The Locations are the areas within the Playtime Co. factory. Some of them contain core features, while others serve a more minor purpose.
Main Locations[]
| Name | Image | Description | Items/Present Characters |
|---|---|---|---|
| Main Entrance | |
The starting point where The Player enters the unattended doors of the abandoned factory to search for the missing staff. The room has a reception desk (behind that being a GrabPack door) and two rooms to the side. | Leith Pierre Closing |
| Gift Shop | |
A simple gift shop full of Boogie Bot boxes, Candy Cat boxes, and Huggy Wuggy boxes on shelves. A train is going in circles on the ceiling. This train has the solution for the Security Room code. | None |
| Security Office | |
A security office with multiple chairs on the left, a desk alongside a bunch of TV's on the wall, and a separate TV sitting on a shelf. | GrabPack, GrabPack Training, Blue Hand |
| Lobby | |
The main lobby of Playtime Co., including multiple doors that lead to inaccessible rooms, and Huggy Wuggy standing on a podium in the middle. | Huggy Wuggy, Yellow Key |
| Power Room | |
One of the only accessible rooms in the Main Lobby. It must be entered to turn on the factories power. | None |
| Storage and Supply | |
A warehouse full of toys, boxes, and the Red GrabPack Hand which must be acquired by collecting the Power Circuits. | Fuses, Red GrabPack Hand, Security Camera: Rich + Avery |
| Vent Puzzle | |
An enclosed conveyor belt system that connects the Storage Room to the factory floor (Make-A-Friend). It contains multiple doors, lights, and electrical systems. Adjacent conveyor belts will drop toy parts into it, parts that will then be transported to the factory floor. Some of the toy parts are for Bron, Boogie Bot, Baby Parts, and Cat-Bee. | None |
| Make-A-Friend Room | |
The Make-A-Friend Room contains an old mechanism that was used by Playtime Co. This machine was used for tourists so they could leave with a toy, for remembrance of the facility and also for extra profits, as guests had to pay for it. | Stella Greyber Interview, Cat-Bee Toy, Huggy Wuggy |
| Conveyor Belt System | |
The Conveyor Belt System is an enclosed system route that The Player takes to escape Huggy Wuggy. It mostly includes the same features as the Vent Puzzle. | Huggy Wuggy |
| Storage Bay | |
A large room containing long catwalks along with multiple pipes and wires. | Huggy Wuggy, Final Log, Limón |
| Poppy Area | |
The interior of the Poppy Area is meant to represent a child's room. It has dim, pink lights alongside multiple colorful pillows on the floor. Poppy is initially inside a case in the middle of the room. | Poppy Playtime |
| Name | Image | Description | Items/Present Characters |
|---|---|---|---|
| Empty Closet | |
An empty closet which must be located to access Elliot Ludwig's Office by grabbing the Poppy Key. | Poppy Key |
| Elliot Ludwig's Office | |
A locked office belonging to Elliot Ludwig that must be opened with a Poppy themed key. This room contains an old-timey wooden room with many references to Playtime Co. and their mascots. | Elliot Ludwig Biography, Experiment 814, Daisy Trophy, Poppy Playtime |
| Maintenance Closet | |
A secret room that can be accessed after pushing a slightly exposed vent door in Elliot Ludwig's Office. The room contains a variety of abandoned utilities that cannot be used. | Poppy Playtime |
| Navigation Room | |
A room with five large closed doors that lead to different areas of the factory such as the Game Station, the Innovation department, the Playplace, the Research department, and the Production department. It is here where Poppy Playtime gets abducted by Mommy Long Legs. To progress, The Player must jump down into the hole in the center of the room. | Mommy Long Legs, Poppy Playtime |
| Senior Staff Access Hall | |
An area with five slides which the higher-ups used to navigate through the factory. In order, the five employees shown are Eddie M. N. Ritterman, Leith Pierre, Elliot Ludwig, Stella Greyber, and an unknown fifth member whose name is difficult to make out. | None |
| Secondary Power Room | |
Another power room similar to Chapter 1's Power Room. It is required to open the Game Station hallway. | None |
| Game Station | |
The main hub of the chapter, visited multiple times to enter Musical Memory, Statues, and Wack-a-Wuggy which are key locations for The Player. | Poppy Playtime, Stella Greyber (intercom), Train Trophy, Claw Trophy |
| Molding Room | |
A manufacturing area dedicated to Green GrabPack Hand production. Naturally, it is used by The Player to acquire a Green Hand to solve the complex puzzles with ease. | Green Hand Tutorial, Paint Canister, Green Hand, Green Hand Trophy |
| Musical Memory | |
One of the games that Mommy Long Legs forces The Player to complete to get the Train Code. In this game, the right colors in the right order must be pressed when they appear on a TV. Otherwise, Bunzo Bunny will attack. | Train Code, Bunzo Bunny, Mommy Long Legs |
| Rejected Room | |
A messy warehouse full of rejected toy concepts, accidental or failed toy creations, and more that is located in order to return to the Game Station. | Security Camera: Rich, Bunzo Trophy |
| GrabPack Storage | |
A storage unit dedicated to housing GrabPacks for the children who need them when playing Wack-a-Wuggy. It is located to the right of the game space. | None |
| Wack-a-Wuggy | |
One of the games that Mommy Long Legs forces The Player to complete to get the Train Code. In this game, The Player must whack Mini Huggies as they slowly crawl through the walls. | Train Code, Mini Huggies, Mommy Long Legs |
| Staircase | |
A large, rundown staircase that is red, blue, and yellow in color. It used to navigate back to the Game Station after beating the Mini Huggies. | Kissy Missy Trophy |
| Cart Corridors | |
The Cart Corridors are tunnels that must be navigated to push a cart into a boarded wall, allowing progress to be made. | Kissy Missy, Barry, Marcas Brickley Reprimanding (Potential Problem), |
| Statues | |
One of the games that Mommy Long Legs forces The Player to complete to get the Train Code. In this puzzle, they must only walk when the lights are off, and stand still, like a statue, when the lights are on. PJ Pug-a-Pillar is in pursuit the entire time. | PJ Pug-a-Pillar Trophy, PJ Pug-a-Pillar, Mommy Long Legs |
| Statues Watchtower | |
The observation room of the Statues minigame. This area is used to escape from PJ Pug-a-Pillar after running into some debris. The area is filled with locked doors and cracked holes, with one of them leading into a vast cave system. | Assessment Form (S. Abell), Assessment Form (M. Lata) |
| Water Treatment | |
A large area that The Player must navigate through. | Jimmy Roth Interview, Transfer Request, Bunzo Bunny toy, Barry Trophy, Huggy Wuggy (blood and pieces of fur) |
| Hidden Labyrinth | |
A series of rundown, abandoned rooms, catwalks, and sewage pipes that The Player must rush through to escape and defeat Mommy Long Legs before she tries to kill them. | Warrenbach Construction Letter, Mommy Long Legs Trophy, Gear Mold, Gear, Mommy Long Legs, The Prototype |
| Incinerating Room | |
A room with a large, burning furnace used to mold the Gear to progress though the rundown rooms. | Gear Mold, Gear |
| Bay 09 | |
An abandoned, rusted room filled with large pipes, stairs, and wires. It becomes accessible once Mommy Long Legs is defeated. | Log 08502 |
| Train Station | |
Where The Player ends up at the end of Chapter 2: Fly in a Web after the train crash. They later revisit in Chapter 3. | CatNap (offscreen), Poppy Playtime (offscreen) |
| Name | Image | Description | Items/Present Characters |
|---|---|---|---|
| Trash Compactor | |
A trash compactor filled with rubbish. It begins to close in as The Player comes to their senses. | CatNap |
| Train Station | |
An old train track littered with debris and a flaming train blocking the way out - said burning train being a result of the train crash. | CatNap (offscreen), Poppy Playtime (offscreen), Ollie (telephone) |
| Elliot's Express | |
A tramcar set to travel to Playcare. | Elliot Ludwig (recording) |
| Playcare | |
The main hub of the chapter connecting the Playhouse, Counselor's Office, School, Toy Store, and Home Sweet Home all together. | Poppy Playtime (sky dome), Kissy Missy (sky dome), Ollie (telephone) |
| Gas Production Zone | |
A gigantic facility dedicated to the production of the Red Smoke. | GrabPack 2.0, GrabPack 2.0 Prototype, CatNap |
| Home Sweet Home | |
An eerie house for Playcare's orphans. The Player must navigate the claustrophobic halls to Power Cells to reactivate the backup generator. | Gas Mask, Power Cells, #1322 Report: Void, Samuel Lee's Last Day, Welcome To Playtime, CatNap, Kissy Missy, Huggy Wuggy (nightmare), Supervisor (mandatory tape), Ollie (nightmare; telephone) |
| School | |
A creepy school building inhabited by a famished and insane Miss Delight. Upon reaching the building's generator, she confronts The Player and hunts them down. | Power Cells, Limón, Note 1, Note 2, Note 3, Note 4, Note 5, Note 6, Flare Hand, Illegible Writing, Ollie (telephone), Miss Delight |
| Caverns | |
The space outside Playcare. | Power Cells, Stuart And Rich, CatNap |
| Playhouse | |
A circus-themed area overrun with Ruined Critters. The Player must find the way out, but not before visiting DogDay. | CatNap Check-In, DogDay, Ruined Critters |
| Counselor's Office | |
A group of offices overlooking Playcare. The Player must find the generator, reactivate it, and get out quickly. | Power Cells, Stella's Office Key, 8/8/95 Emergency Alert, Pink VHS Tape, CatNap, Bunzo Bunny |
| Minor Locations#Toy Store |
|
An inaccessible location in Playcare. | None |
| Safe Room | |
A room saturated with Red Smoke. Here, The Player must make one last stand against CatNap. With a final effort, they electrocute him, setting him ablaze. Finally, The Prototype appears and kills CatNap, dragging him away. | Power Cells, Log 24459, CatNap, The Prototype |
| Hatch Room | |
After watching a VHS Tape showing The Hour of Joy, Poppy and The Player enter the lift, with Kissy Missy staying behind to send it down. However, she is attacked, and the seal above the lift closes down, leaving The Player and Poppy in the dark. | Power Cells, The Hour of Joy (VHS tape), Poppy Playtime, Kissy Missy |
| Name | Image | Description | Items |
|---|---|---|---|
| Theater | |
A Playtime Co. Theater containing multiple attractions and large open spaces. Tourists could visit this area and watch performances. | None |
| Playtime Factory | |
A factory area containing multiple zones, dozens of rooms and various different levels. | None |
| Destroy-a-Toy | |
A huge area of Playtime Co. dedicated to destroying toys using all sorts of different mechanisms and pieces of machinery. | None |
| Misfit Pit | |
A large facility where misfit toys are sent to be destroyed. | None |
| Name | Image | Description | Items |
|---|---|---|---|
| Playtime's Park |
|
A park mentioned in a poster in Chapter 3: Deep Sleep. | None |
| The Labs | |
Playtime Co.'s top secret laboratory. | None |
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