The Locations are multiple rooms that can be found throughout the Playtime Co. Factory. Some of these rooms contain core features, while other rooms try to prevent you from continuing your journey, having to make you solve multiple puzzles.
Locations
Name | Image | Description | Items |
---|---|---|---|
Main Entrance | ![]() |
The starting point of Chapter 1: A Tight Squeeze, including a reception desk (Behind that being a GrabPack-Exclusive Door), alongside with two rooms to the side. | Green VHS Tape |
Gift Shop | ![]() |
A simple gift-shop simple ship full of Boogie Bot boxes, Candy Cat boxes, and Huggy Wuggy boxes on shelves. Alongside this, a train can be seen going in circles on the ceiling. This train includes the pattern for the Security Office. | None |
Security | ![]() |
A security office with multiple chairs on the left, and a desk alongside a bunch of TV's on wall the desks are facing, and a separate TV sitting on a shelf. | Blue VHS Tape |
The Playtime Area | ![]() |
The main lobby of the Playtime Co. Factory visitors including multiple doors that will lead to rooms. (Note almost all of these rooms are unfinished and cannot be accessible at all) | None |
Power Room | ![]() |
One of the only accessible rooms in the Playtime Area that is.. A power room that we enter to turn on the Factories power. | None |
Warehouse | ![]() |
A warehouse full of toys, boxes, and the Red GrabPack Hand which you must aquire by collecting the Power Circuits | Power Circuits |
Ventilation System | ![]() |
A enclosed system with multiple doors, lights, etc. Sometimes some broken toys will drop down on you. Some of these toys will include Cat-Bee parts, Boogie Bot parts, Bron parts. | None |
Make-A-Friend | ![]() |
The Make-A-Friend machines are an old mechanism that was used by Playtime Co. This machine was used for kids and adopted orphans to leave with a toy, for remembrance of the facility and to create a way for visitors to support and increase trust for the factory. | Cat-Bee Toy |
Vent Chase | ![]() |
Vent Chase is an event and enclosed system route the player takes to escape Huggy Wuggy. It mostly includes the same thing as the Ventilation System with "A enclosed system with multiple doors, lights, etc." | None |
Poppy Room | ![]() ![]() |
The Poppy Room contains an exterior and an interior. The Exterior is a long catwalk containing multiple pipes and wires. The Interior of the Poppy Room is meant to represent a child's room. Poppy's Room is a room greeted with dim, pink lights alongside multiple colorful pillows on the floor. Poppy will also be in a case which you must open. | None |
Name | Image | Description | Items |
---|---|---|---|
Elliot Ludwig's Office | ![]() |
A locked office that must be opened with a Poppy themed key. This room contains a old-timey wooden room with many references to Playtime Co. and their mascots. | Elliot Ludwig Biography |
Empty Closet | ![]() |
A empty closet which must be located to access Elliot Ludwig's Office by grabbing the Poppy Key. | Poppy Key |
Collapsed Hallway | ![]() |
A tutorial on how to use your GrabPack as a grappling hook. Majority of the floor is completely missing, leading down to the darkness of the underground causing you to die if you fall. | None |
Backrooms | ![]() |
A secret room that can be accessed once pushing a slightly exposed vent door in Elliot Ludwig's Office. The room contains a variety of abandoned utilities that cannot be used. | None |
Power Room | ![]() |
Another power room similar to Chapter 1's Power Room. Required to open the Game Station Hallway. | None |
Game Station Hallway | ![]() |
A main event where we encounter Mommy Long Legs after she kidnaps Poppy. Mommy offers us to play her "game." We inevitably accept | None |
Game Station | ![]() ![]() |
The main hub of the chapter that we must visit multiple times to locate Musical Memory, Statues, and Wack-a-Wuggy that are key to escaping the factory with the train. | None |
Molding Room | ![]() |
A manufacturing area dedicated to making a Green GrabPack Hand so you can go through complex puzzles with ease. | Lime VHS Tape |
Musical Memory | ![]() |
One of the puzzles Mommy Long Legs makes us complete to get the Train code. In this puzzle, we must click the right color when it pops up on a TV. | None |
Rejected Isle | ![]() |
A messy warehouse full of rejected toy concepts, accidental or failed toy creations, and more that is located in order to return to the Game Station | Cyan VHS Tape |
Wack-a-Wuggy | ![]() |
One of the puzzles Mommy Long Legs makes us complete to get the Train code. In this puzzle, you must Wack Huggy Buddies as they slowly crawl through the walls. | None |
Cart Corridors | ![]() |
The Cart Corridors are tunnels that we must navigate to push a cart into a boarded wall, allowing us to progress. | Blue VHS Tape |
Statues | ![]() |
One of the puzzles Mommy Long Legs makes us complete to get the Train code. In this puzzle, you must only walk when the lights are off, and stand still similar too a statue when the lights are on. | None |
Water Treatment | ![]() |
A area you must navigate to gain access back to obtain the Bunzo toy, and navigate yourself to the Rundown Chase. | Dark Green VHS Tape |
Collapsed Breaker Room | ![]() |
Two rooms separated by a large hole in the floor which consists of many power boxes and power beams. Must be taken to get access to the Incinerating Room. | Red VHS Tape |
Incinerating Room | ![]() |
A large, burning furnace that we use to mold the Gear to progress though the rundown rooms. | Gear |
Hide-and-Seek | ![]() |
A series of rundown, abandoned rooms you must rush through to escape and defeat Mommy Long Legs before she defeats you. | None |
Bay 09 | ![]() |
A rusty area full of mechanical wiring and pipes. We take this route to locate back to the Game Station to save Poppy | Gray VHS Tape |
Train Station | ![]() |
The ending of Chapter 2: Fly in a Web. You must take the train, punch in the code, and leave. Will you successfully leave? | None |
Locations | |
---|---|
Playtime Co. | |
Main Entrance • Playtime Area • Security • Gift Shop • Warehouse • Ventilation System • Make-A-Friend • Vent Chase • Poppy Room | |
Elliot Ludwig's Office • Collapsed Hallway • Empty Closet • Backrooms • Power Room • Game Station Hallway • Game Station • Musical Memory • Wack-a-Wuggy • Statues • Molding Room • Rejected Isle • Cart Corridors • Water Treatment • Breaker Room • Incinerating Room • Hide-and-Seek • Bay 09 • Train Station | |
Playcare |
Trending pages
All items (33)
P