| “ | For faster transportation of items around the factory, we have a cart system. Again, visitors are to be reminded these carts are not for riding in. You can easily move carts around by using your GrabPack. Some of our employees have given names to the carts - they're such a quirky and creative bunch! | ” |
| — Cart Corridors' description, Orientation Notebook | ||
Cart Corridors is a location seen in Chapter 2: Fly in a Web of Poppy Playtime.
In this location, The Player must pull a cart named Barry throughout the corridors while opening locked doors to break the bunch of boarded wooden boards blocking the path to the next room.
Appearance[]
The Cart Corridors is a yellow, bland railway. It includes a straight path of rails that are blocked by iron cage doors. The floors are filled with tiled white and yellow colors. When entering the room, there is a big "Cart Corridors" logo seen. Multiple ventilation systems can be found on the top walls or on the bottom walls. In the second to last room, which includes several doors and green Power Sockets, the Marcas Brickley Reprimanding (Potential Problem) tape alongside with the blue VCR player located at the top of the wall are found.
Gameplay[]
As The Player approaches a closed gate, Kissy Missy will appear from the darkness, and opens the gate for them to enter the area. She then walks away as the gate rises and is not seen again. The Player then enters a room filled with green Power Sockets, and a cart with the label "Barry" on it. The goal of the Cart Corridors is to push the Barry cart through the entire room by opening the gates that block the tracks. They must push Barry to have him crash into some wooden boards on the other side of the room.
To do this, The Player must continuously conduct power through a green transmitter Power Socket and send it to the green receiver to open doors. After they push Barry through the entire room, it falls down a hill-like track and crashes through the boards, allowing The Player to enter the room to the right, before falling into a dark void.
Gallery[]
Gameplay[]
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Trivia[]
Although it's presumed that the Cart Corridors aren't inspired by the Backrooms, the room strikes an extreme resemblance to the main areas in said franchise with its yellow walls.[1]





