The Locations are multiple rooms that can be found throughout the Playtime Co. Factory. Some of these rooms contain core features, while other rooms are to prevent The Player from continuing their journey, having to solve multiple puzzles.
Locations[]
Name | Image | Description | Items |
---|---|---|---|
Main Entrance | The starting point of Chapter 1: A Tight Squeeze, including a reception desk (Behind that being a GrabPack-Exclusive Door), alongside with two rooms to the side. | Green VHS Tape | |
Gift Shop | A simple gift-shop simple ship full of Boogie Bot boxes, Candy Cat boxes, and Huggy Wuggy boxes on shelves. Alongside this, a train can be seen going in circles on the ceiling. This train includes the pattern for the Security Office. | None | |
Security | A security office with multiple chairs on the left, and a desk alongside a bunch of TV's on wall the desks are facing, and a separate TV sitting on a shelf. | Blue VHS Tape, Blue GrabPack Hand | |
The Playtime Area | The main lobby of the Playtime Co. Factory visitors including multiple doors that will lead to rooms. (Note almost all of these rooms are unfinished and cannot be accessible at all.) | None | |
Power Room | One of the only accessible rooms in the Playtime Area that is. Must be entered to turn on the Factories power. | None | |
Warehouse | A warehouse full of toys, boxes, and the Red GrabPack Hand which must be acquired by collecting the Power Circuits | Power Circuits, Red GrabPack Hand | |
Ventilation System | A enclosed system with multiple doors, lights, etc. Sometimes some broken toys will drop down. Some of these toys will include Cat-Bee parts, Boogie Bot parts, Bron parts. | None | |
Make-A-Friend | The Make-A-Friend machines are an old mechanism that was used by Playtime Co. This machine was used for kids and adopted orphans to leave with a toy, for remembrance of the facility and to create a way for visitors to support and increase trust for the factory. | Cat-Bee Toy | |
Conveyor Belt System | The Ventilation Shaft is a enclosed system route the player takes to escape Huggy Wuggy. It mostly includes the same thing as the Ventilation System with "A enclosed system with multiple doors, lights, etc." | None | |
Poppy Room | The Poppy Room contains an exterior and an interior. The Exterior is a long catwalk containing multiple pipes and wires. The Interior of the Poppy Room is meant to represent a child's room. Poppy's Room is a room greeted with dim, pink lights alongside multiple colorful pillows on the floor. Poppy will be inside a case in the middle of the room. | Black VHS Tape |
Name | Image | Description | Items |
---|---|---|---|
Secret Door | Also known as the door behind the cabinet, the Secret Door connects the Poppy Room to the rest of the facility. | None | |
Elliot Ludwig's Office | A locked office belonging to Elliot Ludwig that must be opened with a Poppy themed key. This room contains a old-timey wooden room with many references to Playtime Co. and their mascots. | Elliot Ludwig Biography, Experiment 814, Daisy Trophy | |
Empty Closet | A empty closet which must be located to access Elliot Ludwig's Office by grabbing the Poppy Key. | Poppy Key | |
Backrooms | A secret room that can be accessed once pushing a slightly exposed vent door in Elliot Ludwig's Office. The room contains a variety of abandoned utilities that cannot be used. | None | |
Navigation Room | A room with five large closed doors that lead to different areas of the factory such as the Game Station, Innovation, Playplace, Research, and Production. It is here where Poppy Playtime gets abducted by Mommy Long Legs. To progress, The Player must jump down into the hole in the center of the room. | None | |
Higher-Up Tunnels | A strange with five slides which the higher ups use to navigate through the factory. In order, the five employees shown are Eddie M.N. Ritterman, Leith Pierre, Elliot Ludwig, Stella Greyber, and a unknown fifth member whose name is difficult to make out. | None | |
Power Room | Another power room similar to Chapter 1's Power Room. Required to open the Game Station Hallway. | None | |
Game Station | The main hub of the chapter, visited multiple times to enter Musical Memory, Statues, and Wack-a-Wuggy that are key to escaping the factory with the train. | Train Trophy | |
Molding Room | A manufacturing area dedicated to making a Green GrabPack Hand to solve the complex puzzles with ease. | Lime VHS Tape, Green GrabPack Hand, Green Hand Trophy | |
Musical Memory | One of the puzzles Mommy Long Legs forces The Player to complete to get the Train code. In this puzzle, the right color in the right order must be pressed when it pops up on a TV. Otherwise, Bunzo Bunny will attack. | Train Code | |
Rejected Room | A messy warehouse full of rejected toy concepts, accidental or failed toy creations, and more that is located in order to return to the Game Station | Cyan VHS Tape, Bunzo Trophy | |
Wack-a-Wuggy | One of the puzzles Mommy Long Legs forces The Player to complete to get the Train code. In this puzzle, The Player must whack Huggy Buddies as they slowly crawl through the walls. | Train Code | |
GrabPack Storage | A storage unit dedicated to housing GrabPacks for the children that need them when playing Wack-a-Wuggy, and is located to the right of it. | None | |
Cart Corridors | The Cart Corridors are tunnels that must be navigated to push a cart into a boarded wall, allowing progress. | Blue VHS Tape | |
Staircase | A large, rundown staircase that is red, blue, and yellow in color. It used to navigate back to the Game Station after beating the Mini Huggies. | Kissy Missy Trophy | |
Statues | One of the puzzles Mommy Long Legs forces The Player to complete to get the Train code. In this puzzle, they must only walk when the lights are off, and stand still, similar to a statue when the lights are on. PJ Pug-a-Pillar is in pursuit the entire time. | PJ Pug-a-Pillar Trophy | |
Statues Watchtower | The observation room of the Statues minigame. This area is used to escape from PJ Pug-a-Pillar after running into some debris. The area is filled with locked doors and cracked holes, with one of them leading into a vast cave system. | Assessment Form (S. Abell), Assessment Form (M. Lata) | |
Water Treatment | A area that must be navigated to gain access back to obtain the Bunzo toy, and navigate to the Rundown Chase. | Dark Green VHS Tape, Transfer Request, Bunzo Bunny toy, Barry Trophy | |
Incinerating Room | A large, burning furnace used to mold the Gear to progress though the rundown rooms. | Gear, Mommy Long Legs Trophy | |
Hidden Labyrinth | A series of rundown, abandoned rooms, catwalks, and sewage pipes The Player must rush through to escape and defeat Mommy Long Legs before she tries to kill them. | Warrenbach Construction Letter | |
Bay 09 | An abandoned, rusted room filled with large pipes, stairs, and wires. It becomes accessible once Mommy Long Legs has been defeated. | Log 08502 | |
Train Station | The ending of Chapter 2: "Fly in a Web". Enter the train, punch in the code, and leave. Is escape successful, or will the terror within the factory hold The Player back from achieving it? | Train Code, Formal Request Form, Employee Instructions, Claw Trophy |
Name | Image | Description | Items |
---|---|---|---|
Trash Compactor | A Trash Compactor filled with rubbish. It begins to close in as The Player comes to their senses. | Batteries, Claire Harper Debrief | |
Train Station | An old train track littered with debris and a flaming Train blocking the way out. | None | |
Elliot's Express | A tramcar set to travel to Playcare. | None | |
Playcare | The main hub of the chapter connecting the Playhouse, Counselor's Office, School, Toy Store, and Home Sweet Home all together. | VHS Tapes, Telephone, GrabPack 2.0, Gas Mask, Keys, Notes | |
Gas Production Zone | A gigantic foundry dedicated to the production of The Red Smoke. | GrabPack 2.0, Batteries, GrabPack 2.0 Prototype | |
Home Sweet Home | An eerie house turned puzzle escape room. Navigate the claustrophobic halls to find both buttons to reactivate the backup generator. | Gas Mask, Batteries, 1322 Report: Void, Samuel Lee's Last Day, Welcome To Playtime | |
School | A creepy school building inhabited by a famished and insane Miss Delight. Dodge her every move to reach and reactivate the backup generator. However, she will destroy the generator and hunt The Player down. | Batteries, Note 1, Note 2, Note 3, Note 4, Note 5, Note 6, Illegible Writing | |
Caverns | The space outside Playcare. | Batteries, Stuart And Rich | |
Playhouse | A circus themed area overrun with Ruined Critters. Find the way out, but not before visiting DogDay. | Batteries, CatNap Check-In | |
Counselor's Office | A group of offices overlooking Playcare. Find the generator, reactivate it, and get out quickly. | Batteries, Hartmann Incident | |
Safe Room | A room saturated with Poppy Gas. Here, The Player must make one last stand against CatNap. With a final effort, they electrocute him, setting him ablaze. Finally, the Prototype appears and kills CatNap, dragging him away. | Batteries, Log 24459 | |
Sealed Lift | Poppy and The Player enter the lift, with Kissy staying behind to send it down. However, she is attacked, and the seal above the lift closes down, leaving The Player and Poppy literally in the dark. | Batteries |
Name | Image | Description | Items |
---|---|---|---|
Playtime Co.'s Amusement Park | A park mentioned in a poster in Chapter 3: "Deep Sleep". | None | |
Toy Store | An inaccessible location in Playcare. | None |
Locations
| |
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Playtime Co. | |
The Player's Home • Main Entrance • Gift Shop • Security Room • Main Lobby • Power Room • Warehouse • Make-A-Friend • Ventilation Shaft • Poppy Room • Secret Door | |
Elliot Ludwig's Office • Empty Closet • Maintenance Closet • Navigation Room • Senior Staff Access Hall • Power Room • Game Station • Molding Room • Musical Memory • Rejected Room • Wack-a-Wuggy • GrabPack Storage • Cart Corridors • Staircase • Statues • Statues Watchtower • Water Treatment • Incinerating Room • Hidden Labyrinth • Bay 09 • Train Station | |
Trash Compactor • Train Station • Elliot's Express • Playcare • Gas Production Zone • Playground • Home Sweet Home • School • Caverns • Playhouse • Counselor's Office • Toy Store • Duck Pond • Safe Room • Hatch Room | |
Theater • Playtime Factory • Destroy-a-Toy • Misfit Pit • Storage B • Feeding Pit |
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