Cart Corridors is a location in the Playtime Co. factory, which debuted in Chapter 2: Fly in a Web. In this location, The Player must pull a cart named Barry throughout the corridors while opening locked doors to break the bunch of boarded wooden boards blocking the path to the next room.
Appearance[]
The Cart Corridors is a yellow, bland railway. It includes a straight path of rails that are blocked by iron cage doors. The floors are filled with tiled white and yellow colors. When entering the room, there is a big "Cart Corridors" logo seen. Multiple ventilation systems can be found on the top walls or on the bottom walls.
Gameplay[]
As The Player approaches a closed gate, Kissy Missy will appear from the darkness, and opens the gate for them to enter the area. She then walks away as the gate rises and is not seen again. The Player then enters a room filled with Green Hand Receivers, and a cart with the label "Barry" on it. The goal of the Cart Corridors is to push the Barry cart through the entire room by opening the gates that block the tracks. They must push Barry to have him crash into some wooden boards on the other side of the room.
To do this, The Player must continuously take and reuse power sources, open doors, and possibly even watch the Marcas Brickley Reprimanding (Potential Problem) tape that can be found at the second to last obstacle gated room. After they push Barry through the entire room, Barry falls down a hill-like track and crashes through the boards, allowing The Player to enter the room to the right, before falling into a dark void.
Gallery[]
Gameplay[]
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Trivia[]
- Although presumed that the Cart Corridors aren't inspired by the Backrooms, the room strikes an extreme resemblance to said franchise with its yellow walls.[1]
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Locations
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Playtime Co. | |
The Player's Home • Main Entrance • Gift Shop • Security Room • Main Lobby • Power Room • Warehouse • Make-A-Friend • Ventilation Shaft • Poppy Room • Secret Door | |
Elliot Ludwig's Office • Empty Closet • Maintenance Closet • Navigation Room • Senior Staff Access Hall • Power Room • Game Station • Molding Room • Musical Memory • Rejected Room • Wack-a-Wuggy • GrabPack Storage • Cart Corridors • Staircase • Statues • Statues Watchtower • Water Treatment • Incinerating Room • Hidden Labyrinth • Bay 09 • Train Station | |
Trash Compactor • Train Station • Elliot's Express • Playcare • Gas Production Zone • Playground • Home Sweet Home • School • Caverns • Playhouse • Counselor's Office • Toy Store • Duck Pond • Safe Room • Hatch Room | |
Theater • Playtime Factory • Destroy-a-Toy • Misfit Pit • Storage B • Feeding Pit |