Poppy Playtime Wiki
Poppy Playtime Wiki
DoeyNotices Good thing I have your imagination to give me shape!

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The Locations are the areas within the Playtime Co. factory. Some of them contain core features, while others serve a more minor purpose.

Main Locations[]

Name Image Description Items/Present Characters
Main Entrance
CH1 entrance
The starting point where The Player enters the unattended doors of the abandoned factory to search for the missing staff. The room has a reception desk (behind that being a GrabPack door) and two rooms to the side. Leith Pierre Closing
Gift Shop
CH1 gift
A simple gift shop full of Boogie Bot boxes, Candy Cat boxes, and Huggy Wuggy boxes on shelves. A train is going in circles on the ceiling. This train has the solution for the Security Room code. None
Security Office
CH1 security
A security office with multiple chairs on the left, a desk alongside a bunch of TV's on the wall, and a separate TV sitting on a shelf. GrabPack, GrabPack Training, Blue Hand
Lobby
CH1 playtime
The main lobby of Playtime Co., including multiple doors that lead to inaccessible rooms, and Huggy Wuggy standing on a podium in the middle. Huggy Wuggy, Yellow Key
Power Room
CH1 power
One of the only accessible rooms in the Main Lobby. It must be entered to turn on the factories power. None
Storage and Supply
CH1 cubes
A warehouse full of toys, boxes, and the Red GrabPack Hand which must be acquired by collecting the Power Circuits. Fuses, Red GrabPack Hand, Security Camera: Rich + Avery
Vent Puzzle
CH1 vents
An enclosed conveyor belt system that connects the Storage Room to the factory floor (Make-A-Friend). It contains multiple doors, lights, and electrical systems. Adjacent conveyor belts will drop toy parts into it, parts that will then be transported to the factory floor. Some of the toy parts are for Bron, Boogie Bot, Baby Parts, and Cat-Bee. None
Make-A-Friend Room
CH1 friend
The Make-A-Friend Room contains an old mechanism that was used by Playtime Co. This machine was used for tourists so they could leave with a toy, for remembrance of the facility and also for extra profits, as guests had to pay for it. Stella Greyber Interview, Cat-Bee Toy, Huggy Wuggy
Conveyor Belt System
CH1 chase
The Conveyor Belt System is an enclosed system route that The Player takes to escape Huggy Wuggy. It mostly includes the same features as the Vent Puzzle. Huggy Wuggy
Storage Bay
CH1 poppy
A large room containing long catwalks along with multiple pipes and wires. Huggy Wuggy, Final Log, Limón
Poppy Area
Poppyplaytimeinside1
The interior of the Poppy Area is meant to represent a child's room. It has dim, pink lights alongside multiple colorful pillows on the floor. Poppy is initially inside a case in the middle of the room. Poppy Playtime

Name Image Description Items/Present Characters
Empty Closet
Empty1 Closet
An empty closet which must be located to access Elliot Ludwig's Office by grabbing the Poppy Key. Poppy Key
Elliot Ludwig's Office
ElliotLudwig office
A locked office belonging to Elliot Ludwig that must be opened with a Poppy themed key. This room contains an old-timey wooden room with many references to Playtime Co. and their mascots. Elliot Ludwig Biography, Experiment 814, Daisy Trophy, Poppy Playtime
Maintenance Closet
AfterOffice puzzle
A secret room that can be accessed after pushing a slightly exposed vent door in Elliot Ludwig's Office. The room contains a variety of abandoned utilities that cannot be used. Poppy Playtime
Navigation Room
MultipleRoomEntrances
A room with five large closed doors that lead to different areas of the factory such as the Game Station, the Innovation department, the Playplace, the Research department, and the Production department. It is here where Poppy Playtime gets abducted by Mommy Long Legs. To progress, The Player must jump down into the hole in the center of the room. Mommy Long Legs, Poppy Playtime
Senior Staff Access Hall
HigherUpSlides
An area with five slides which the higher-ups used to navigate through the factory. In order, the five employees shown are Eddie M. N. Ritterman, Leith Pierre, Elliot Ludwig, Stella Greyber, and an unknown fifth member whose name is difficult to make out. None
Secondary Power Room
PowerPuzzle
Another power room similar to Chapter 1's Power Room. It is required to open the Game Station hallway. None
Game Station
MainGame station
GameStation panel
The main hub of the chapter, visited multiple times to enter Musical Memory, Statues, and Wack-a-Wuggy which are key locations for The Player. Poppy Playtime, Stella Greyber (intercom), Train Trophy, Claw Trophy
Molding Room
Hand room
A manufacturing area dedicated to Green GrabPack Hand production. Naturally, it is used by The Player to acquire a Green Hand to solve the complex puzzles with ease. Green Hand Tutorial, Paint Canister, Green Hand, Green Hand Trophy
Musical Memory
CymbalBunny puzzle
One of the games that Mommy Long Legs forces The Player to complete to get the Train Code. In this game, the right colors in the right order must be pressed when they appear on a TV. Otherwise, Bunzo Bunny will attack. Train Code, Bunzo Bunny, Mommy Long Legs
Rejected Room
Dinosaur puzzle
A messy warehouse full of rejected toy concepts, accidental or failed toy creations, and more that is located in order to return to the Game Station. Security Camera: Rich, Bunzo Trophy
GrabPack Storage
GrabPack Storage inside
A storage unit dedicated to housing GrabPacks for the children who need them when playing Wack-a-Wuggy. It is located to the right of the game space. None
Wack-a-Wuggy
Whack puzzle
One of the games that Mommy Long Legs forces The Player to complete to get the Train Code. In this game, The Player must whack Mini Huggies as they slowly crawl through the walls. Train Code, Mini Huggies, Mommy Long Legs
Staircase
Stairs
A large, rundown staircase that is red, blue, and yellow in color. It used to navigate back to the Game Station after beating the Mini Huggies. Kissy Missy Trophy
Cart Corridors
Barry tunnels
The Cart Corridors are tunnels that must be navigated to push a cart into a boarded wall, allowing progress to be made. Kissy Missy, Barry, Marcas Brickley Reprimanding (Potential Problem),
Statues
Catepillar puzzle
One of the games that Mommy Long Legs forces The Player to complete to get the Train Code. In this puzzle, they must only walk when the lights are off, and stand still, like a statue, when the lights are on. PJ Pug-a-Pillar is in pursuit the entire time. PJ Pug-a-Pillar Trophy, PJ Pug-a-Pillar, Mommy Long Legs
Statues Watchtower
StatuesWatchtower
The observation room of the Statues minigame. This area is used to escape from PJ Pug-a-Pillar after running into some debris. The area is filled with locked doors and cracked holes, with one of them leading into a vast cave system. Assessment Form (S. Abell), Assessment Form (M. Lata)
Water Treatment
Water puzzle
A large area that The Player must navigate through. Jimmy Roth Interview, Transfer Request, Bunzo Bunny toy, Barry Trophy, Huggy Wuggy (blood and pieces of fur)
Hidden Labyrinth
MommyGrinder
A series of rundown, abandoned rooms, catwalks, and sewage pipes that The Player must rush through to escape and defeat Mommy Long Legs before she tries to kill them. Warrenbach Construction Letter, Mommy Long Legs Trophy, Gear Mold, Gear, Mommy Long Legs, The Prototype
Incinerating Room
TheIncinerator
A room with a large, burning furnace used to mold the Gear to progress though the rundown rooms. Gear Mold, Gear
Bay 09
Bay09One
An abandoned, rusted room filled with large pipes, stairs, and wires. It becomes accessible once Mommy Long Legs is defeated. Log 08502
Train Station
PPC3-TrainTunnelEnd
Where The Player ends up at the end of Chapter 2: Fly in a Web after the train crash. They later revisit in Chapter 3. CatNap (offscreen), Poppy Playtime (offscreen)

Name Image Description Items/Present Characters
Trash Compactor
PPC3-CrusherRoom
A trash compactor filled with rubbish. It begins to close in as The Player comes to their senses. CatNap
Train Station
PPC3-TrainTunnelEnd
An old train track littered with debris and a flaming train blocking the way out - said burning train being a result of the train crash. CatNap (offscreen), Poppy Playtime (offscreen), Ollie (telephone)
Elliot's Express
PPC3-ElliotsExpress
A tramcar set to travel to Playcare. Elliot Ludwig (recording)
Playcare
Playcare Interior
The main hub of the chapter connecting the Playhouse, Counselor's Office, School, Toy Store, and Home Sweet Home all together. Poppy Playtime (sky dome), Kissy Missy (sky dome), Ollie (telephone)
Gas Production Zone
PPC3-GasContainment1
A gigantic facility dedicated to the production of the Red Smoke. GrabPack 2.0, GrabPack 2.0 Prototype, CatNap
Home Sweet Home
Screenshot (2536)
An eerie house for Playcare's orphans. The Player must navigate the claustrophobic halls to Power Cells to reactivate the backup generator. Gas Mask, Power Cells, #1322 Report: Void, Samuel Lee's Last Day, Welcome To Playtime, CatNap, Kissy Missy, Huggy Wuggy (nightmare), Supervisor (mandatory tape), Ollie (nightmare; telephone)
School
PPTChapter3GameplayTrailer2 School
A creepy school building inhabited by a famished and insane Miss Delight. Upon reaching the building's generator, she confronts The Player and hunts them down. Power Cells, Limón, Note 1, Note 2, Note 3, Note 4, Note 5, Note 6, Flare Hand, Illegible Writing, Ollie (telephone), Miss Delight
Caverns
PPC3-CaveSystemPuzzle1
The space outside Playcare. Power Cells, Stuart And Rich, CatNap
Playhouse
Playhouse entrance area
A circus-themed area overrun with Ruined Critters. The Player must find the way out, but not before visiting DogDay. CatNap Check-In, DogDay, Ruined Critters
Counselor's Office
PPC3-CounselorsOffice1
A group of offices overlooking Playcare. The Player must find the generator, reactivate it, and get out quickly. Power Cells, Stella's Office Key, 8/8/95 Emergency Alert, Pink VHS Tape, CatNap, Bunzo Bunny
Minor Locations#Toy Store PPC3-ToyStore An inaccessible location in Playcare. None
Safe Room
PPC3-EGBossBattleRoom
A room saturated with Red Smoke. Here, The Player must make one last stand against CatNap. With a final effort, they electrocute him, setting him ablaze. Finally, The Prototype appears and kills CatNap, dragging him away. Power Cells, Log 24459, CatNap, The Prototype
Hatch Room
PPC3-ElevatorDome
After watching a VHS Tape showing The Hour of Joy, Poppy and The Player enter the lift, with Kissy Missy staying behind to send it down. However, she is attacked, and the seal above the lift closes down, leaving The Player and Poppy in the dark. Power Cells, The Hour of Joy (VHS tape), Poppy Playtime, Kissy Missy

Name Image Description Items/Present Characters
Loading Bay 1E
LoadingBay1E
TBA Power Cells, Poppy Playtime
Foreman's Office
PPC4-ForemansOffice1
TBA Caution: Red Smoke
Toy Graveyard
Toy Graveyard
TBA Riley Journal: Entry #1-4, Nightmare Critters, Mini Huggies
Shelf Station
ShelfStation
TBA Riley Journal: Entry #5, Ollie (telephone), Riley (corpse), Utility Room Key, Break Time, The Doctor (voice only)
The Shelf
PPC4-PrisonCellBlocks ShelfBlockLobby
TBA Weekly Checkup: 1172, Weekly Checkup: 1424, Limón, Red Hand, Valve Handwheel, The Doctor (voice only), Nightmare Critters, Mini Huggies, Ruined Critters, Yarnaby (voice only)
Warden's Office
PPC4-PrisonCellBlocks WardensOffice1
TBA Warden Office 8/8/1995
Containment Zone
Containment Zone
TBA Prisoner Profile, Experiment 1163, Prisoner Profile, Experiment 1166, Power Cells, Yarnaby, The Doctor (voice only)
Box Storage
BoxStorage
TBA Cole Journal: Entry #2, Yarnaby
Server Room
ServerRoom
TBA The Doctor (VHS tape), Yarnaby
Battery Shelving
PPC4-ContainmentZone Hallway1
TBA Cole Journal: Entry #3, Yarnaby, Doey the Doughman
Archives Room
PPC4-ContainmentZone ArchiveRoom
TBA Green Keycard, Stella Greyber Project Audit, Cole Journal: Entry #4
Pianosaurus' Enclosure
Balancing
TBA Pianosaurus, Doey the Doughman
Prison Utility Zone
Prison Utility Zone
TBA Levers, Doey the Doughman
Kitchen
PPC4-PrisonUtilityZone HavenEntrance1
TBA A Cryptic Letter, Touille
Safe Haven
PPC4-SafeHaven1
TBA Ollie (VHS tape), Project Overview: Safe Haven, Construction Plans: The Shelf, Management: Rich, An Untitled Poem, External Capacitor, Surge Protector, Poppy Playtime, Kissy Missy, Ollie (telephone), Smiling Critters, Scout, Doey the Doughman, Medic, Izzy, Odd Ed, Safe Haven Toys
Sewers
Sewers
TBA Nightmare Critters
Waste Water Plant
Waste Water Plant
TBA Subject 1322C Report, 1322 Report: Kevin, Red Gears
No Man's Land
No Man's Land
TBA Reconnaissance Report: 01.10.05, Propaganda Flier, Security Feed: 02.09.01, Conveyor Room Key, Ollie (telephone), Barry, Yarnaby, Doey the Doughman
Cold Storage
PPC4-DoctorsDomain Mortuary
TBA Power Cells, Blue Hand, The Doctor (voice only)
Secondary Lab
PPC4-DoctorsDomain1
TBA Secondary Lab Instructions, Secondary Lab Mission Statement, Gray VHS Tape, Broken Gas Mask, Air Filters, The Doctor (voice only)
The Doctor's Headquarters
DoctorHeadquarters
TBA Power Cells, Sawyer's Office Key, Young Geniuses Program Removal Letter, Time, Omni-Chip, Omni-Hand, The Doctor (voice only), The Doctor's Bodies
Foundation
Foundation
TBA Explosives, 1322 Report: Jack, Purple Keycard, Foundation Operator Note, Red Gear, Nightmare Critters, Doey the Doughman
Construction Tunnels
PPC4-DoeyBossPit Caves2
TBA Untitled Tape, Doey the Doughman, Nightmare Critters
Mining Pit
PPC4-DoeyBossPit1
TBA Doey the Doughman
Shelf Ventilation Block B6
PPC4-ShelfVentilationBlock
TBA Poppy Playtime, Kissy Missy, The Prototype (phone call and voice disguised as Ollie)
Labs Entrance
PPC4-LabsEntrance1
TBA Top Secret, Leith Pierre (mandatory tape), Huggy Wuggy

Name Image Description Items
Theater
TheaterInfobox
A Playtime Co. Theater containing multiple attractions and large open spaces. Tourists could visit this area and watch performances. None
Playtime Factory
FactoryInfobox
A factory area containing multiple zones, dozens of rooms and various different levels. None
Destroy-a-Toy
DestroyAToyInfobox
A huge area of Playtime Co. dedicated to destroying toys using all sorts of different mechanisms and pieces of machinery. None
Misfit Pit
ForsakenPhase3Teaser 2
A large facility where misfit toys are sent to be destroyed. None

Name Image Description Items
Playtime's Park PPC3-Poster-PoppyAmusementPark A park mentioned in a poster in Chapter 3: Deep Sleep. None
The Labs
ImageNotAvailable
Playtime Co.'s top secret laboratory. None

All items (84)