitShelf Ventilation Block B6Labs Entrance
Recordings
Poppy Playtime MaintenanceVintage Poppy CommercialGrabPack TrainingPlaytime Co. Collectable Poster ReleaseMommy Long Legs Commercial VHSElliot Ludwig BiographyGreen Hand TutorialMusical Memory TutorialWack-a-Wuggy TutorialStatues TutorialRESTRICTED_disappearance_06-18-1992.mp4RESTRICTED_relocation_08-08-1995.mp4RESTRICTED_restoration.mp4Smiling Critters CartoonCatNap RecallGrabPack 2.0 PrototypeThe Hour of Joy (VHS tape)The Story So Far: Chapter 1The Story So Far: Chapter 2The Story So Far: Chapter 3Experiment #1354 (Video Footage)Doey the Doughman Commercial VHSFlare Hand Safety VideoThe Doctor TakeoverRESTRICTED_omnitool.mp4security_0783.AVI
Items
GrabPackBlue HandRed HandLimónTrophiesGreen HandGearsPower CellsTelephoneGrabPack 2.0Purple HandGas MaskFlare HandSecurity EmblemsOmni-Hand
Gameplay Mechanics
Power SocketsHand ScannersCratesMake-A-FriendTrainPuzzle PillarsPort-A-LoungesToy PartsPistonsRace Cars
Trailers
Chapter 1 Official TrailerChapter 2 Teaser TrailerChapter 2 Official TrailerChapter 1 Mobile TrailerChapter 3 Teaser TrailerChapter 2 Mobile TrailerProject: Playtime Official Cinematic TrailerProject: Playtime Official Gameplay TrailerPhase 2: Incineration Launch TrailerPhase 3: Forsaken Launch TrailerChapter 3 Teaser Trailer 2Chapter 3 Official Game Trailer 1Chapter 3 Official Game Trailer 2Chapter 4 Teaser TrailerChapter 4 Trailer: Pianosaurus JingleChapter 4 Cinematic Trailer: The DoctorChapter 4 Gameplay Trailer: Doey the DoughmanChapter 4 Accolades TrailerChapters 1-4 Available Now!Chapter 4 Console TrailersHuggy & Friends Teaser TrailerHuggy & Friends Availability TrailerPoppy Playtime Escape Trials in FortniteChapter 5 Teaser TrailerChapter 5 Trailer: Experiment 1202Chapter 5 Cinematic Trailer: Welcome HomeChapter 5 Cinematic Trailer: The Prototype
Games
Chapter 1: A Tight SqueezeChapter 2: Fly in a WebPhase 2: IncinerationPhase 3: ForsakenChapter 3: Deep SleepPoppy Playtime ForeverChapter 4: Safe HavenChapter 5: Broken Things
Other
Foster and Adoptive Care InitiativeWall WritingsPlaytime Co. Virtual Security SystemPoppy Playtime x GamejoltBPNNPoppy Playtime x YoutoozRed SmokeOne year.Passenger CarsTagGolden PathWLE 4Monsters & Mortals DLC: Poppy PlaytimeThe Hour of JoyOrientation NotebookYoung Geniuses ProgramTheater IncidentMaze of MessagesPoppy Playtime x Spark UniversePoppy Playtime x FortnitePoppy Playtime x Theoryverse Promotional Video