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The Locations are multiple rooms that can be found throughout the Playtime Co. Factory. Some of these rooms contain core features, while other rooms try to prevent you from continuing your journey, having to make you solve multiple puzzles.

Locations[]

Name Image Description Items
Main Entrance
CH1 entrance
The starting point of Chapter 1: A Tight Squeeze, including a reception desk (Behind that being a GrabPack-Exclusive Door), alongside with two rooms to the side. Green VHS Tape
Gift Shop
CH1 gift
A simple gift-shop simple ship full of Boogie Bot boxes, Candy Cat boxes, and Huggy Wuggy boxes on shelves. Alongside this, a train can be seen going in circles on the ceiling. This train includes the pattern for the Security Office. None
Security
CH1 security
A security office with multiple chairs on the left, and a desk alongside a bunch of TV's on wall the desks are facing, and a separate TV sitting on a shelf. Blue VHS Tape

Blue GrabPack Hand

The Playtime Area
CH1 playtime
The main lobby of the Playtime Co. Factory visitors including multiple doors that will lead to rooms. (Note almost all of these rooms are unfinished and cannot be accessible at all) None
Power Room
CH1 power
One of the only accessible rooms in the Playtime Area that is.. A power room that we enter to turn on the Factories power. None
Warehouse
CH1 cubes
A warehouse full of toys, boxes, and the Red GrabPack Hand which you must aquire by collecting the Power Circuits Power Circuits

Red GrabPack Hand

Ventilation System
CH1 vents
A enclosed system with multiple doors, lights, etc. Sometimes some broken toys will drop down on you. Some of these toys will include Cat-Bee parts, Boogie Bot parts, Bron parts. None
Make-A-Friend
CH1 friend
The Make-A-Friend machines are an old mechanism that was used by Playtime Co. This machine was used for kids and adopted orphans to leave with a toy, for remembrance of the facility and to create a way for visitors to support and increase trust for the factory. Cat-Bee Toy
Ventilation Shaft
CH1 chase
The Ventilation Shaft is a enclosed system route the player takes to escape Huggy Wuggy. It mostly includes the same thing as the Ventilation System with "A enclosed system with multiple doors, lights, etc." None
Poppy Room
CH1 poppy
Poppyplaytimeinside1
The Poppy Room contains an exterior and an interior. The Exterior is a long catwalk containing multiple pipes and wires. The Interior of the Poppy Room is meant to represent a child's room. Poppy's Room is a room greeted with dim, pink lights alongside multiple colorful pillows on the floor. Poppy will also be in a case which you must open. Black VHS Tape

Name Image Description Items
Secret Door
Door-uwu
Also known as the door behind the cabinet, the Secret Door connects the Poppy Room to the rest of the facility. None
Elliot Ludwig's Office
ElliotLudwig office
A locked office belonging to Elliot Ludwig that must be opened with a Poppy themed key. This room contains a old-timey wooden room with many references to Playtime Co. and their mascots. Elliot Ludwig Biography

Experiment 814 Daisy Trophy

Empty Closet
Empty1 Closet
A empty closet which must be located to access Elliot Ludwig's Office by grabbing the Poppy Key. Poppy Key
Backrooms
AfterOffice puzzle
A secret room that can be accessed once pushing a slightly exposed vent door in Elliot Ludwig's Office. The room contains a variety of abandoned utilities that cannot be used. None
Navigation Room
MultipleRoomEntrances
A room with five large closed doors that lead to different areas of the factory such as the Game Station, Innovation, Playplace, Research, and Production. It is here were Poppy Playtime gets abducted by Mommy Long Legs. To progress, one must jump down into the hole in the center of the room. None
Higher-Up Tunnels
HigherUpSlides
A strange with five slides which the higher ups use to navigate through the factor. In order, the five employees shown are Eddie M.N. Ritterman, Leith Pierre, Elliot Ludwig, Stella Greyber, and a unknown fifth member who's name has started to decay. None
Power Room
PowerPuzzle
Another power room similar to Chapter 1's Power Room. Required to open the Game Station Hallway. None
Game Station
MainGame station
GameStation panel
The main hub of the chapter that we must visit multiple times to locate Musical Memory, Statues, and Wack-a-Wuggy that are key to escaping the factory with the train. Train Trophy
Molding Room
Hand room
A manufacturing area dedicated to making a Green GrabPack Hand so you can go through complex puzzles with ease. Lime VHS Tape

Green GrabPack Hand Green Hand Trophy

Musical Memory
CymbalBunny puzzle
One of the puzzles Mommy Long Legs makes us complete to get the Train code. In this puzzle, we must click the right color when it pops up on a TV. Otherwise, Bunzo Bunny will attack. Train Code
Rejected Room
Dinosaur puzzle
A messy warehouse full of rejected toy concepts, accidental or failed toy creations, and more that is located in order to return to the Game Station Cyan VHS Tape

Bunzo Trophy

Wack-a-Wuggy
Whack puzzle
One of the puzzles Mommy Long Legs makes us complete to get the Train code. In this puzzle, you must Wack Huggy Buddies as they slowly crawl through the walls. Train Code
GrabPack Storage
GrabPack Storage inside
A storage unit dedicated to housing GrabPacks for the children that need them when playing Wack-a-Wuggy, and is located to the right of it. None
Cart Corridors
Barry tunnels
The Cart Corridors are tunnels that we must navigate to push a cart into a boarded wall, allowing us to progress. Blue VHS Tape
Staircase
Stairs
A large, rundown staircase that is red, blue, and yellow in color. It used to navigate back to the Game Station after beating the Mini Huggies. Kissy Missy Trophy
Statues
Catepillar puzzle
One of the puzzles Mommy Long Legs makes us complete to get the Train code. In this puzzle, you must only walk when the lights are off, and stand still similar too a statue when the lights are on. PJ Pug-a-Pillar would pursue you the entire time. PJ Pug-a-Pillar Trophy
Statues Watchtower
StatuesWatchtower
The observation room of the Statues minigame. This area is used to escape from PJ Pug-a-Pillar after running into some debris. The area is filled with locked doors and cracked holes, with one of them leading into a vast cave system. Assessment Form (S. Abell)

Assessment Form (M. Lata)

Water Treatment
Water puzzle
A area you must navigate to gain access back to obtain the Bunzo toy, and navigate yourself to the Rundown Chase. Dark Green VHS Tape

Transfer Request Bunzo Bunny toy Barry Trophy

Incinerating Room
TheIncinerator
A large, burning furnace that we use to mold the Gear to progress though the rundown rooms. Gear

Mommy Long Legs Trophy

Hidden Labyrinth
MommyGrinder
A series of rundown, abandoned rooms, catwalks, and sewage pipes you must rush through to escape and defeat Mommy Long Legs before she tries to kill you. Warrenbach Construction
Bay 09
Bay09One
An abandoned, rusted room filled with large pipes, stairs, and wires. It becomes accessible once Mommy Long Legs has been defeated. Log 08502
Train Station
FinalLevel
The ending of Chapter 2: Fly in a Web. You must take the train, punch in the code, and leave. Will you successfully leave the terror the factory holds, or will something hold you back from doing so? Train Code

Formal Request Form Employee Instructions Claw Trophy

Locations
Setting
Playtime Co.
A Tight Squeeze
Main EntranceGift ShopSecurity RoomMain LobbyPower RoomWarehouseMake-A-FriendVentilation ShaftPoppy RoomSecret Door
Fly in a Web
Elliot Ludwig's OfficeEmpty ClosetBackroomsNavigation RoomHigher-Up TunnelsPower RoomGame StationMolding RoomMusical MemoryRejected RoomWack-a-WuggyGrabPack StorageCart CorridorsStaircaseStatuesStatues WatchtowerWater TreatmentIncinerating RoomHidden LabyrinthBay 09Train Station
Deep Sleep
Trash CompactorTrain StationElliot's ExpressPlaycareGas Production ZonePlaygroundHome Sweet HomeSchoolCavernsPlayhouseCounselor's OfficeToy StoreDuck PondSafe RoomSealed Lift
Project: Playtime
TheaterPlaytime FactoryDestroy-a-ToyMisfit PitStorage B

All items (51)

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