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Our understanding of neuronal reactivation is- in part or whole- wrong.
Harley Sawyer, Abridged Testing Notes: 1015


Abridged Testing Notes: 1015 is a document found within Bruno White's Central Domain, an ARG created by Mob Entertainment to tease Chapter 4: Safe Haven. Although it is not present in any of the games, this document is related to a part of Playtime Co.'s lore and history.

The document is a testing note regarding Experiment 1015.

Location[]

After inputting "sawyerevidence.zip" as a keyword on the ARG terminal's recover window and inputting "find sawyerevidence.zip" as a prompt, players were greeted with 3 images. The various parts of these images weren't aligned correctly, so players would have to use an editing software to fix this. Upon doing so, it was revealed that the images were of hundreds of ripped pieces of paper. This document (along with various others) could be assembled by manually editing many of these pieces of paper together using rotation and separation tools - hence the fragmentation of the image on this page. A fan-made image is available which serves as a recreation of how the document would have appeared before being ripped up.[1] Be aware, however, that it may not be entirely accurate to the official document.

Plot[]

Harley Sawyer writes that him and the other scientists don't quite understand how to reactivate a subject's brain yet - their previous attempts involving systematic tissues having been unsuccessful. He documents that the most recent experiment showed little brain activity ultimately deeming it a failure. Though this doesn't surprise Sawyer since the scientific field they're working with only recently came into fruition and they still have lots to learn about it.

Transcript[]

Abridged Testing Notes


Experiment #: 1015
Tags: Archived, Playcare


H. Sawyer

Our understanding of neuronal reactivation is- in part or whole- wrong. Use of systemic tissues seemed initially promising but yielded no results. Subject showed minor brain activity of any kind: another failure. I've assured Innovation that this is norm. After all, we are dealing with a field so new it has no name, much less a clear path.

Trivia[]

  • The Prototype, Experiment 1006, is known to have existed in 1989. Meanwhile, Experiment 1015 was created in 1990 by Harley Saywer who was hired at Playtime on January 15, 1990. This means that in between the creations of 1006 and 1015, the whole Theodore Grambell incident took place, Gerad Lockehart conducted his investigation to track down former Young Geniuses Program members and Harley Sawyer was hired.
  • The presence of the "Playcare" tag implies that an orphan was used for this experiment.
    • Harley also mentions neuronal reactivation indicating the functional neural cells of a once living thing were used and attempted to be reactivated.

References[]

Navigation[]

Documents
Chapter 1 Find the Flower
Chapter 2 Experiment 814Rejection NotesAssessment Form (S. Abell)Assessment Form (M. Lata)Transfer RequestWarrenbach Construction LetterFormal Request FormEmployee Instructions
Chapter 3 Note 1Note 2Note 3Note 4Note 5Note 6
Chapter 4 Caution: Red SmokeRiley Journal: Entry #1Riley Journal: Entry #2Riley Journal: Entry #4Riley Journal: Entry #3Riley Journal: Entry #5Weekly Checkup: 1172Cole Journal: Entry #1Weekly Checkup: 1424Prisoner Profile, Experiment 1166Prisoner Profile, Experiment 1163Cole Journal: Entry #2Cole Journal: Entry #3Cole Journal: Entry #4Reconnaissance Report: 12.15.04A Cryptic LetterProject Overview: Safe HavenSubject 1322C ReportReconnaissance Report: 01.10.05Propaganda FlierSecondary Lab InstructionsSecondary Lab Mission StatementYoung Geniuses Program Removal LetterAn Untitled PoemFoundation Operator Note
Chapter 5 TBA.
PROJECT: PLAYTIME ARG Employee Confidentiality AgreementPlaytime Co. MemorandumNotice of Disciplinary ActionBoxy Blueprints
Chapter 3 ARG Incident ReportTranscript SubmissionConfidential ReportProject Proposal: 1188Missing Equipment NoticeInternal MemoLockehart InvestigationCross-Department ReportCatNap Controversy Email
Chapter 4 ARG DirectiveWarrenbach Construction PamphletYGP Acceptance LetterYoung Geniuses Program MemorandumLockehart Trait Recording"One Bad Day" WarningAssessment Forms (M. Lata/H. Sawyer)Archive 5b00Prisoner ProfileWeekly Checkup: 1166Incident Report: BrendanPierre's InvitationAbridged Testing Notes: 1015Abridged Testing Notes: 1026Abridged Testing Notes: 1160Sandwich NoteYGP Sawyer ObservationWarning: BetrayedYoung Geniuses Program Removal Letter
Fortnite Collaboration Dear DiaryPlaytime Conspiracy - Pt. 1Avery ResponseIncident Report, Experiment 1223 - Pt. 1Game Station Subject Assessment - Pt. 2Mommy Integration Follow-Up ReportMommy Long Legs Interview - TranscriptMeet Poppy!Intake Manifest - Poppy SeedsExperiment Profile, Experiment 1174 (PJ Pug-a-Pillar)Meet the Long Legs Family!Warrenbach ConstructionMeet the Make-a-Friend!Meet Your Leaders! - Pt. 1Meet Your Leaders! - Pt. 2Game Station PurposeGame Station Assessment - Pt. 2A Strange NoteTrain A ScheduleExperiment Profile, Experiment 1176 (Bunzo Bunny)
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