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Cart Corridors is a location in the Playtime Co. factory, which debuted in Chapter 2: Fly in a Web. In this location, The Player must pull a cart named Barry throughout the corridors while opening locked doors to break the bunch of boarded wooden boards blocking the path to the next room.

Appearance[]

The Cart Corridors is a yellow, bland railway. It includes a straight path of rails that are blocked by iron cage doors. The floors are filled with tiled white and yellow colors. When entering the room, there is a big "Cart Corridors" logo seen. Multiple ventilation systems can be found on the top walls or on the bottom walls.

Gameplay[]

As The Player approaches a closed gate, Kissy Missy will appear from the darkness, and opens the gate for them to enter the area. She then walks away as the gate rises and is not seen again. The Player then enters a room filled with Green Hand Receivers, and a cart with the label "Barry" on it. The goal of the Cart Corridors is to push the Barry cart through the entire room by opening the gates that block the tracks. They must push Barry to have him crash into some wooden boards on the other side of the room.

To do this, The Player must continuously take and reuse power sources, open doors, and possibly even watch the Marcas Brickley Reprimanding (Potential Problem) tape that can be found at the second to last obstacle gated room. After they push Barry through the entire room, Barry falls down a hill-like track and crashes through the boards, allowing The Player to enter the room to the right, before falling into a dark void.

Gallery[]

Gameplay[]

Teasers[]

Trivia[]

  • Although presumed that the Cart Corridors aren't inspired by the Backrooms, the room strikes an extreme resemblance to said franchise with its yellow walls.[1]

Navigation[]

Locations
Setting
Playtime Co.
A Tight Squeeze
The Player's HomeMain EntranceGift ShopSecurity RoomMain LobbyPower RoomWarehouseMake-A-FriendVentilation ShaftPoppy RoomSecret Door
Fly in a Web
Elliot Ludwig's OfficeEmpty ClosetMaintenance ClosetNavigation RoomSenior Staff Access HallPower RoomGame StationMolding RoomMusical MemoryRejected RoomWack-a-WuggyGrabPack StorageCart CorridorsStaircaseStatuesStatues WatchtowerWater TreatmentIncinerating RoomHidden LabyrinthBay 09Train Station
Deep Sleep
Trash CompactorTrain StationElliot's ExpressPlaycareGas Production ZonePlaygroundHome Sweet HomeSchoolCavernsPlayhouseCounselor's OfficeToy StoreDuck PondSafe RoomHatch Room
Project: Playtime
TheaterPlaytime FactoryDestroy-a-ToyMisfit PitStorage BFeeding Pit

References List[]

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